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Details of Crash Bandicoot 4 on PS5, Series X and Switch: save data, Dualsense, resolution …

Toys for Bob offers new details on the PS5, Xbox Series X, and Nintendo Switch versions of Crash Bandicoot 4: load times, save data, resolution on Switch…
Crash Bandicoot 4 It’s About Time returned the famous marsupial to its glory days, and from March 12 we will be able to enjoy it on the next-generation consoles, PlayStation 5 and Xbox Series X, and also on Nintendo Switch. Toys for Bob announced yesterday these new versions which will be expressly adapted to the technical characteristics of each console.
On the next-gen consoles, the game will benefit from 4K 60fps graphics,, something that will benefit the cartoon aspect of the game. Perhaps more important for players who had it on PS4 and Xbox One is that loading times have been greatly reduced, one of the most widespread criticisms of the first version.
In case there was any doubt, in an interview for Push Square, Toys for Bob confirms that it is a native version of PS5 and Xbox Series X which does not work due to backward compatibility. Save data from PS4 and Xbox One can be kept to PS5 and Series X, and there will be a free update between versions (except for Japan for some reason).
The content of the game will be the same on all platforms (don’t look for extra levels or anything like that), but on PS5 you will enjoy using the Dualsense functions. The adaptive triggers will be felt in the characters as Cortex and Tawna, using a laser gun and a hook. In addition, it will be integrated into the Activities function of the Sony console menu.
As for the Nintendo Switch, they confirmed that it will have a framerate of 30 fps, and it will be seen at 720p in handheld mode and 1080p in TV mode. He claims that the version performs just as well as the other consoles.
Twitter user Kanozu compared the Crash Bandicoot 4 trailer on Switch and the PS4 trailer, noting that many of the game’s models and assets had been manually retouched, offering a more cel-shading look, rather than to drastically reduce the resolution on Switch, as has happened with other ports (with horrible results …)