Pigs are a lucrative, albeit busy, source of income. These should not be missing on your farm because you can produce natural fertilizer this way.
First and foremost is the choice of accommodation for your new animals:
- Pasture: This is suitable for breeding pigs. You can accommodate 30 animals.
- Barn: If you want to produce manure and slurry, you use this barn. It can accommodate 108 animals.
- Large barn: If you run a large farm, this barn is ideal for 270 pigs.
Depending on what you decided when buying your accommodation, you are now faced with the problem of supply. The pasture is the most expensive. Here you have to provide water in addition to the feed so that the pigs are doing well. Up to 3,000 liters fit into the trough. 9,500 liters of space is provided for feed.
If you have chosen the stable, there is a silo that can store 34 m³ of feed. Since straw is required for manure production, you can sprinkle up to 15 m³ of it. The manure storage tank is no longer unlimited in Farming Simulator 22 – 51,300 liters still fit in.
The largest stall gives you the most time to get supplies. There are 85 m³ of feed in the silo, 45 m³ of straw in the barn, and 128,250 liters of liquid manure in the tank.
Pigs can be bought from the local cattle dealer as usual. You should bring your own cattle truck with you. Otherwise, the dealer charges a small fee of 50 € for delivery per pig to your farm. You can make the following choices:
- German precious pig, age 0 months, € 200
- German precious pig, age 6 months, € 416
- Colorful Bentheim pig, age 0 months, € 200
- Colorful Bentheim pig, age 6 months, € 416
- Berkshire, age 0 months, € 200
- Berkshire, age 0 months, € 416
As mentioned above, the animals must also be properly cared for. You have to maintain a proper mixing ratio in order to be able to deliver a strong feed. Pigs eat almost everything in Farming Simulator 22: wheat, barley, soybeans, rape, sunflowers, maize, sorghum, potatoes, or sugar beets. In order to achieve 100% productivity, you need a balanced diet, which looks like this:
- Corn or sorghum: 50% effectiveness
- Wheat or barley: 25% effectiveness
- Soybeans or rapeseed or sunflower: 20% effectiveness
- Potatoes or sugar beets: 5% effectiveness
If your farm does not yet grow all the fruits it needs, the local dealer offers an alternative: 1,000 liters of ready-made pig feed for 1,000 euros.
You can either sell pigs at the cattle dealer after they have reproduced, or you can spread their manure and slurry on fields. This allows you to benefit from increased yields for the next harvest. In order for manure to be produced at all, you have to provide the pigs with straw. In addition, a manure heap must be bought in Farming Simulator 22, which is built near the barn. The heap has a capacity of up to 4 million liters of manure.
In addition, liquid gold – slurry – can be produced. The storage capacities are given above. But you can also take some cash to expand the size. You have a 500,000-liter tank or a slurry tank with 2.6 million liters at your disposal. These can be found under the “Silo extensions” building tab.
If you don’t want to use liquid manure or manure for your own fields, you can sell both at the biogas plant.
The mentioned increase in pigs takes place every six months. Ie every 6 months you get a new pig. This grows up for three months. You will then receive a new animal every 4 months. Therefore, make sure that there is always enough space in the barn. Reproduction occurs as soon as health is above 0%. So always take good care of your animals. The older an animal is, the more money it makes when it is sold. So the oldest animals should be sold so that the young animals can grow and bring in more money.
Dead Space: How to Get the Flamethrower
There are a lot of different items as well as weapons that players will find throughout their gameplay. All weapons can be used to take down Necromorphs in some way and one of the early weapons that players can find in the game is Flamethrower.
In this guide, we’ll tell you how to get the Flamethrower in Dead Space.
Flamethrower is one of the early weapons in Dead Space that players can get in the 3rd Chapter: Course Correction. Flamethrower can be found in the Engine Room which can be reached after players have unlocked Airlock 2.
Getting the Flamethrower
After starting the Centrifuge, go back to the Control Room through the Decontamination Chamber to get to the Zero-Gravity area. You can use the Locator to easily get to the location. Once you are in the zero-gravity area, you need to use Stasis on the spinning fans and go between the fans. Use the breaker and activate Airlock 2 to open the other door. Now, go back on the platform and open the airlock.
Shoot the glowing orange part in front to explode the tentacle and go to the Engine Room. As you go inside the Engine Room, you will get the Flamethrower.
After picking up the Flamethrower, it will be stored in your inventory. You will have to equip the Flamethrower in order to use it. To equip the Flamethrower, follow the following steps.
- Press the Triangle Button to open the Inventory.
- Select the Flamethrower and select it to see the Equip Option.
- Press the X Button to equip it and then select the space that you want to allocate to the Flamethrower.
Flamethrower will be equipped and you can press the Directional Buttons to pull out the weapons that are currently equipped in the slots.
Dead Space: Chapter 3: Course Correction – Walkthrough
In this guide, we’ll be covering the third chapter (Course Correction) of Dead Space.
Course Correction – Walkthrough
The Third Chapter will begin at the Main Hangar Bay of USG Ishimura. You will get to use your suit’s thrusters to fly through the area. Use the Locator to reach the Engineering Deck before your oxygen tank runs out. Once you are in the Engineering Deck, use the Control Console to see the Diagnostic Report. You will have to refuel the Engines in the South, refuel the Engines in the North, and fix the Centrifuge.
