Connect with us

Guide

Elden Ring: Update 1.04 Brings Balance Changes

Published

on

Elden Ring Inappropriate Activity Detected Error Fix

Elden Ring has released its new update and it brings a lot of buffs, new quest events phase in the game, and a lot of bug fixes. It is out now on all the platforms.

The new features have been added and the auto-rotation of the camera might be helpful for the players during the battle. They have added new event phases for patches and seems like they’ve kept it a secret and left it out for the players to find out.

Colossal Weapons have received buffs that increase the attack speed, decrease recovery time and increase two-handed damage. It makes the huge and bigger weapons more viable from now on. This is a huge buff for the players that are using the streingth build. On the other hand, the sorcery/incantations receive a few nerfs as well as the buffs, and one of the incantations that are being used more to beat the Malenia is being nerfed.


Weapon Skills have received some buffs. The new players are happier because they will get a boost after Stamina and FP growth on lower levels in the game. The players will also be satisfied with the bugs that have been fixed in this patch.

The full patch notes of the Elden Ring Update 1.04 are listed below.

MAJOR CHANGES INCLUDED IN THE LATEST UPDATE

Additional Elements Added

  • Added an option to turn camera auto-rotate function ON/OFF
  • Added some event phases for the NPC “Patches”

Balance adjustments

  • Increased Colossal Swords/Colossal weapons attack speed and lowered their recovery time. Jump attack not included.
  • Increased the two-handed attack damage of Colossal Swords/Colossal Weapons. Jump attack not included.
  • Increased physical block rate and guard boost of the Colossal Sword, Colossal Weapons, Great Sword, Great Hammer, Great Axe, Great Spear, and Halberd weapon classes.
  • Increased the damage of Grafted Blade Greatsword.
  • Increased the damage of Devourer’s Scepter.
  • Decreased the scaling of status effect build-up from spells and incantations of Albinauric Staff and Dragon Communion Seal.
  • Decreased the effect of Greatshield Talisman for weapons with high block rate.
  • Shortened the length of the madness afflicted animation.
  • Lowered the speed of madness buildup recovery.
  • Slightly increased FP and Stamina growth rate at lower levels*

*Players will need to perform any of the following actions for the changes to be reflected. This is required only once. New characters created after this update will not require this action.
・Level up

・Activate Godrick’s Great Rune

・Re-equipping any equipment (armor, talisman) which grants bonus stat to either Strength, Dexterity, Vigor, Endurance, Intelligence, Faith or Arcane

