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Highlights from Digital Foundry’s analysis of Marvel’s Avengers on PS5



Highlights from Digital Foundry's analysis of Marvel's Avengers on PS5

Digital Foundry tested Marvel’s Avengers on PS5 and explained how the version for the current generation console differs from the previous one. The journalists of the technical unit Eurogamer noted that they tested exclusively the single-player component of the game since in Avengers it differs in terms of performance from the multiplayer. We have chosen the main thing from the material.

  • The player is given two modes to choose from “Quality” and “Performance”. In both modes, Avengers works in dynamic 4K, but in the first one there are additional graphical elements, and in the second, the frame rate is 60 FPS.
  • Resolution in “performance” mode can drop down to 1440p – just like in the picture quality priority mode on the PS4 Pro. However, the frame rate and texture quality are higher.
  • Texture streaming on PS5 is better than on previous generation consoles: while on PS4 textures in the distance were of a lower resolution than near, on PS5 everything looks sharp even in “performance” mode.
  • Anisotropic filtering is better, but not too much. The texture blur is still noticeable, albeit less so than on the PS4 Pro. At the same time, the filtering level is identical for both graphics modes.
  • PS5 uses higher resolution particle effects than PS4 Pro.
  • On PS4, water surfaces are planes to which screen reflections are applied. The PS5 also uses SSR but has wave geometry and subsurface scattering.
  • Shadow resolution remains the same as on PS4 Pro, as well as motion blur quality. Given the fact that the game is now running at 60 FPS, the same level of motion blur produces large pixels that are visible on the contours of the characters as they move.
  • The bokeh shape and brightness of out-of-focus objects are different on PS4 and PS5.
  • On PS5, loading the game from the console menu takes just over 4 seconds; on PS4 Pro – over 24 seconds. From the game menu, you can go directly to the gameplay on the PS5 in 4.3 seconds, and on the PS4 Pro in a minute and two seconds.
  • In “quality” mode, the resolution of shadows, depth of field, and motion blur effects is much higher than in the performance priority mode.
  • In the “quality” mode, on-screen shadows are turned on, thanks to which the picture looks more detailed.
  • In “quality” mode, reflections are scattered, making them more realistic.
  • The drawing range of objects in the “quality” mode has been increased.
  • The main difference between the two modes in DF is called destructibility. In the “quality” mode, robots are scattered into more small parts, and after the Hulk hits the ground, pieces of soil and asphalt, physical models, and not just textures remain on it.
  • Avengers maintains a stable 30 FPS in “quality” mode, but in “performance” mode there can be drops of up to 57 frames per second – for example, in cut scenes when changing plans. However, this happens when exploring locations, but, according to DF, this does not interfere with playing.
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