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Pokémon Legends: Arceus | Catching Shiny: Probabilities, Shiny Pin and Tips

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Pokémon Legends: Arceus | Catching Shiny: Probabilities, Shiny Pin and Tips

Good news for all shiny hunters: The rare shiny monsters are also available in Pokémon Legends: Arceus. This immediately raises questions as to whether there are shiny-locked monsters, how you recognize Shiny Pokémon, and what the probabilities are. We explain all this to you in this guide!

Can Starters and Legendary Pokémon be Shinys?

No. The starter Pokémon and all other static encounters are shiny-locked. That’s why you can’t add the Legendary and Mythical Pokémon to your dazzling collection. However, later in the game, it is possible to catch starters normally. In the linked guide we explain how to do this.

How do you recognize shinys?

Luckily, this is easy to do in Pokémon Legends: Arceus, because the dazzling monsters appear directly in the game world in their special color. So you can recognize the Shinys immediately and don’t have to fight any battles, as is usually the case in Pokémon games. This makes it much easier to find Shiny Pokémon. To make sure you don’t miss the Shinys, a star animation will also appear on the screen and a special sound effect will play.

What are the chances of a shiny?

The default probability is 1/4096, as in all recent Pokémon games. However, with so many monsters roaming the game world and you can see them right away, finding a Shiny Pokémon is a lot easier in Pokémon Legends: Arceus. In our playthrough, we encountered a Shiny after just a few hours of play.

The following conditions increase the probability of a shiny :

  • You get an extra roll for a Pokémon when you reach research level 10 in that monster’s Pokédex entry. The chance is then 1/2048.
  • If you complete all of a monster’s Pokédex tasks and get the perfect entry, there’s a bonus of two extra rolls for a Shiny. The chance is then 1/1024.
  • If you own the Schillerpin, you get three extra rolls for Shinys. The chance is then 1/819.
  • The biggest bonus is for mass Pokémon, and that’s 25 rolls! The chance is then 1/158. The map always shows you which Pokémon appear in which areas in masses.
  • If you have the shiny pin and are chasing a mass Pokémon, you will get the highest possible probability of a Shiny with 1/128.

This is how you get the Schillerpin

As usual, you have to catch all Pokemon to get the Shiny Pin. In Pokémon Legends: Arceus, however, you have to go one step further. Not only is it enough to own all of the Pokémon, you also need to reach research level 10 on each entry. Once you have done that, you must report to Professor Laven in the Galactic Building and you will be rewarded with the Shiny Pin.

Shiny hunting tips

Finally, we want to provide you with a few useful tips that you should know when looking for Shiny Pokémon.

  • Since it is extremely time-consuming to get the Schillerpin, it is not worth waiting until then to hunt Shiny. It’s also very easy to find a Shiny, especially with massive runs of Pokemon.
  • For mass launches, keep in mind that you must either catch or defeat a Pokémon in order for a new Pokémon to spawn. So do this all the time until a shiny appears or the massive run ends.
  • Since Pokémon can flee both on the overworld and in battle, you should save the game when a Shiny appears. If you fail to catch the Shiny, you can then load the game and try again. But you should turn off the automatic backup in the settings.
  • All positions of the Pokémon are saved in the game world. Do you have e.g. For example, if you spot a Shiny but then knock it out for some reason, you can return to that spot? The Shiny will still be there.
  • However, this also means that the positions of all non-Shiny Pokémon are also saved. So it’s no use spending hours exploring the same places in the game world and hoping for a shiny. If you have fully explored an area and haven’t spotted a Shiny, it is best to leave the area completely and return. This refreshes all Pokémon spawns.

Guide

Dead Space: How to Get the Flamethrower

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Dead Space: How to Get the Flamethrower

There are a lot of different items as well as weapons that players will find throughout their gameplay. All weapons can be used to take down Necromorphs in some way and one of the early weapons that players can find in the game is Flamethrower.

In this guide, we’ll tell you how to get the Flamethrower in Dead Space.

Flamethrower Location

Flamethrower is one of the early weapons in Dead Space that players can get in the 3rd Chapter: Course Correction. Flamethrower can be found in the Engine Room which can be reached after players have unlocked Airlock 2.

Getting the Flamethrower

After starting the Centrifuge, go back to the Control Room through the Decontamination Chamber to get to the Zero-Gravity area. You can use the Locator to easily get to the location. Once you are in the zero-gravity area, you need to use Stasis on the spinning fans and go between the fans. Use the breaker and activate Airlock 2 to open the other door. Now, go back on the platform and open the airlock.

Shoot the glowing orange part in front to explode the tentacle and go to the Engine Room. As you go inside the Engine Room, you will get the Flamethrower.

Equip Flamethrower

After picking up the Flamethrower, it will be stored in your inventory. You will have to equip the Flamethrower in order to use it. To equip the Flamethrower, follow the following steps.

  • Press the Triangle Button to open the Inventory.
  • Select the Flamethrower and select it to see the Equip Option.
  • Press the X Button to equip it and then select the space that you want to allocate to the Flamethrower.

Flamethrower will be equipped and you can press the Directional Buttons to pull out the weapons that are currently equipped in the slots.

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Guide

Dead Space: Chapter 3: Course Correction – Walkthrough

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Dead Space: Chapter 3: Course Correction – Walkthrough

In this guide, we’ll be covering the third chapter (Course Correction) of Dead Space.

