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Design documents, concept art and an early build of the canceled version of STALKER 2 have leaked online

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STALKER 2: Heart of Chernobyl will be released on April 28, 2022. Gameplay trailer, screenshots and details

Netizens have leaked files and documents related to the development of the full-fledged sequel to STALKER, which the original developers were engaged in in the early 2010s. Some of the files were published on the AP-PRO.RU forum dedicated to the franchise, and later another part appeared on the VKontakte “Bulletin of the Same Stalker” community page.

Separate leaks related to the canceled STALKER 2 appeared on the network before, but this one is the largest. As the Vestnik administrators noted, they had the data for a long time, but they leaked it only after they learned about the leak from the forum.

As the studio staff said earlier, the production of the second numbered part of the series was restarted at some point, and the upcoming shooter “has nothing to do” with the canceled version. Therefore, it is not worth judging by the leaks about the game, which is preparing for release, but the information allows us to understand in which direction its creators wanted to develop the franchise.

What is contained in the documents?

  • Detailed information about GSC Games World’s plans for STALKER 2 in the form of design documents, concept art, textures, weapon models, and references.
  • Ideas for quests and descriptions of various game systems, from the behavior of NPCs in battles to pumping weapons.
  • Synopsis and approximate plot of the game – in two versions. This indicates that leaks AP-PRO.RU and “Bulletin” That Stalker “” differ from each other and they are about two different versions of the sequel…
  • Instructions for GSC employees, milestone descriptions, and task lists.
  • An early build of the game on the X-Ray Engine 2.0 from December 2011.
  • X-Ray Engine 2.0 source code.

The plot and gameplay details of the game

  • According to a design document from the AP-PRO.RU leak, the action would take place in 2015, three years after the events of Shadow of Chernobyl.
  • The main character is an unnamed former stalker who is tormented by mysterious nightmares about the Exclusion Zone. He decides to go to the Chernobyl nuclear power plant again to understand what the visions mean, but “finds himself entangled in a network of intrigues.”
  • In the course of the plot, the player had to meet the characters of the first part of the series, the Shooter and the Doctor, and confront the conspirators from the Scientific Research Institute of ChAZ, which is engaged in researching the phenomena around the abandoned nuclear power plant.
  • One of the key elements of the plot is a setting that allows you to accumulate anomalous energy and create artifacts. The device supposedly can help destroy the Zone or take control of it.
  • A similar synopsis is described in the documents leaked by the “Herald of the Same Stalker”, but the main character in it is the Shooter himself, who was expelled from the Research Institute of ChAZ before the start of the game.
  • The campaign was designed for 10 hours, and completing all side missions would take about 30 hours.
  • The developers were going to develop most of the ideas of the original STALKER, implement a seamless “living” world, as well as give the player the opportunity to assemble their own group and pump the base.
  • Many of the side missions would be non-linear, and the main campaign is referred to as “multidimensional”.
  • The game was supposed to have both mutants already familiar from the previous parts of the series, such as controllers and bloodsuckers, as well as new ones.
  • A multiplayer mode for 32 people was also planned.
  • The sequel was going to be released on PC, Xbox 360 and “possibly PS3”.

Concept art

stalker 2

World maps

stalker 2 worldmap

stalker 2

Mutants

Characters and factions

STALKER 2, which is still in the works for GSC Game World, does not yet have an exact release date, but the game is going to be released on PC and Xbox Series X | S. The developers claimed that they have no plans for the PS5 version, but the console exclusivity of the title, judging by the leaked Microsoft documents, will last about three months.

Note: (for anyone ready to call this fake or garbage, GSC confirmed it on Discord that it’s real and they don’t mind the fans talking about it and sharing it)

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How does loot actually work in New World? A developer explains it very precisely

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How does loot actually work in New World? A developer explains it very precisely

The streamer DrLupo had the chance to speak to a developer from New World and to have the loot system explained to him. It explains exactly how you get items and why the loot sometimes fluctuates so.

How does loot work? When it comes to looting, New World relies on a special system. Because every armor slot and every weapon slot remembers how good your previous loot was and on this basis, you have a chance of better equipment.

The developer explains the system using the following example:

  • If you have an opponent at level 62 who drops a sword with an armor value of 510, then the weapon slot knows from now on that your maximum armor value there is level 510. For other slots, however, there is a different maximum set-up value, depending on the drops.
  • However, you do not have to put on or wear the weapon or armor for this. The system remembers the value anyway.
  • From now on you have a small chance of finding an item with a higher armor value. Whenever you get a weaker item than level 510, your chances of getting an item with a higher armor value increase.
  • However, there is a cap with the monsters. Level 61 opponents can drop equipment up to equipment value X, and level 62 opponents up to Y value.
  • Named opponents (elite opponents and bosses) always have a higher chance of stronger equipment.