Other enemy and weapon balance changes

SORCERY/INCANTATION

Upward adjustments

  • Crystal Barrage – Increased cast speed and decreased recovery time
  • Gavel of Haima – Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemies’ attack while casting
  • Shatter Earth – Increased cast speed and decrease recovery time. Allows caster to more easily withstand enemies’ attack while casting
  • Rock Blaster – Decreased recovery time. Allows caster to more easily withstand enemies’ attack while casting
  • Thop’s Barrier – Increased area of effect and slightly increase effect duration
  • Rennala’s Full Moon – Increased cast speed and decreased recovery time.
  • Ranni’s Dark Moon – Increased cast speed and decreased recovery time.
  • Carian Greatsword – Increased cast speed at lower dexterity
  • Magma Shot – Decreased FP cost and increased cast speed
  • Roiling Magma – Increased cast speed and decreased time until magma explodes
  • Gelmir’s Fury – Slightly decreased the random nature of projectile’s range and increased the damage of lava pool. Increased the hitbox
  • Rykard’s Rancor – Decreased FP cost
  • Oracle Bubbles – Increased cast speed and decreased recovery time.
  • Great Oracular Bubble – Increased cast speed and decreased recovery time.
  • Briars of Sin – Decreased recovery time. Increased blood loss buildup on enemy
  • Briars of Punishment – Decreased recovery time. Increased blood loss buildup on enemy
  • Explosive Ghostflame – Decreased FP cost and recovery time
  • Tibia’s Summon – Increased damage and cast speed
  • Aspects of the Crucible: Tail – Decreased FP and Stamina cost
  • Aspects of the Crucible: Horns – Decreased FP and Stamina cost, Increase cast speed. Increased the distance traveled when not charged and made it easier to cause enemies to flinch when charged
  • Elden Stars – Increased cast speed and decreased recovery time
  • Black Blade – Decreased Stamina consumption and decreased recovery time
  • Discus of Light – Decreased FP cost. Increased damage and cast speed
  • Triple Rings of Light – Increased damage
  • Radagon’s Rings of Light – Decreased FP cost. Increased damage and cast speed. Decreased recovery time.
  • Lightning Strike – Decreased Stamina cost. Increased cast speed and decreased recovery time.
  • Honed Bolt – Increased cast speed and decreased recovery time.
  • Ancient Dragons’ Lightning Spear – Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attacks while casting.
  • Ancient Dragons’ Lightning Strike – Decreased recovery time
  • Lansseax’s Glaive – Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy’ attacks while casting.
  • Fortissax’s Lightning Spear – Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to withstand enemy attack while casting more easily.
  • Frozen Lightning Spear – Decreased Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attack while casting.
  • Death Lightning – Decreased FP cost, Increased the duration of death-accumulating smoke
  • O, Flame! – Increased damage
  • Giantsflame Take Thee – Decreased Stamina Cost
  • Flame of the Fell God – Decreased FP cost and increased damage
  • Whirl, O Flame! – Increased damage, decreased recovery time
  • Burn, O Flame! – Increased cast speed and decreased recovery time.
  • Black Flame – Increase damage and the spell can break enemy’s guard more easily.
  • Scouring Black Flame – Decreased FP cost and recovery time. Increased attack range and area of effect.
  • Black Flame Ritual – Reduced FP cost and increased damage.
  • Gurranq’s Beast Claw – Increased damage and decreased recovery time.
  • Bloodflame Talons – Decreased FP cost and increased cast speed. Decreased recovery time.
  • Bloodboon – Increased damage. Increased cast speed and decreased effect start-up time, decreased recovery time.
  • Pest Threads – Decreased Stamina cost.
  • Scarlet Aeonia – Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attacks while casting.
  • Unendurable Frenzy – Increased cast speed and decreased recovery time. Decreased the random nature of projectile’s range and increased Madness buildup on enemies.
  • Inescapable Frenzy – Increased cast speed.
  • Placidusax’s Ruin – Decreased FP, Stamina cost and recovery time.
  • Dragonclaw – Decreased FP, Stamina cost and recovery time and made it easier to cause enemies to flinch when charged.
  • Dragonmaw – Decreased FP, stamina cost, recovery time and increased cast speed and made it easier to cause enemies to flinch when charged.
  • Greyoll’s Roar – Decreased FP, Stamina cost and recovery time.

Upward and downward adjustments

  • Adula’s Moonblade – Decreased the power of single cast and improved performance so that the blades and frost hit more consistently and continuously. Increased cast speed at lower dexterity.
  • Flame, Fall Upon Them – Decreased the damage of single cast and improved the performance so that it hits the enemy multiple times. Decreased FP cost.
  • Howl of Shabriri – Decreased the madness buildup on the enemy. Increased cast speed and decreased recovery time.

Downward adjustments

  • Swarm of Flies – Decreased blood loss buildup on enemy.
  • The Flame of Frenzy – Decreased madness buildup on enemy.
  • Frenzied Burst – Decreased madness buildup on enemy.