Course Correction – Walkthrough

The Third Chapter will begin at the Main Hangar Bay of USG Ishimura. You will get to use your suit’s thrusters to fly through the area. Use the Locator to reach the Engineering Deck before your oxygen tank runs out. Once you are in the Engineering Deck, use the Control Console to see the Diagnostic Report. You will have to refuel the Engines in the South, refuel the Engines in the North, and fix the Centrifuge.

At first, you will have to refuel the Engines in the South. Use the Locator and follow it to reach the Refueling Control Stations. Stay on the left side and you will see a platform ahead. Use the Kinesis Module to pull the Platform towards you. Use the Switch to travel to the other side. Kill the Necromorphs and head up the stairs to get the Fuel Station Keycard. Now, go back down to use the Keycard to enter the Fuel Management Room.

You need to use the Circuit Breaker on the right side and turn on the South Refuel Station. You can turn on another function through Circuit Breaker. If you turn on the life support, you will not have to worry about your oxygen level. However, the lights will go dark. Choose the one that you are comfortable with and then use the Locator to reach the platform with the refueling system. Once there, use the Kinesis Module to lower the lever to fill the fuel in the South Engine. Now, go back to the Platform by which you came here. Use the Locator if you are having trouble finding the platform.

Activate the platform and go to the other side to refuel the North Engine. Use the Locator to reach the refueling system of North Engine. Once again, use the Kinesis Module to lower the lever to refuel the North Engine. Now, you need to restart the Centrifuge. Go back to the Control Room to reach the elevator that will take you down to the Centrifuge. Before you go ahead into the Centrifuge area, make sure to grab some loot in the storage room when you come down from the elevator.

Make your way into the Decontamination Chamber to start the Decontamination Sequence. You will have to wait for the sequence to complete until then, you will get to kill some enemies. Once the sequence is completed, leave the decontamination chamber from the opposite door and enter the Centrifuge. Go to the right side to reach the zero-gravity area. You will have to attach two generator modules to the mechanism in the middle.

In order to join them, you will have to use Stasis at the spinning part of the module and then use the Kinesis Module to attach them to the mechanism. Attach both of the generator modules one by one and then go to the Centrifuge Control Panel to start the Centrifuge. Now, head down by using the elevator and go along the path but be careful of the spinning arm of the Centrifuge. Make sure to stay on each space in the path to easily reach the other elevator. Use the Elevator to go up and enter the door to exit the vacuum.

You will be grabbed by a Tentacle and you will have to shoot the glowing orange part of the Tentacle to explode the tentacle into pieces. Now, go back to the Control Room through the Decontamination Chamber to get to the Zero-Gravity area. You can use the Locator to easily get to the location. Once you are in the zero-gravity area, you need to use Stasis on the spinning fans and go between the fans. Use the breaker and activate Airlock 2 to open the other door. Now, go back on the platform and open the airlock.

Shoot the glowing orange part in front to explode the tentacle and go to the Engine Room. As you go inside the Engine Room, you will get the Flamethrower. To use the Flamethrower, you will have to equip it in one of the slots. Go ahead on the path to reach the other side. Go to the elevator and use it to go down to the lower level. Go right and shoot the orange part of the tentacle to clear the path. Go ahead along the path to get to the elevator. Use the elevator to go further down. Here you will fight a new type of Necromorph. Kill the enemy from the range because it will explode and then use the Flamethrower to take out the mini-necromorphs.

Now, use the Stasis on the door to get through it. Kill the enemies on the way and then go inside the Engine Room. Clear the room with the enemies and then go to the end of the room to see the red socket. Go up the ramp in front of the socket and you will find the Power Cell. Use the Kinesis Module to place the Power Cell inside the Red Socket. The Ignition System will be initiated and you need to go to the control panel up on the first ramp. When the engines are ready, interact with the control panel to confirm the ignition.

After that, you need to return to the Tram Station. Use the Locator to go through the Control Room and reach the Tram Station. Once you are at the Tram Station, board the tram and select the Bridge as your destination. Getting to the Bridge will conclude the third chapter and the fourth chapter will start.

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Guide

Dead Space: How to Get Shock Pads

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Getting Shock Pads

Dead Space has a lot of different puzzles in the game that players will have to solve in order to progress through the game. In the second chapter of the game, players will have to make an explosive charge and use it to open the path to the Emergency Room. To make the charge players will have to get the Shock Pads.

In this guide, we’ll tell you how to get the Shock Pads in Dead Space.

Shock Pads Location

The Shock Pads for the Hydrazine Explosive Charge can be found in the Limb Simulation Therapy. Players will be able to get to the Limb Simulation Therapy by reaching the Main Lab. Main Lab can only be reached once players have obtained the Hydrazine Tank.

Getting Shock Pads

Once you have obtained Hydrazine Tank, go back to the vacuum area and you will get to use the booster in the vacuum area as well. Go up in the vacuum area and go to the Coolant Pipelines. Make your way to the Security Station by following the Locator and then you will get to Research Wing where you will get to use Stasis on a door to cross through it.

Go into the Main Lab and the quarantine will come back online. You will have to kill the Necromorphs and then use the elevator to get to the lower level. There will be some more Necromorphs so, kill them as well. The quarantine will be disabled and all the closed doors will be opened.

Use the Locator and follow it to reach the Biological Prosthetic. You will get to kill a new type of enemy here. Kill the enemy and then go up the elevator and kill a couple of more. Go through the door to reach the Limb Simulation Therapy. Here you will find the Shock Pads. Switch off the shock Pads by using the Circuit Breaker and activate the door to grab the Shock Pads.

After obtaining the Shock Pads, you will have both the items needed to make the charge. You will have to return to the Security Station by following the Locator and plant the Explosive charge to make the path to reach the Emergency Room.

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