What does that mean in concrete terms? You can “purposefully” level your armament value over time and at some point have a guaranteed chance of better equipment. However, the system also has a disadvantage.

If you buy good equipment early at the trading post or from the faction dealer, this has NO influence on the item slot. So if you own a weapon with the armor value 510, but so far only got weapons with the value 300, you have to “level up” the armament value until you get better equipment.

So if you only level through crafting and city quests and hardly defeat enemies, you have a weaker loot pool than the one that constantly grinds mobs and dungeons.

Legendary gear is also available through drops

How does the system affect legendary items? Those who want the strongest equipment in New World will sooner or later work on legendary equipment. Here too, knowledge of the loot system now plays an important role.

You can get the 133 legendary weapons in various ways, such as crafting or quests. But many of them can also be obtained as drops from mobs or via boxes.

So if you want to increase the chance of legendary equipment by dropping it, you must already have a high equipment value that has dropped. This is where farming high-level enemies and bosses seem to be most effective.

What else did the developer reveal? In the video, DrLupo also shows a statement about the Azoth staff. Level 5 of this should be fixed with the next patch.

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New World: Player defeats 20 levels higher opponents in PvP – Prove that skill matters

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New World: All information about housing and which trophies will bring you the most

The PvP in New World has a reputation that a higher level automatically leads to victory. But a player at level 40 proves that you can win against the really big even as a small player. Because he beat a player at level 60 and posted a video of it.

What can you see in the video? The player Kryptik fought at level 40 against an enemy player at level 60 – and won. He used the weapons rapier and musket, which were not even leveled to the maximum level. His counterpart fought with a heavy war hammer and hatchet.

What is particularly exciting about the fight is that the player had previously announced the victory on Reddit. There it was said in a thread that as a player below level 40 it was impossible to defeat enemies at the max level.

Kryptik denied this, claiming that he could deal with a level 60 player.

Special combo with rapier and trap is celebrated

How did he win? Kryptik uses his evasive roles very cleverly in the fight to avoid the heavy attacks of the hammer.

He also uses a strong combo of the riposte from the rapier followed by the trap from the rifle. Then he switches back to the rapier and the backstab as long as the enemy is stunned.

However, the attacker is a bit clumsy and predictable in the fight. However, this does not detract from the performance of Kryptik.

How do the players react? Kryptik is celebrated for its struggle on Reddit and under the YouTube video. Especially for the combo with rapier and the trap, as well as the generally predictive gameplay:

  • The user redditingatwork praises: “Respect for your knowledge. I could not do it. You would rip my back, haha! “
  • Nippys4 particularly emphasizes the combo: “That was a masterpiece. Especially the combination of stun, the trap and the 180-degree backstab was damn strong. “
  • On YouTube, user jmafia comments: “Posting this video as an answer to the stupid, cynical comment must have felt so good!”

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New World: Guilds use bans as an unfair weapon

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New World: Guilds use bans as an unfair weapon

New World relies on a very extensive PvP system that even allows guilds to snatch individual areas from each other. To do this, your own group must of course emerge victorious from the battle. So it all depends on who works better as a team and uses individual character skills more skillfully – at least that’s how it should be.

Currently, however, PvP is being manipulated with unfair means: Like other MMOs, New World has an automatic ban system that allows guilds to decimate the opposing team before the conflict begins.

Players are banned for no reason

The way the unfair procedure works is simple: players in the hostile guild are simply reported as fraudsters for no reason until they are banned from the game for 24 hours. This allows the opposing ranks to be thinned noticeably.

After the blocking period has expired, players can continue to play normally, but by then the damage has already been done and their own guild has been pushed out of the area. One affected guild was hit particularly hard: Half of all members are said to have been missing when the opposing party was on the march.

Other guilds report that their top players in particular were the target of the ban hammer in order to weaken their chances in advance. Accordingly, they are now vehemently calling for a timely fix for this problem.

Error in the system? That’s what the developer says

Apparently, the 24-hour ban is automatically imposed as soon as the affected player has just been reported often enough. According to the developer Windsward, this is not the case. All incoming complaints are therefore examined by employees. And wherever people work, mistakes are made.

Most recently, the community manager NW-Mugsy also commented on the topic of automatic blocking. He stated on the official New World forum:

I would like to apologize for what Moderator_Z said. I’m not sure why he believed we were using bots for clarification, but we’re going to investigate this anomaly.

We use Easy Anti Cheat for people who have been convicted of cheating. Perhaps he was confused about the differences between this method and handling code of conduct reports in-game. I will work with him and the team to ensure that conflicting information is not provided in the future.

The mass bans – whether they are automated or triggered by human hands – are not the only problem that is currently heating the minds of the gamblers: There are already the first cases of fraud in which guild leaders steal gold. The topic of character transfers is also causing discussions, as contrary to previous statements it should not be possible to change regions.

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