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How to unlock the secret ending in Death’s Door

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How to unlock the secret ending in Death's Door

We help you unlock the true ending for Death’s Door, and you are going to need a few hours.

If you like isometric adventure titles with a dark touch, surely you are going to love Death’s Door, a game that has the approval of the community, and best of all, after finishing it, we have one of the posts more interesting games.

And there is a lot to do after finishing Death’s Door for the first time and defeating the final enemy, and that is that we will be able to re-explore the entire map but in night mode, with new enemies and even a series of tests that you must overcome.

We will have to find unique objects, also new encounters with enemies, and even unexpected surprises, but if you want to unlock the true ending you will also require a series of tablets.

How to unlock the secret ending in Death’s Door

Once you defeat the last enemy, you must acquire the key to the rusty bell tower. For that return to the area of ​​the headquarters of the final enemy until you find a new collectible on the ground.

Now you can return to the lost cemetery, go to the top until you locate a closed door that you can use with the key to the bell tower. Now you can hit the bell tower to change the world between day and night.

And this will allow us to collect secret objects called ancient tables of knowledge.

You can collect them in any order, but only at night.

Table 1: lost cemetery

Go to the area where you defeated the third boss of the souls and just outside the entrance of the cave there are different ice crystals on the right that you must break to go to the top.

If you go at night you will find a secret door above the lair. Now go back to the lost graveyard and go to the gravedigger area, and where the door was closed it is now open. After defeating the boss, you can have your first table of knowledge.

Table 2: lost cemetery

In the lost cemetery it changes to the night and what you must do is take those pink lock ghosts to the statues. If we do the puzzle correctly, a large door that is on the southern edge of the area will be unlocked so that we can collect the second table.

Table 3: Urn Witch Estate

We start from this area to go to the garden of love that is to the left of the entrance of the mansion and you must solve the corresponding puzzle. Throughout the secret garden, you will find Pothead at night who will give you clues about all the things that have been lost so that a door is unlocked that takes us to the third table.

Table 4: Ruins covered with vegetation

Right near the entrance to these overgrown ruins, you will see that it is no longer flooded, so you can go down to the area and enter a kind of combat challenge with a treasure chest. As soon as you complete the challenge, you will have the corresponding knowledge table.

Table 5: flooded fortress

Go to the area of ​​the stranded sailor at night and talk to Jefferson the squid, then return to the flooded fortress until you locate some spectral platforms near the beginning that will lead you to a secret area. In this area at night, follow the spectral path to the Squid Sanctuary to receive the corresponding table.

Table 6: the old watchtowers

You can go through the old watchtowers to pick up another old tablet through a giant door that is located on the far right of the map, and that you can access from the first path on the right. You must light the braziers extinguished with the spell of the flame to be able to enter, but only at night.

Table 5: flooded fortress

Go to the area of ​​the stranded sailor at night and talk to Jefferson the squid, then return to the flooded fortress until you locate some spectral platforms near the beginning that will lead you to a secret area. In this area at night, follow the spectral path to the Squid Sanctuary to receive the corresponding table.

Table 6: the old watchtowers

You can go through the old watchtowers to pick up another old tablet through a giant door that is located on the far right of the map, and that you can access from the first path on the right. You must light the braziers extinguished with the spell of the flame to be able to enter, but only at night.

The last thing we have to do when we find the seven tables of knowledge is to return to the camp of the free crows and approach the stone with the shape of a door that is located in the back area, where you will be able to fit the seven corresponding tables.

Now we only have one final challenge left with some surprises that you will not wait for.

I enjoy playing games, and gaming is a passion of mine. Among my favorite games are Tears of the Kingdom, GTA, and Cyberpunk.

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