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“There will be a great game, but don’t expect a landmark masterpiece”: Former 343i employee talks about the difficult development of Halo Infinite

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"There will be a great game, but don't expect a landmark masterpiece": Former 343i employee talks about the difficult development of Halo Infinite

A former employee of Microsoft’s studio 343 Industries, which is responsible for the development of the Halo franchise, commented on the production of the upcoming shooter Halo Infinite. Eric Lin recorded a video in Chinese entitled ” How I got into 343 Industries and why I left it – a story about my 10-year journey ” and posted it on the Bilibili social network.

  • According to the Chinese developer who was involved in the creation of skyboxes for the new shooter in the 343 Industries team, the production of Halo Infinite was delayed for several reasons. The end result, he is convinced, will be excellent. The authors paid serious attention to the storytelling (the ex-employee called the storyline a big step forward) and enriched the gameplay. Nonetheless, there is no need to wait for an “era-defining masterpiece,” Lin said.
  • One of the biggest challenges in Halo Infinite’s development has been the relentless ambition of senior management. It initially wanted to see a half-open world in the shooter, however, due to the many difficult-to-implement solutions, the project had to be prepared almost in parallel with the creation and improvement of the engine for it, which caused various inconveniences and complicated the whole situation. At the same time, it is noted that 343 Industries has made very significant progress to date.
  • The poor quality of the first gameplay demonstration of Halo Infinite was explained by Lin as problems with the engine. “Many features of the Slipspace Engine were not fully implemented at the time.”
  • Some of the content planned at the initial stage of development of the content will not be included in the release build of Halo Infinite – we are talking, among other things, about multiplayer elements. “It may turn out that some of the things that I worked on for years, now no one will ever see,” Lin said.
  • An ex-343 Industries employee also stated that in recent years, many of the studio’s employees had to crunch – work overtime, sometimes staying in the office until the early morning. This is especially true for lower-level employees.

Windows Central emphasizes that “don’t expect an era-defining masterpiece from Halo Infinite” is the personal opinion of one person. Perhaps other studio staff thinks differently.

Recall that the release of Halo Infinite is scheduled for the second half of this year. Microsoft will release the game on Xbox One, Xbox Series X | S, and PC.

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Leak: Video of a working PlayStation 5 dev kit appeared

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Leak: video of a working PlayStation 5 dev kit appeared

Before the official release of the PlayStation 5 design last year, images of devkits, a version of the console for game developers, were repeatedly leaked online. Someone merged photos, someone made renders, or simply redrawn the silhouette of the PS5 dev kit. Now the video has appeared with the included console.

A TikTok user posted a video of the PS5 devkit and noted that the console gets so hot that it can be used as a heater in cold weather. A few hours later, the account with the video was deleted, but someone managed to make a copy.

Debug information is displayed on the left side of the console. The devkit from the video is connected to a gigabit network and is equipped with some firmware 1.0.0.9.

Apparently, the author of the video was allowed to take the console home for the duration of the remote work. The final design of the PS5 is strikingly different from the working studio version, both inside and out.

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Insider: Microsoft and Bethesda are working on Quake reboot

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Insider: Microsoft and Bethesda are working on Quake reboot

The company Microsoft and publisher Bethesda allegedly begun work on a reboot of the legendary franchise the Quake. This was announced with reference to his sources by the author of the XboxEra.com portal Nick Baker.

According to preliminary data, id Software studio ( Doom Eternal ) is responsible for the development of the new shooter, MachineGames studio ( Wolfenstein: The New Order ) acts as the support team. The game should receive not only multiplayer but also a single-player campaign in which a woman will act as the main protagonist.

The story of the war between earthlings and cyborgs from the planet Stroggos was revealed in the shooters Enemy Territory: Quake Wars, Quake 2, and Quake 4. And the last game in the series is still the competitive arena-shooter Quake Champions from iD Software and Saber Interactive, which failed to gain popularity in the gaming community.

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The developers of S.T.A.L.K.E.R. 2 responds to fan criticism of poor AI

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The developers of S.T.A.L.K.E.R. 2 responds to fan criticism of poor AI

After watching the debut gameplay trailer of STALKER 2: Heart of Chernobyl, many fans noted the strange artificial intelligence of opponents, when they cannot hit the main character with a weapon, being only a few meters away from him.

Developers of STALKER 2 decided to reassure fans, assuring that everything is in order with the artificial intelligence, and that shown in the video was done deliberately to give it a more cinematic look.

For the trailer, we deliberately turned the AI ​​down to a minimum for maximum cinematography. In the game itself, you can choose How many bullets, and how often you catch them.
– GSC Game World

stalker 2 Ai

Previously STALKER 2 was compared with the previous parts and showed the differences. And also the developer of an unofficial remake of the first STALKER on the Unreal Engine 4 has revealed a new atmospheric teaser with Lab X16.

The release of the second part will take place on April 28, 2022, for PC and Xbox Series X / S.

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