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Disney Dreamlight Valley: Where to Find All Oswaldian Alarm Clocks

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Disney Dreamlight Valley: Where to Find All Oswaldian Alarm Clocks

Disney Dreamlight Valley’s new update for the expansion includes ACT II of the A Rift in Time. Players will get to unravel more mysteries in Eternity Isle and unlock a lucky villager named Oswald. Bringing Oswald to the Eternity Isle will allow players to pursue his Friendship Quests to learn more about him.

However, the Friendship Quests for Oswald can be tricky sometimes, and one of the first ones where players might feel stuck is finding all Oswaldian Alarm Clocks in the An Alarming Development quest. It is the second Friendship Quest for Oswald in which players will help Oswald overcome his sadness and over-rested. Unfortunately, the alarm clocks will set loose and players will be required to find and catch all of them.

This guide will help you in where to find all Oswaldian Alarm Clocks in Disney Dreamlight Valley.

Where to Find All Oswaldian Alarm Clocks in Disney Dreamlight Valley

There are ten Alarm Clocks in total that you need to find and you will be able to do that in two turns. For the first turn, there will be seven runaway clocks that you need to catch at the following locations.

  • Charleston: The Docks area in the Ancient’s Landing biome.
  • Foxtrot: The Oasis area in the Glittering Dunes biome.
  • Texas Tommy: The Promenade area in the Wild Tangle biome.
  • Lindy Hop: The Plains area in the Glittering Dunes biome.
  • Tango: The Wastes area in the Glittering Dunes biome.
  • Shimmy: The Grasslands area in the Wild Tangle biome.
  • Swing: The Lagoon area in the Wild Tangle biome.

Run behind them and press the interaction button when you get close to catch them. Once you have caught all seven runaway clocks, bring them to Oswald and speak with him.

Find Fugitive Clocks

For the second turn, Oswald will mention that there are three other clocks that are in hiding. You can find these fugitive clocks at the following locations.

  • Rumba: Go to The Docks area in the Ancient’s Landing biome and look for Orange Ripples in the water with an alarming sound. Start fishing in the orange ripple to get Rumba.
  • Conga: Go to The Lagoon area in the Wild Tangle biome and head towards the top of the waterfall that is dropping into The Grove area and you will hear an alarming sound beneath a rock. Use the Royal Pickaxe to break the rock and get Conga.
  • Waltz: Go to The Borderlands area in the Glittering Dunes biome and go to the northeast side to find Waltz getting a good tan. Use the Royal Shovel to dig it out.

After finding the last three Alarm Clocks, bring them to Oswald and speak with him to progress ahead in the quest.

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