WEAPON SKILL

Upward adjustments

  • Lion’s Claw – Increased cast speed and decreased recovery time.
  • Kick – Increased cast speed.
  • Hoarah Loux’s Earthshaker – Increased cast speed. Increased cast speed on follow up input, decreased recovery time.
  • Troll’s Roar – Decreased Stamina Cost. Increased cast speed on follow up input, increased distance traveled.
  • Giant Hunt – Decreased recovery time.
  • Storm Assault – Decreased recovery time.
  • Carian Greatsword – Increased cast speed and decreased recovery time. Increased the damage when charged and made it easier to cause enemies to flinch.
  • Carian Grandeur – Increased cast speed and decreased recovery time. Increased the damage when charge and made it easier to cause enemies to flinch.
  • Gravitas – Increased cast speed.
  • Flaming Strike – Increased the travel distance of a stepping cleave in a strong attack.
  • Black Flame Tornado – Added hitbox to weapon when spinning, and added a window to roll during the attack to cancel the animation.
  • Lightning Slash – Increased cast speed. Added a hitbox to the stomp animation.
  • Sacred Blade – Increased cast speed.
  • Sacred Ring of Light – Increased cast speed.
  • Poisonous Mist – Increased cast speed.
  • Poison Moth Flight – Increased cast speed and decreased recovery time.
  • Ice Spear – Added a hitbox to the weapon’s spinning animation.
  • Chilling Mist – Increased cast speed.
  • Assassin’s Gambit – Increased cast speed.
  • Shield Bash – Increased cast speed.
  • Shield Crash – Decreased Stamina cost. Increased cast speed.
  • Blade of Gold – Decreased Stamina cost. Increased cast speed and decreased recovery time.
  • Blade of Death – Increased cast speed and decreased recovery time.
  • Golden Tempering – Decreased FP cost and increased cast speed. Increased effect duration.
  • Last Rites – Increased cast speed.
  • Mists of Slumber – Increased cast speed.
  • Eochaid’s Dancing Blade – Increased travel distance, added a window to roll during the attack to cancel the animation.
  • Unblockable Blade – Increased cast speed with the weapon Coded Sword.
  • Alabaster Lords’ Pull – Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Establish Order – Decreased recovery time and increased cast speed on follow up input. Increased damage. Made it easier to cause enemies to flinch.
  • Moonlight Greatsword – Decreased FP cost. Increased cast speed and decreased recovery time. Increased the frost buildup effect during the skill duration.
  • Wave of Gold – Decreased FP cost. Increased cast speed and decreased recovery time.
  • Wolf’s Assault – Increased cast speed and decreased recovery time.
  • The Queen’s Black Flame – Increased cast speed. Added a window to roll during the attack to cancel the animation.
  • Dynast’s Finesse – Decreased Stamina cost.
  • Flowing Form – Decreased Stamina cost.
  • Death Flare – Increased cast speed.
  • Onyx Lord’s Repulsion – Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Magma Guillotine – Decreased Stamina cost, Increased cast speed. Decreased recovery time on follow up input.
  • Cursed-Blood Slice – Increased cast speed and decreased recovery time.
  • Ice Lightning Sword – Increased cast speed. Added a hitbox to the stomp animation.
  • Rosus’ Summons – Decreased recovery time.
  • I Command Thee, Kneel! – Increased cast speed including follow up input. Added a window to roll during the attack to cancel the animation.
  • Gold Breaker – Decreased FP cost. Increased cast speed and decreased recovery time.
  • Familial Rancor – Added a window to roll during the attack to cancel the animation.
  • Nebula – Increased cast speed and decreased recovery time with the weapon Bastard’s Stars.
  • Regal Beastclaw – Increased cast speed.
  • Devourer of Worlds – Increased cast speed.
  • Regal Roar – Decreased recovery time.
  • Spearcall Ritual – Decreased recovery time.
  • Ancient Lightning Spear – Decreased FP cost and increased cast speed. Allows player to more easily withstand enemies’ attacks while casting.
  • Great-Serpent Hunt – Decreased recovery time and increased damage. Allows player to more easily withstand attacks from enemies.
  • Frenzyflame Thrust – Decreased FP cost, decreased recovery time. Decreased madness buildup on self.
  • Bloodboon Ritual – Increased cast speed.
  • Miquella’s Ring of Light – Increased cast speed.
  • Sea of Magma – Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Flame Dance – Decreased Stamina cost, decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Storm Kick – Decreased Stamina cost.
  • Bear Witness! – Increased cast speed.

Upward and downward adjustments

Thundercloud Form – Decreased damage when not charged. Decreased FP cost. Increased cast speed and decreased recovery time.

