It seems that the meeting of the producer of Paper Mario: The Origami King, Kensuke Tanabe, with the VGC medium has left interesting statements also about the own title of Nintendo Switch that will be released tomorrow.
In the interview, the creative has shared that in the series they try to avoid using complicated stories so that a great number of audiences can enjoy them. He claims that this has been the case since Paper Mario: Sticker Star.
We leave you with his statements, where he also added that they now avoid modifying known characters and introduce new ones instead:
In Super Paper Mario, the elaborate story alienated the game from the Mario universe, so since Paper Mario: Sticker Star I have refrained from using stories that are too complicated. Personally though, I like story games. During the production of The Legend of Zelda: A Link to the Past, we made use of a character setup system and actual conversations to build the story, which was the first time in a game in a series. I also wrote the script for this game.
Returning to Mario, in Paper Mario: Color Splash, I avoided having a complicated story so as not to stray too far from the Mario universe, and instead pointed to a game with more memorable events. To create even more memorable experiences for gamers, in Paper Mario: The Origami King we have established a few characters in addition to the associated character that will also travel with players throughout the game. In particular, I think Bobby (Bob-omb) has turned out to be as memorable a character as Olivia.
From Paper Mario: Sticker Star, it is no longer possible to modify Mario characters or create original characters that touch the Mario universe. That means that if we are not using Mario characters for bosses, we need to create original characters with designs that do not involve the Mario universe at all, as we have done with Olly and the paper bosses.