Guide
FS22: List of all console commands for Farming Simulator 22

Do you want to get the most out of your game? For this, you need a complete overview of all commands in the new farming simulator! Another post already described how you can activate the console. This is all about the orders.
command | Explanation |
enableAnimalStatesDebugRendering | Enable / disable debug rendering of animal states |
enableCloudFx | Enable / disable CloudFx |
enableFramerateLimit | Activate / deactivate FPS limiter |
enableOccluderDebugRendering | Enable / disable occluder debug rendering |
enablePostFx | Activate / deactivate PostFx |
exit | Quit the game (back to desktop) |
framerateLimitFPS | Set FPS limit |
gsBenchmark | Starts a benchmark sequence with camera flight and working vehicles |
gsHudVisibility | Switch the HUD (user interface) on / off |
gsPlayerFlightMode | Activate the flight mode with key “J” | Up / down with Q / E |
gsWiperStateSet | Switching the wipers on / off |
gsCameraFovSet | Changes the player’s field of view, for example “gsCameraFovSet 30” = FOV of 30 ° |
gsWeatherAdd | Sets the weather (Sun, Cloudy, Rain), for example “gsWeatherAdd Sun” = sunny |
gsTimeSet | Sets the time of day, for example “gsTimeSet 12” = 12 noon |
gsCollisionFlagShowAll | Displays all available collision flags |
gsDebugManagerClearElements | Removes all permanent elements and functions from the DebugManager |
gsGuiDebug | Debugging of the graphical user interface |
gsGuiDrawHelper | GUI Draw helper |
gsGuiSafeFrameShow | Shows GUI safe frames |
gsI3DCacheClean | Removes and reloads all cached i3d files |
gsI3DLoadingDelaySet | Sets the loading delay for i3d files |
gsI3DPrintActiveLoadings | Shows active loads in the log |
gsI3DShowCache | Shows active I3D cache in the log |
gsInputContextPrint no explanation | Shows input context in the log |
gsInputContextShow no explanation | Shows input context |
gsInputDebug no explanation | Input debugging |
gsProductionPointToggleDebug | Toggle production point debugging on and off |
gsRenderColorAndDepthScreenShot | Creates a screenshot with color and depth rendering |
gsScriptCommandsList | Lists scripted console commands |
gsSetHighQuality | Increases the character and LOD spacing of foliage, terrain and objects |
gsShopUIToggle | Switches the visibility of the shop configuration interface |
gsSoundManagerDebug | Switches the global debug mode of the sound manager on and off |
gsXMLGenerateSchemas | Generates XML schemas |
listEntities | Output detailed list of entities |
listResources | Output detailed resource list |
parallelRenderingAndPhysics | Turn on parallel rendering and physics |
q | Quit the game (back to desktop) |
quit | See “q” |
reloadAnimalConfiguration | Reload configuration data for animals in animal houses |
setAsymmetryFactor | Sets the CornetteShrank asymmetry |
setBloomMagnitude | Sets the strength of the bloom effect |
setBloomThreshold | Sets the threshold value for the calculation of the Bloom mask |
setCirrusCloudDensityScaling | Sets the scaling factor for the cirrus cloud cover |
setCirrusCloudVelocity | Sets the speed of the cirrus cloud |
setCloudBaseShapeScaling | Scales the sample position of the base cloud shape texture |
setCloudErosionScaling | Scales the sampling position of the cloud erosion texture |
setCloudNoiseVelocity | Sets the scroll speed for volumetric noise |
setCloudPrecipitation | Sets the cloud precipitation coefficient |
setCloudScatteringCoeff | Sets the cloud scattering coefficient |
setDLSSQuality | Specifies the DLSS quality |
setDoFBlendWeights | X fade distances d0, d1, d2 |
setDoFBlurArea | DOF blur area, top left (x, y) bottom right (x, y), x, y in [0-1] |
setDoFFarCoC | Set DoF wide CoC radius |
setDoFNearCoC | Set DoF near CoC radius |
setDoFParams | DOF parameters (nearCocR, endNearBlurDist, farCocR, startFarBlurDist, endFarBlurDist) |
setFogPlaneHeight | Set the upper height of the fog level [0-1000] |
setFogPlaneMieScaling | Scaling of the fog plane Mie scattering coefficient [0.001-1000] |
setHistogramLogLuminanceRange | Histogram luminance range [min-max] |
setMSAA | Set MSAA |
setMieScaling | Scaling the Marie scatter coefficient [0.001-1000] |
setMinMaxLuminanceAdaption | Luminance adjustment range [min-max] |
setMoonSizeScale | Scales the size of the moon disk |
setPostFxAA | Set post process anti-aliasing |
setSSAOIntensity | Set SSAO intensity |
setSSAORadius | Size of the SSAO radius |
setSSAOSamples | Number of samples for the SSAO calculation [1-12] |
setSunBrightnessScale | Scales the sun brightness |
setSunSizeScale | Scales the size of the sun disk |
setTextureStreamingBehavior | Specifies the texture streaming behavior |
setTextureStreamingPaused | Sets the pause for texture streaming |
setVolumetricCloudVelocity | Defines the volumetric cloud wind direction and cloud speed |
showFps | Displays the current FPS |
Have fun testing and trying!
Guide
Terra Nil – How to Create the Forest Biome