BUG FIXES

  • Fixed a bug where the damage of Inescapable Frenzy was affected by right hand weapon.
  • Fixed a bug where the damage of the weapon arts “Carian retaliation” was increased by weapon and status, and the effect was not displayed correctly during online multiplay.
  • Fixed a bug where the animation when inflicted with blood loss and frostbite was bigger than originally planned.
  • Fixed a bug during character appearance change menu in which some parameter changes were sometime not reflected.
  • Fixed a bug that prevented a dialog from appearing when executing “Leave” on some items.
  • Fixed a bug that allowed unauthorized items to be passed to other players.
  • Fixed a bug in multiplayer that prevented grace to be registered on the map if it was found just before the player is summoned.
  • Fixed a bug that sometime prevented the mechanic of Rennala Queen Of The Full Moon fight from working properly during cooperative multiplayer.
  • Fixed a bug that sometime prevented the player from entering the boss area after defeating Morgott, the Omen King.
  • Fixed a bug that prevented “Edgar the Revenger” and “Festering Fingerprint Vyke” from invading after defeating all the bosses in Liurnia of the Lake.
  • The item Tonic of Forgetfulness can now be obtained at the Volcano Manor if the player wasn’t able to obtain it due to quest progression.
  • Fixed a bug that caused the reduction of runes due to NPC “Gostoc” when player died in “Stormveil Castle” to occur at an unintended timing.
  • Added a protective barrier to Millicent after helping her at Miquella’s Haligtree so she cannot be unintentionally killed.
  • Fixed a bug that sometime prevented the player from obtaining the reward after defeating the Dung Eater.
  • Fixed a bug that sometime prevented the player from progress Diallos’ questline.
  • Fixed a bug that sometime prevented player from duplicating remembrance at the Walking Mausoleum.
  • Fixed a bug that prevented player from inputting consecutive attacks when dual wielding thrusting sword.
  • Fixed a bug that causes scythe to lose blood loss effect if poison affinity is applied to the weapon.
  • Fixed a bug where the damage of the Iron Greatsword was lower than expected when an affinity is applied.
  • Fixed a bug that caused FP consumption to increase when the player cast Night Comet with charge.
  • Fixed a bug that causes he default key setting on keyboard for weapon skill (Left Ctrl) to not be set (on PC only).
  • Fixed a bug in the Steam version where the history of players who played multiplayer was not displayed correctly under certain circumstances.
  • Increased online multiplayer stability.
  • Fixed a bug that caused incorrect sounds to be played under certain circumstances.
  • Fixed a bug that caused some places on the map to have incorrect visual and hitbox.
  • Fixed a bug that causes some enemies to have incorrect visual and behavior.
  • Fixed a bug that causes some armor to have incorrect stats.
  • Text fix.
  • Other performance improvements and bug fixes.

Guide

Hi-Fi Rush: How to Defeat Korisca

Published

on

Hi-Fi Rush: How to Defeat Korisca

Hi-Fi Rush is full of action along with a taste of countless beats. Players will get to explore the different parts of Vandelay Island and encounter different enemies. As players progress through the main story of the game, they will get to fight the main heads of Vandelay Island as well which are the main bosses of the game. One of the bosses that players will get to fight is Zanzo who is the head of Security on Vandelay Island.

In this guide, we’ll tell you how to defeat Korisca in Hi-Fi Rush.

Defeating Korisca

Korisca is the fourth main boss that players will get to face in Hi-Fi Rush. Players will fight her in the 6th stage of the game where Chai will break into her office to talk her out rather than fighting but you will end up getting fighting her. Korisca fight is different than the previous boss fights and at the start, you will get to parry and dodge her attacks.

At the start, you will get to parry attacks by pressing the parry button which is B at the perfect timing of her attacks. Before she gets to attack you, you will listen a beat to which she readies her attacks. You need to memorize that beat and press the Parry button in the same order and time to perfectly parry her attacks. After parrying her attacks three times, she will use Wind Attacks which are un-parryable.

You will have to use the dodge button which is RB to dodge the wind attack and use the parry to parry the rest of the attacks. Un-parryable attacks are shown with a wind symbol before she gets to attack you. As you deplete her HP one time, her health will regenerate and she will throw more fast-paced and longer combos at you.

Make sure to memorize all the hits of the combo and press the parry and dodge buttons accordingly. You will not get to land any combo or special attack because you want her to join your team in taking down SPECTRA.

Continue Reading

Guide

Hi-Fi Rush: How to Defeat Zanzo

Published

on

Hi-Fi Rush: How to Defeat Zanzo

Hi-Fi Rush is full of action along with a taste of countless beats. Players will get to explore the different parts of Vandelay Island and encounter different enemies. As players progress through the main story of the game, they will get to fight the main heads of Vandelay Island as well which are the main bosses of the game. One of the bosses that players will get to fight is Zanzo who is the head of the R&D Branch where all the AI Development of SPECTRA happens.

In this guide, we’ll tell you how to defeat Zanzo in Hi-Fi Rush.

Defeating Zanzo

Zanzo is the third boss of the game which players will encounter in the fourth stage of the game. Defeating Zanzo takes a bit of an alternative way rather than fighting him in a 1v1 battle. Zanzo has created many machines and tools with his AI Development skills and players will have to go through all the waves of enemies that Zanzo has created. By doing this, players will be exhausting the Budgets of Zanzo.

Players will go through different choruses of Zanzo where he will bring out his different machines that you have to defeat in order to defund Zanzo. In the first chorus, you will get to fight the normal enemies. Defeat them to move on to the next chorus where you will get to fight the first major machine named “PGR-0101”. This machine has a variety of attacks as well as a shield. The best way to defeat it is to call Macaron who will destroy the shield of the machine and you will get the opening where you will be able to land the combos with your attack. Do the perfect timing combos to recharge your special attack. Do the Special Attack along with calling Peppermint to quickly defeat it.

