Guide
Servant of the Lake: How to Complete the Arrival Task
Discover how to complete the Arrival Task, the initial puzzle in the Servant of the Lake and get inside Vanderboom estate.
Servant of the Lake is the brand-new adventure puzzle game from Rusty Lake. Rusty Lake provides a new point-and-click adventure in which players take the role of a servant at the mysterious Vanderboom estate. However, before players can begin their first day on the job, they must pay the fee to the coachman. This task is mainly determined as the Arrival in the game. In this guide, we will explain how to complete the Arrival task in Servant of the Lake.
How to Complete the Arrival Task in Servant of the Lake
As you begin the adventure, you will find yourself in the carriage to the Vanderboom estate. Once there, the coachman will ask for his fee.
Pay the Coachman His Fee
Follow the following steps to get the coin and pay the coachman his fee.
- Interact with the box under the left window.
- Pick up a carrot.
- Feed the carrot to the horse.

- Open the carriage door.
- Take the Tin Cup.
- Interact with the left window to find another Tin Cup.
- Now, interact with the right window.

- Place the two Tin Cups you found in the window.
- Now, you need to arrange the Tin Cups according to the stripes on them.
- Place the cup with one stripe on the left and the five stripes on the right in ascending order.

- The cup with one stripe will open. Interact with it to get a coin.
- Now, give the coin to the coachman as his fee.
Enter the Vanderboom Estate

As the carriage moves away, it will reveal an iron bar on the ground. Pick up the Iron bar and use it on the wooden floor panel. Now, take the key underneath the floor panel and use it to enter the Vanderboom Estate. Once inside, speak with the maid. Take the Crow Feather from the maid and interact with the side table. Use the crow feather to dip it into the ink, and then sign the contract.

Speak with the maid again to receive the notebook with all of the daily tasks. After taking a look at the notebook, Day 1 will begin.
