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Halo Infinite multiplayer details revealed, featuring a ping system



Halo Infinite Multiplayer: Number of maps revealed by Dataminer, more than COD Vanguard

Ever since 343 Industries showed us some details about Halo Infinite multiplayer during the Xbox & Bethesda Game Showcase, the studio has been sharing information about it in recent weeks, even confirming the presence of a somewhat controversial feature.

Apparently, this is a stream that will not be cut in the coming weeks, since, again, a member of the development team has given new details of the multiplayer of Halo Infinite. Specifically, we are talking about Andrew Witts, the lead designer of the multiplayer of 343 Industries, who has confirmed in a new entry that the new installment of the franchise will have a ping system, called “Mark System” .

Ping systems like these have appeared in many shooters recently, so it’s not surprising to see it make its way to Halo Infinite. Considering that pings make it easier to communicate with teammates, especially if a microphone is lacking, it is a feature that can come in handy to the experience.

My team also gets to work on impressive MP (multiplayer) systems like… the mark System, which is a feature where players can mark a place in the world that allows their teammates to learn vital information, such as an enemy position or a weapons location

Now we can only wait to see if 343 Industries will be able to develop a balanced ping system, capable of improving the multiplayer of Halo Infinite, although for this we will have to endure until the end of the year.

I enjoy playing games, and gaming is a passion of mine. Among my favorite games are Tears of the Kingdom, GTA, and Cyberpunk.

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