Guide
FS22: List of all console commands for Farming Simulator 22 (Updated 2024)
Do you want to get the most out of your game? For this, you need a complete overview of all commands in the new farming simulator! Another post already described how you can activate the console. This is all about the orders.
| Command | Explanation |
| Help | Displays a list of available console commands. |
| Money<amount> | Adds the specified amount of money to your in-game account. |
| Reset Vehicles | Resets all vehicles to their default position and condition. |
| Reset Player | Resets the player to the starting location. |
| Reset Economy | Resets the economy, including contracts and prices. |
| Reset Shops | Resets all in-game shops to their initial state. |
| TimeScale<value> | Sets the in-game time scale. Higher values increase time speed, while lower values slow it down |
| TimescaleReset | Resets the time scale to its default value. |
| resetMissionsBriefing | Resets the mission briefing. |
| addFuel [amount] | Adds fuel to all your vehicles or equipment. |
| setDayTime [hour] [minute] | Sets the current time to the specified hour and minute. |
| enableAnimalStatesDebugRendering | Enable/disable CloudFx |
| enableCloudFx | Activate/deactivate FPS limiter |
| enableFramerateLimit | Activate / deactivate FPS limiter |
| enableOccluderDebugRendering | Enable / disable occluder debug rendering |
| enablePostFx | Activate / deactivate PostFx |
| exit | Quit the game (back to desktop) |
| framerateLimitFPS | Set FPS limit |
| gsBenchmark | Starts a benchmark sequence with camera flight and working vehicles |
| gsHudVisibility | Switch the HUD (user interface) on / off |
| gsPlayerFlightMode | Activate the flight mode with key “J” | Up / down with Q / E |
| gsWiperStateSet | Switching the wipers on / off |
| gsCameraFovSet | Changes the player’s field of view, for example “gsCameraFovSet 30” = FOV of 30 ° |
| gsWeatherAdd | Sets the weather (Sun, Cloudy, Rain), for example “gsWeatherAdd Sun” = sunny |
| gsTimeSet | Sets the time of day, for example “gsTimeSet 12” = 12 noon |
| gsCollisionFlagShowAll | Displays all available collision flags |
| gsDebugManagerClearElements | Removes all permanent elements and functions from the DebugManager |
| gsGuiDebug | Debugging of the graphical user interface |
| gsGuiDrawHelper | GUI Draw helper |
| gsGuiSafeFrameShow | Shows GUI safe frames |
| gsI3DCacheClean | Removes and reloads all cached i3d files |
| gsI3DLoadingDelaySet | Sets the loading delay for i3d files |
| gsI3DPrintActiveLoadings | Shows active loads in the log |
| gsI3DShowCache | Shows active I3D cache in the log |
| gsInputContextPrint no explanation | Shows input context in the log |
| gsInputContextShow no explanation | Shows input context |
| gsInputDebug no explanation | Input debugging |
| gsProductionPointToggleDebug | Toggle production point debugging on and off |
| gsRenderColorAndDepthScreenShot | Creates a screenshot with color and depth rendering |
| gsScriptCommandsList | Lists scripted console commands |
| gsSetHighQuality | Increases the character and LOD spacing of foliage, terrain and objects |
| gsShopUIToggle | Switches the visibility of the shop configuration interface |
| gsSoundManagerDebug | Switches the global debug mode of the sound manager on and off |
| gsXMLGenerateSchemas | Generates XML schemas |
| listEntities | Output detailed list of entities |
| listResources | Output detailed resource list |
| parallelRenderingAndPhysics | Turn on parallel rendering and physics |
| q | Quit the game (back to desktop) |
| quit | See “q” |
| reloadAnimalConfiguration | Reload configuration data for animals in animal houses |
| setAsymmetryFactor | Sets the CornetteShrank asymmetry |
| setBloomMagnitude | Sets the strength of the bloom effect |
| setBloomThreshold | Sets the threshold value for the calculation of the Bloom mask |
| setCirrusCloudDensityScaling | Sets the scaling factor for the cirrus cloud cover |
| setCirrusCloudVelocity | Sets the speed of the cirrus cloud |
| setCloudBaseShapeScaling | Scales the sample position of the base cloud shape texture |
| setCloudErosionScaling | Scales the sampling position of the cloud erosion texture |
| setCloudNoiseVelocity | Sets the scroll speed for volumetric noise |
| setCloudPrecipitation | Sets the cloud precipitation coefficient |
| setCloudScatteringCoeff | Sets the cloud scattering coefficient |
| setDLSSQuality | Specifies the DLSS quality |
| setDoFBlendWeights | X fade distances d0, d1, d2 |
| setDoFBlurArea | DOF blur area, top left (x, y) bottom right (x, y), x, y in [0-1] |
| setDoFFarCoC | Set DoF wide CoC radius |
| setDoFNearCoC | Set DoF near CoC radius |
| setDoFParams | DOF parameters (nearCocR, endNearBlurDist, farCocR, startFarBlurDist, endFarBlurDist) |
| setFogPlaneHeight | Set the upper height of the fog level [0-1000] |
| setFogPlaneMieScaling | Scaling of the fog plane Mie scattering coefficient [0.001-1000] |
| setHistogramLogLuminanceRange | Histogram luminance range [min-max] |
| setMSAA | Set MSAA |
| setMieScaling | Scaling the Marie scatter coefficient [0.001-1000] |
| setMinMaxLuminanceAdaption | Luminance adjustment range [min-max] |
| setMoonSizeScale | Scales the size of the moon disk |
| setPostFxAA | Set post process anti-aliasing |
| setSSAOIntensity | Set SSAO intensity |
| setSSAORadius | Size of the SSAO radius |
| setSSAOSamples | Number of samples for the SSAO calculation [1-12] |
| setSunBrightnessScale | Scales the sun brightness |
| setSunSizeScale | Scales the size of the sun disk |
| setTextureStreamingBehavior | Specifies the texture streaming behavior |
| setTextureStreamingPaused | Sets the pause for texture streaming |
| setVolumetricCloudVelocity | Defines the volumetric cloud wind direction and cloud speed |
| showFps | Displays the current FPS |
Please note that using console commands may affect your game progress and should be used with caution. It is recommended to create a backup of your game saves before using any console commands.
