Guide
Pragmata: Armor Break Sim Pod Mission Walkthrough
This is the complete walkthrough of the Armor Break Sim Pod mission, the first Sim Pod mission in Unknown Signal mode in Pragmata.
Simulation Pods are similar to the Training Simulations, offering a series of challenges in the Hidden Chamber in Pragmata. However, these challenges are only available during the Unknown Signal mode, which unlocks after completing the main story. The simulation pods are essential for unlocking the True Ending, and you start them by initiating the Armor Break mission. This is the complete walkthrough of the Armor Break Sim Pod mission in Pragmata.
Armor Break Sim Pod Mission Walkthrough – Pragmata
First Room

Interact with the first pod, Armor Break, and start the simulation to initiate the mission. The Armor Break mission requires you to use the Jackhammer, a new weapon that unlocks after completing the game. As the simulation starts, pick up the Jackhammer in the first room and be ready for the encounter. You will engage in a fight against three Walkers, two Jammers, and the Executor. Focus on taking out the jammers first, and then take out the walkers. Use the Jackhammer weapon on the enemies without hacking them, and then hit them with a follow-up attack of the weapon for additional damage.
Second Room

After clearing out the room, take the lift up and head into the next room. Pick up the Jackhammer if the current one is low on ammo. Moreover, there will be lasers on the side of this room. It is best to disable these lasers for some extra room, as you will be fighting a Defender and a Bomber in this room. The easiest way to defeat them is to deploy a Decoy Generator and then use the Jackhammer while they are distracted. It will only take a few shots to eliminate both the Generator and the Bomber.
Final Room

After clearing out the second room, take the lift up to the top floor. Here you will notice two doorways, leading to the final room. Go through the doorway on the right for a chest with Pure Lunum. In the final room, you will fight an Anomaly. Make use of Diana’s Cleanse ability to remove the dark filament to fight the anomaly easily. After using the cleanse, push in with the jackhammer and hit with the follow-up attack for massive damage. This anomaly attacks with its arm tentacles, which you can avoid by dodging to the side. Moreover, attacking with a jackhammer will let you easily break the tentacles and defeat the anomaly in no time.
Rewards
After defeating the anomaly, step into the goal door to loot three chests inside.
- Mod: Sympathetic Hacking
- 1x Cabin Coin
- Shelter License Key