There are a number of biomes that players will have to repopulate on each map of the game. Biomes are the main goals of each map and after completing the initial goals, you will unlock the biome goals that you will have to complete. One of the biomes that players will have to create is the Forest which is essential for calling certain animals.
In this guide, we’ll tell you how to create the Forest Biome in Terra Nil.
Creating the Forest Biome
The Forest Biome is among the trickiest biomes to create because it can only be populated on Nutritious Ash Tiles. As the map’s soil will be dull and when you clean the soil, it will not contain any Nutrition. However, if you planted some Fynbos Flowers, it will spread some nutrition on the tiles that can be used to turn them into a forest. Now, in order to plant the Fynbos Flowers, you will have to create Fynbos Biome which can only be done by Beehive tool.
Once you have made enough of Fynbos Biome, it will unlock a new tool named “Solar Amplifier”. Solar Amplifier is one of the Tier 2 Buildings and it will cost 30 Leaves to plant. It needs electricity to work so, you will have to place it in the vacancy of the Turbine. Make sure that the Turbine is also near the Fynbos Biome so, you can target it when the Solar Amplifier is installed.
Click the Solar Amplifier and then select the area of the Fynbos Biome to start a fire. After selecting the area where you want to start a fire, it will turn the Fynbos Biome and the near area of the biome into Ash Tiles and you will see certain tiles on which you will be able to place another tool named “Arboretum” Arboretum can be placed on the Husks of the burnt buildings and it will create a forest in its surrounding by using the Nutritious Ash Tiles.

You can place it on all of the burnt buildings in the required area to turn it into the Forest Biome. For the rest of the area, you can use the Irrigator to grow greenery again and start installing the other buildings.
Guide
Terra Nil – How to Create Wetlands Biome

The Wetlands Biome is one of the biomes that players will have to repopulate on different maps of the game. As you complete the starting tasks of the map, you will unlock new quests of populating the map with a certain percentage of different biomes.
In this guide, we’ll tell you how to create the Wetlands Biome in Terra Nil.
Creating Wetlands Biome
The Wetlands Biome can only be repopulated near the water area and it should be on a low level. Meaning, if there is a tile that is near the water but the surface is higher, then the Wetlands will not be able to populate there. You can only populate the Wetlands Biome on a low level near the Water. In order to start creating the Wetlands Biome, you will be required a tool named “Hydroponium”. Players will have to unlock the Hydroponium tool either by completing the starting tasks on the game or growing greenery on almost all of the map.
When you unlock the tasks for biomes, you will also unlock several tools under Tier 2 Buildings. The starting tools will only show under the Tier 1 Buildings which can be seen by pressing the 1 Key on the Keyboard. In order to view the Tier 2 Buildings, press the 2 Button on the Keyboard. The Tier 2 Buildings are specifically for the biomes and you will unlock Hydroponium under Tier 2 buildings.

The Hydroponium Tool can only be planted on Irrigator which is on a low level near the water. Now, if you have placed some of the Irrigator near the water on a low level, then you can place the Hydroponium on the Irrigator to start turning the Green Land into a Wetlands Biome. It will cover a certain area in the Wetlands Biome. The Hydroponium tool costs 50 Leaves and if you don’t have an Irrigator on a low level near the water, then you will have to plant some irrigator tools near the water on the map. After that, place the required number of Hydroponium tools on Irrigator to complete the Wetlands Biome task.
Guide
Terra Nil – How to Create Fynbos Biome

There are different biomes that players will have to restore in each map of the game. As you complete the starting tasks of the map, you will unlock new quests of populating the map with a certain percentage of different biomes. One of the biomes that players will have to repopulate is Fynbos Biome.
In this guide, we’ll tell you how to create Fynbos Biome in Terra Nil.
Creating Fynbos Biome
As from the name of Fynbos Biome, players will have to populate the required area on the map with Fynbos Flowers to create the Fynbos Biome. Fynbos Flowers can only be generated with a tool named “Beehive”. Players will have to unlock the Beehive tool either by completing the starting tasks on the game or growing greenery on almost all of the map.
It will unlock new tools for you and if you have completed the 100% greenery task, you will get the task of populating the map with different biomes. Now, when you unlock the tasks for biomes, you will also unlock several tools under Tier 2 Buildings. The starting tools will only show under the Tier 1 Buildings which can be seen by pressing the 1 Key on the Keyboard. In order to view the Tier 2 Buildings, press the 2 Button on the Keyboard.

You will see a couple of new tools in Tier 2 Buildings and one of them will be the Beehive. Beehive requires a grown tree to place on and it will provide you with Leaves and Fynbos Flowers. Placing a Beehive will cost you 35 Leaves and it will populate the area with Fynbos Flowers around the tree. It will increase the progress bar of Fynbos Biome in your tasks and you need to place a certain number of Beehives in order to complete the Fynbos Biome task.