The Budget of Zanzo greatly decreases after surviving the second chorus in the simulator. Later in the chorus, you will get to fight the enemies with the shield that you can break by calling Peppermint as well as Macaron. Use Macaron to break the shield of some enemies and for the rest of the enemies call peppermint. Take out the enemies one by one to encounter the next technology of Zanzo. You will get to fight the Drones for which you will have to parry their attacks. Parrying their attacks will give you the opportunity to hit them again and you will be able to take them out in no time. Call Peppermint as well while fighting the drones.

In the third and last chorus, you will make your way to the lava area where you will have to dodge the falling lava balls. Dodge the green marks on the ground to dodge the lava balls and use the zipline to move to other areas. You will make your way to the Gift Basket where the last fight takes place. You will get to fight the same enemies as before where you will have to call Macaron to take their shields down and then attack them with your combo attacks and special attacks. However, the main thing that you want to focus on during the fight is falling lava balls.

Make sure to dodge the green areas on the ground to dodge the lava. Fight the enemies by calling Peppermint and Macaron to take them out. Once you have defeated the enemies, you will see the lens from earlier in the fight. You need to attack the lens which will start a sequence. Complete the sequence by pressing the buttons on the screen to start a cutscene. Zanzo will get defunded in the cutscene which leads Chai to defeat Zanzo and retrieve the USB which contains the Data about SPECTRA.

Continue Reading

Guide

Hi-Fi Rush: How to Defeat Rekka

Published

on

Hi-Fi Rush: How to Defeat Rekka

Hi-Fi Rush is full of action along with a taste of countless beats. Players will get to explore the city of Vandelay where they will get to uncover cool technologies as well as fight different enemies. As players progress through the game, they will get to fight different bosses that have only one purpose, to recall (Kill) the defected which is Chai, our main character. One of the main bosses that players will get to fight is Rekka.

In this guide, we’ll tell you how to defeat Rekka in Hi-Fi Rush.

Defeating Rekka

Rekka’s both arms are robotic and she will be doing a lot of punching attacks as well as dashing attack combos with them. The Punching attacks are easier to dodge but if you get hit by one of the dashing combo attacks, you will be hit by the rest of the combo as well so, try to dodge it by looking at the ground. There will be a range meter and the direction of where Rekka will be dashing. Stay away from the range and the direction and let her complete her combo so, you don’t get in her way while she is doing the combo.

To deal damage to Rekka, hit her with your attack combos and try to sync them with the beat to deal extra damage and charge your special attack quickly. Once the special attack is charged, use it to deal a decent amount of damage to her. You can also call Peppermint during the fight to deal more damage to her. Once you have lowered her first bar, she will get stunned and you will get to deplete her first bar of HP. After that, she will remove the cover of the floor to absorb the electric current on her robotic arms.

Now, she will be able to land the punches with electric current. Punches can be dodged easily but she can trick you with the moves. She will also be doing the ground slam with the electric current that has a bit of range. If you are inside the ground slam range then you will get electrocuted which will take a lot of your HP. Try to maintain a distance from her and don’t go to remove the cover of the arena because it will give you damage as well. She will also do the slam attack on the electric wires which will generate shock waves in the arena and in order to dodge that, you will have to double jump and grab one of the magnets in the air.

She will create an energy shield around her which can be easily broken by calling peppermint. Other than dodging her moves, you can easily damage her by hitting her with the combo and calling Peppermint. Once you have depleted the second bar of her HP, you will get to complete a sequence of dodging the pipes that are thrown by Rekka. Dodge the Pipes by moving left and right and after the sequence, you can just use your special attack on her and call peppermint at the same time to deal great damage to her. She will be using pipes to do the slam attacks which can be dodged easily. She will also use her arms to grab you so, try to avoid it by doing a double jump until she stops trying to grab you. Other than that, just keep doing your combo attacks and calling peppermint to deal damage to her.

After depleting the third bar of her HP, the arena will turn red and she will begin to do the dashing combo with electric arms. You can just keep your distance until she has done the combo. After that, use your special attack if charged and call peppermint to deal damage. She will also be using the rest of her attacks so, just dodge them and keep calling peppermint to deplete her HP gradually. Once you get close to her, do the combo and land the perfect sync to stun her and do the special attack to defeat her.

Continue Reading
Manage Cookie Settings