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Patent hints that the new Nintendo Switch Joy-Con are on the way with D-pad and more changes

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Nintendo Switch Pro accessory is listed on Amazon Japan

It seems that an interesting new patent for Nintendo Switch has been published recently. In this case, it focuses on the controls on the console.

This is a patent for the Nintendo Switch Joy-Con registered earlier this month. Thanks to this document, Nintendo could start production whenever it wanted.

In the published images, we can see the following details:

  • The biggest difference is that it has a traditional D-pad/crosshead instead of four separate buttons.
  • The Joy-Con joystick is similar to the low Circle Pad used on the Nintendo 3DS, rather than the taller joysticks on normal Joy-Cons

It is unknown whether these pair of changes could put an end to the Joy-Con Drift issue, which causes many Joy-Con’s to end up activating the sticks without the user touching them. It’s also possible that they could be offered alongside the launch of the rumored Nintendo Switch Pro, although nothing has been officially confirmed.

What do you think? Feel free to leave your thoughts in the comments.

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How does loot actually work in New World? A developer explains it very precisely

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How does loot actually work in New World? A developer explains it very precisely

The streamer DrLupo had the chance to speak to a developer from New World and to have the loot system explained to him. It explains exactly how you get items and why the loot sometimes fluctuates so.

How does loot work? When it comes to looting, New World relies on a special system. Because every armor slot and every weapon slot remembers how good your previous loot was and on this basis, you have a chance of better equipment.

The developer explains the system using the following example:

  • If you have an opponent at level 62 who drops a sword with an armor value of 510, then the weapon slot knows from now on that your maximum armor value there is level 510. For other slots, however, there is a different maximum set-up value, depending on the drops.
  • However, you do not have to put on or wear the weapon or armor for this. The system remembers the value anyway.
  • From now on you have a small chance of finding an item with a higher armor value. Whenever you get a weaker item than level 510, your chances of getting an item with a higher armor value increase.
  • However, there is a cap with the monsters. Level 61 opponents can drop equipment up to equipment value X, and level 62 opponents up to Y value.
  • Named opponents (elite opponents and bosses) always have a higher chance of stronger equipment.

What does that mean in concrete terms? You can “purposefully” level your armament value over time and at some point have a guaranteed chance of better equipment. However, the system also has a disadvantage.

If you buy good equipment early at the trading post or from the faction dealer, this has NO influence on the item slot. So if you own a weapon with the armor value 510, but so far only got weapons with the value 300, you have to “level up” the armament value until you get better equipment.

So if you only level through crafting and city quests and hardly defeat enemies, you have a weaker loot pool than the one that constantly grinds mobs and dungeons.

Legendary gear is also available through drops

How does the system affect legendary items? Those who want the strongest equipment in New World will sooner or later work on legendary equipment. Here too, knowledge of the loot system now plays an important role.

You can get the 133 legendary weapons in various ways, such as crafting or quests. But many of them can also be obtained as drops from mobs or via boxes.

So if you want to increase the chance of legendary equipment by dropping it, you must already have a high equipment value that has dropped. This is where farming high-level enemies and bosses seem to be most effective.

What else did the developer reveal? In the video, DrLupo also shows a statement about the Azoth staff. Level 5 of this should be fixed with the next patch.

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New World: Player defeats 20 levels higher opponents in PvP – Prove that skill matters

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New World: All information about housing and which trophies will bring you the most

The PvP in New World has a reputation that a higher level automatically leads to victory. But a player at level 40 proves that you can win against the really big even as a small player. Because he beat a player at level 60 and posted a video of it.

What can you see in the video? The player Kryptik fought at level 40 against an enemy player at level 60 – and won. He used the weapons rapier and musket, which were not even leveled to the maximum level. His counterpart fought with a heavy war hammer and hatchet.

What is particularly exciting about the fight is that the player had previously announced the victory on Reddit. There it was said in a thread that as a player below level 40 it was impossible to defeat enemies at the max level.

Kryptik denied this, claiming that he could deal with a level 60 player.

Special combo with rapier and trap is celebrated

How did he win? Kryptik uses his evasive roles very cleverly in the fight to avoid the heavy attacks of the hammer.

He also uses a strong combo of the riposte from the rapier followed by the trap from the rifle. Then he switches back to the rapier and the backstab as long as the enemy is stunned.

However, the attacker is a bit clumsy and predictable in the fight. However, this does not detract from the performance of Kryptik.

How do the players react? Kryptik is celebrated for its struggle on Reddit and under the YouTube video. Especially for the combo with rapier and the trap, as well as the generally predictive gameplay:

  • The user redditingatwork praises: “Respect for your knowledge. I could not do it. You would rip my back, haha! “
  • Nippys4 particularly emphasizes the combo: “That was a masterpiece. Especially the combination of stun, the trap and the 180-degree backstab was damn strong. “
  • On YouTube, user jmafia comments: “Posting this video as an answer to the stupid, cynical comment must have felt so good!”

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New World: Guilds use bans as an unfair weapon

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New World: Guilds use bans as an unfair weapon

New World relies on a very extensive PvP system that even allows guilds to snatch individual areas from each other. To do this, your own group must of course emerge victorious from the battle. So it all depends on who works better as a team and uses individual character skills more skillfully – at least that’s how it should be.

Currently, however, PvP is being manipulated with unfair means: Like other MMOs, New World has an automatic ban system that allows guilds to decimate the opposing team before the conflict begins.

Players are banned for no reason

The way the unfair procedure works is simple: players in the hostile guild are simply reported as fraudsters for no reason until they are banned from the game for 24 hours. This allows the opposing ranks to be thinned noticeably.

After the blocking period has expired, players can continue to play normally, but by then the damage has already been done and their own guild has been pushed out of the area. One affected guild was hit particularly hard: Half of all members are said to have been missing when the opposing party was on the march.

Other guilds report that their top players in particular were the target of the ban hammer in order to weaken their chances in advance. Accordingly, they are now vehemently calling for a timely fix for this problem.

Error in the system? That’s what the developer says

Apparently, the 24-hour ban is automatically imposed as soon as the affected player has just been reported often enough. According to the developer Windsward, this is not the case. All incoming complaints are therefore examined by employees. And wherever people work, mistakes are made.

Most recently, the community manager NW-Mugsy also commented on the topic of automatic blocking. He stated on the official New World forum:

I would like to apologize for what Moderator_Z said. I’m not sure why he believed we were using bots for clarification, but we’re going to investigate this anomaly.

We use Easy Anti Cheat for people who have been convicted of cheating. Perhaps he was confused about the differences between this method and handling code of conduct reports in-game. I will work with him and the team to ensure that conflicting information is not provided in the future.

The mass bans – whether they are automated or triggered by human hands – are not the only problem that is currently heating the minds of the gamblers: There are already the first cases of fraud in which guild leaders steal gold. The topic of character transfers is also causing discussions, as contrary to previous statements it should not be possible to change regions.

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