It appears to be like like The Legend of Zelda: Breath of the Wild 2 is nearer than we thought.
The voice actors behind the Spanish dubs of Zelda and Revali in The Legend of Zelda: Breath of the Wild, and its upcoming sequel, have revealed that they’re completed recording strains for the sequel.
Seeing because the Spanish dub is finished, in keeping with the actors, it stands to cause that the English story can also be completed. While this doesn’t inform us how far-off Breath of the Wild 2’s launch is, it signifies that the game is nearer to launch than many would have suspected, as localization usually falls in direction of the tip of a manufacturing schedule. It additionally confirms that Revali will present up once more within the sequel.
It has been about a year since Nintendo first announced that The Legend of Zelda: Breath of the Wild 2 was in the works, but since then it has been almost completely silent on the matter. Fans are itching for new information on the game, and this may be exactly what they need.
In June 2019, Zelda producer Eiji Aonuma confirmed that Breath of the Wild director Hidemaro Fujibayashi had retained his role on the sequel.
In an interview with Game Informer, Aonuma said: “We’re working together really hard on this game.
“One of the reasons we wanted to create a continuation was because I wanted to revisit that Hyrule again and use that world again while incorporating new gameplay and a new story,” he added.
According to rumors, the game will be slightly more linear than its predecessor, and it will feature dungeons like similar to those seen in other Zelda 3D games.
Unlike the first part, the game will be linear at the beginning. Canonically, Link already knows Hyrule, so there is no point in climbing the towers again
Instead, the developers have filled the world with a miasmic version of Ganon, and until the infection is cleared from location to location, it will be impossible to move around the entire Hyrule
In this regard, the locations are worked out much deeper than in the original. At the very least, McVicker hints at the appearance of dungeons, strongly inspired by one game that knows a lot about spreading dungeons around the open world