Guide
Diablo IV: Best Druid Early & Mid–Game Leveling Build for Season 1
Druid is one of the strongest classes for Season 1 if not the strongest due to recent balance nerf on all of the classes. There is a lot more build diversity for Druid in Season 1 and there is no denial in leveling up Druid to level 50 in just a few hours. Players can choose to create Lightning Storm, Pulverize, Bulwark, and many more builds with this class but one of the best and strongest builds for Druid in Season 1 remains the classic Tornado build, thanks to the new Malignant Hearts bonuses.
We will be discussing the Tornado Build for Druid in Season 1 and highlighting all the Active & Passive Skills, Gear Aspects, & best Malignant Heart for the build.
Best Druid Early & Mid-Game Leveling Build for Season 1
Druid is a versatile class that can deal high burst damage to enemies by using various abilities and close-range weapons. However, Druid is immobile and it is important to choose the positioning of Druid carefully throughout the fight. It can be altered if players choose to use the Wrath Skills to shapeshift and lunge in the forward direction dealing damage and knocking enemies back. Players will have to use the most effective active skills and passive skills to make the best possible Tornado build. As each ability point matters, it is recommended to Respec the Abilities of the character to put all of the Ability Points in the right skill for the build. To make the best Tornado Build, players need to spend Ability Points in the following Active & Passive Skills.
Active Skills
Active Skills are the main skills that players will use on the field to deal damage and initiate defenses.
- Storm Strike: Enhanced – Fierce
- Tornado: Enhanced – Primal
- Earthen Bulwark: Enhanced – Preserving
- Wolves: Enhanced – Ferocious
- Hurricane: Enhanced – Natural
- Trample: Enhanced – Natural
Passive Skills
Passive Skills will enhance the ability of Active Skills used on the field.
- Heart of the Wild
- Wild Impulses
- Abundance
- Predatory Instinct
- Nature’s Reach
- Elemental Exposure
- Endless Tempest
- Defiance
- Circle of Life
- Resonance
- Defensive Posture
- Nature’s Resolve
- Unrestrained
- Perfect Storm
During the playthrough, players need to unlock the Active Skills along with the enhanced versions to get all the required abilities. However, to use the abilities, it is important to have Spirit and that is what players will get more quickly from the Passive Skills so while leveling up to Level 50, players need to continuously spend their ability points in the Active Skills and Passive Skills according to the Skill Tree of Druid. All of the enhanced Active Skills will cost 25 Ability Points and all of the Passive Skills for this build will cost 30 Skills but by the time players reach Leve 50, they will be able to produce much Spirit to cast abilities left and right.

Required Gear Aspects
The required gear aspects for this Druid build are the following:
- Aspect of the Expectant for a two-handed weapon.
- Aspect of Mending Stone
- Shepherd’s Aspect
- Aspect of Might
Players will be able to get these Aspects while making this build and by the time they have reached Level 50, they would have all the required Aspects.
Required Malignant Hearts
The required Malignant Hearts for this Druid build are the following.
- Caged Heart of the Creeping Death
- Caged Heart of the Picana
- Caged Heart of the Moonrage
The Caged Heart of the Picana and the Moonrage can be obtained early in the season while the Creeping Death is a bit hard to get because it is a Wrathful type Malignant Heart and have a random dropping chance.
That is all related to our Druid Tornado Build for Season 1 and by making this build, players will be able to reach Level 50 in a few hours and unlock legendary aspects more quickly.