At first, you will have to refuel the Engines in the South. Use the Locator and follow it to reach the Refueling Control Stations. Stay on the left side and you will see a platform ahead. Use the Kinesis Module to pull the Platform towards you. Use the Switch to travel to the other side. Kill the Necromorphs and head up the stairs to get the Fuel Station Keycard. Now, go back down to use the Keycard to enter the Fuel Management Room.
You need to use the Circuit Breaker on the right side and turn on the South Refuel Station. You can turn on another function through Circuit Breaker. If you turn on the life support, you will not have to worry about your oxygen level. However, the lights will go dark. Choose the one that you are comfortable with and then use the Locator to reach the platform with the refueling system. Once there, use the Kinesis Module to lower the lever to fill the fuel in the South Engine. Now, go back to the Platform by which you came here. Use the Locator if you are having trouble finding the platform.
Activate the platform and go to the other side to refuel the North Engine. Use the Locator to reach the refueling system of North Engine. Once again, use the Kinesis Module to lower the lever to refuel the North Engine. Now, you need to restart the Centrifuge. Go back to the Control Room to reach the elevator that will take you down to the Centrifuge. Before you go ahead into the Centrifuge area, make sure to grab some loot in the storage room when you come down from the elevator.
Make your way into the Decontamination Chamber to start the Decontamination Sequence. You will have to wait for the sequence to complete until then, you will get to kill some enemies. Once the sequence is completed, leave the decontamination chamber from the opposite door and enter the Centrifuge. Go to the right side to reach the zero-gravity area. You will have to attach two generator modules to the mechanism in the middle.
In order to join them, you will have to use Stasis at the spinning part of the module and then use the Kinesis Module to attach them to the mechanism. Attach both of the generator modules one by one and then go to the Centrifuge Control Panel to start the Centrifuge. Now, head down by using the elevator and go along the path but be careful of the spinning arm of the Centrifuge. Make sure to stay on each space in the path to easily reach the other elevator. Use the Elevator to go up and enter the door to exit the vacuum.
You will be grabbed by a Tentacle and you will have to shoot the glowing orange part of the Tentacle to explode the tentacle into pieces. Now, go back to the Control Room through the Decontamination Chamber to get to the Zero-Gravity area. You can use the Locator to easily get to the location. Once you are in the zero-gravity area, you need to use Stasis on the spinning fans and go between the fans. Use the breaker and activate Airlock 2 to open the other door. Now, go back on the platform and open the airlock.
Shoot the glowing orange part in front to explode the tentacle and go to the Engine Room. As you go inside the Engine Room, you will get the Flamethrower. To use the Flamethrower, you will have to equip it in one of the slots. Go ahead on the path to reach the other side. Go to the elevator and use it to go down to the lower level. Go right and shoot the orange part of the tentacle to clear the path. Go ahead along the path to get to the elevator. Use the elevator to go further down. Here you will fight a new type of Necromorph. Kill the enemy from the range because it will explode and then use the Flamethrower to take out the mini-necromorphs.
Now, use the Stasis on the door to get through it. Kill the enemies on the way and then go inside the Engine Room. Clear the room with the enemies and then go to the end of the room to see the red socket. Go up the ramp in front of the socket and you will find the Power Cell. Use the Kinesis Module to place the Power Cell inside the Red Socket. The Ignition System will be initiated and you need to go to the control panel up on the first ramp. When the engines are ready, interact with the control panel to confirm the ignition.
After that, you need to return to the Tram Station. Use the Locator to go through the Control Room and reach the Tram Station. Once you are at the Tram Station, board the tram and select the Bridge as your destination. Getting to the Bridge will conclude the third chapter and the fourth chapter will start.
Dead Space: How to Get Shock Pads
Dead Space has a lot of different puzzles in the game that players will have to solve in order to progress through the game. In the second chapter of the game, players will have to make an explosive charge and use it to open the path to the Emergency Room. To make the charge players will have to get the Shock Pads.
In this guide, we’ll tell you how to get the Shock Pads in Dead Space.
Shock Pads Location
The Shock Pads for the Hydrazine Explosive Charge can be found in the Limb Simulation Therapy. Players will be able to get to the Limb Simulation Therapy by reaching the Main Lab. Main Lab can only be reached once players have obtained the Hydrazine Tank.
Getting Shock Pads
Once you have obtained Hydrazine Tank, go back to the vacuum area and you will get to use the booster in the vacuum area as well. Go up in the vacuum area and go to the Coolant Pipelines. Make your way to the Security Station by following the Locator and then you will get to Research Wing where you will get to use Stasis on a door to cross through it.
Go into the Main Lab and the quarantine will come back online. You will have to kill the Necromorphs and then use the elevator to get to the lower level. There will be some more Necromorphs so, kill them as well. The quarantine will be disabled and all the closed doors will be opened.
Use the Locator and follow it to reach the Biological Prosthetic. You will get to kill a new type of enemy here. Kill the enemy and then go up the elevator and kill a couple of more. Go through the door to reach the Limb Simulation Therapy. Here you will find the Shock Pads. Switch off the shock Pads by using the Circuit Breaker and activate the door to grab the Shock Pads.
After obtaining the Shock Pads, you will have both the items needed to make the charge. You will have to return to the Security Station by following the Locator and plant the Explosive charge to make the path to reach the Emergency Room.