Stray: Chapter 8 – The Sewers Walkthrough
In this guide, we’ll be telling you the walkthrough of the 8th chapter of the Stray game.
Chapter 8 – The Sewers
You’ll team up with Momo and start your journey to the outside world through the sewers. As your raft is going through the sewer, you’ll stop due to a closed gate. Jump on the right side and go through the small space in a door to another side. Climb the barrels and make your way to the left side and jump down. There’ll be a handle on the wall that you need to pull but the handle is surrounded by the Zurk eggs. Use the Defluxor on the eggs to kill the zurks and then pull the lever to open the door for Momo. Jump back on the raft and keep going. You’ll reach a metal gate and Momo will try to open it by the machine will get broken so, Momo will try to open it manually but he’ll tell you that he can’t come with you now and tell his friends that he is brave. Jump on the barrels and go under the gate.
Keep going and jump on the railing and go left into a room with robots and then go right from there. Just run straight and don’t turn anywhere and you’ll jump in front of the railing. Go down the stairs and make your way to the other side by jumping on the pipes. When you’ll reach the other side, you’ll see Zurk eggs in the whole area. You don’t want to kill all of the zurks because they will come in large groups and your Defluxor will heat up very quickly. So, what you want to do here is that step slowly and go alongside the wall on the right and turn right. Use the defluxor on the zurks eggs on the right and kill them. Then go left from there and step slowly and maintain a distance from the eggs. If they turn red, the zurks will come out from them. Only light on a couple of eggs to make the space for you to cross. Go To the left side and there’ll be a handle that you need to pull. Slowly make your way and you’ll be able to lower the handle but be ready to use the defluxor because when the door opens in front of you, there’ll be a group of zurks that will come for you. Just go to the side and use the defluxor on them to kill them. Just go ahead and you’ll reach an area with a lot of eyes on the wall and when the eyes see you, they alert the zurks on your location. But don’t try to break the eggs, just kill the zurks that’ll come for you and go from the platform in the middle of the area. Stay at a safe distance from the eggs and keep going forward. Make your way through the area and you’ll jump down on a pipe and then into another pipe to reach a new location.
You’ll see a door in front of you but the walking path on the sides will be filled with the zurk eggs. You’ll have to walk slowly and go through a path where there are fewer eggs. There’ll be two paths. Left and Right and there’ll be also two buttons on the door that you’ll have to use to open the door. So, you’ll be going through both of the paths. So, it doesn’t really matter from which side you go first. When you use the first lock, the eyes on the walls around you will open and when you try to go to the other side, they’ll spot you and zurks will come for you but they’ll be in small groups so, just stay and wait for them to come to you and just use the defluxor. Make your way to the other side and use the second lock to open the door. Go through the open door and then go right from there. A cutscene will start in which the B-12 will try to save you from the Zurks but he’ll get overheated and break down. You’ll grab the B-12 and a Chase Down will start. Just sprint in a zig-zag style when you are going straight so, the zurks don’t pounce on you. When you go up the stairs, they’ll be a couple of paths, and always run through that path where there is no zurk because the zurk will come from the other side. Just make your way to the end and you’ll go through a giant door that is closing. Go under it and the chase down will be over.
Interact with the B-12 and he’ll boot back up. Hack the lock to stop the fans. Go through the fans and make your way through the tunnels and you’ll go through a little space to get out of the sewers and you’ll see a robot waiting for you at the end of the sewer and the next chapter will start.
Resident Evil 4 Remake – How to Defeat the Two Giants
As players progress ahead in Chapter 11, they will get to defeat the Two Giants near the Storeroom. The Two Giants that you need to defeat are a normal Giant and an Armored Giant. The normal giant is the same one as Chapter 4 where you defeated the first Giant. However, the Armored Giant is a bit tricky to defeat as it does not take any damage from bullets.
In this guide, we’ll tell you how to defeat the Two Giants in Resident Evil 4 Remake.
Defeat Normal Giant
When the fight starts, you need to focus on the normal giant. You need to shoot its head or feet with the Shotgun or Pistol until a Parasite comes out of its back. After that, you need to deal more damage to him either by throwing a grenade or shooting bullets until he falls down on his feet. Aggress towards him and do the melee attack to use the Knife on Parasite. It will deal great damage to him. Once you have done that, it will only take a few more shots until he falls down for good.
Defeat Armored Giant
While fighting the Normal Giant, keep your distance from the Armored Giant and once the Normal Giant is defeated, you need to use Grenades on the Armored Giant to deal damage. If you don’t have any grenades, worry not until Luis tells you to wait for him. Luis will go out and you will have to survive until Luis comes back. Luis will bring a pack of TNT and you need to lure the Giant to Luis.
Luis will attach the TNT Pack to the back of the giant and then you need to shoot the TNT Pack when the Armored Giant is in the middle of the arena. When you hit the TNT, it will down the Armored Giant and you need to use the console in the arena to open the metal hatch in the middle of the arena. If the Giant is in the middle, it will go down in the Lava and the fight will be over. If not then you need to lure him into the middle and then use the console to drown him in the Lava.
Resident Evil 4 Remake – How to Restore Power to Elevator in Underground Laboratory
During Chapter 10, Leon will get thrown down in Underground and players will have to make their way up to the Castle. However, reaching the Castle will take a lot of time because you will have to do certain tasks in order to get back up. One of the main tasks that players will have to do is to restore the power to the Elevator when they reach the Underground Laboratory.
In this guide, we’ll tell you how to restore power to the elevator in Resident Evil 4 Remake.
Restoring Power to the Elevator
When you reach the Underground Laboratory, you will see certain switches that will blow out the Liquid Nitrogen and when you get to the Elevator, you will find the note which tells you about restoring the power to the Elevator. You need to go through the door on the left and as you go ahead, you will see a vision of an enemy named “Verdugo” who is like an Alien. Follow the following steps to restore the Power to the Elevator in Underground Laboratory.
- Go through the Door on the left of the Elevator and go on the path until you reach a locked door.
- Go inside a small room on the right side of the locked door and you will see a switch. Interact with the Switch to unlock the door.
- Now, go ahead and be ready to evade the attack of Verdugo. Make your way to the back of the Laboratory and you will find the Circuit Breaker.
- Interact with the Circuit Breaker to restore the Power to the Elevator.
Stay Alive Until the Elevator Comes Down
After restoring the Power, you will be starting to get chased by Verdugo. You need to make your way back to the Laboratory and stay alive until the Elevator comes down. It can take 3 – 5 minutes for the elevator to come down and in the meantime, you can either defeat Verdugo or outrun him.
Keep running in the tunnels and stay close to the Liquid Nitrogen Switches. When you see that Verdugo is aggressing towards you, press the switch to blow out Liquid Nitrogen on Verdugo. It will stun Verdugo and you will be able to Melee Verdugo as well as shoot him. You need to keep doing that until a small cutscene of the Elevator starts in which it will come down to the Laboratory. When that happens, you need to go back to the Laboratory and go inside the Elevator to go further up.
Resident Evil 4 Remake – How to Get CQBR Rifle
There are a number of weapons for each type of weapon in the game and one of the most necessary weapons in the game is Rifle. You will unlock different types of Rifles in the game but one of the most useful rifles is CQBR Rifle which is an Assault Rifle that can take out enemies more swiftly. However, this weapon is a late-game weapon but it can also be found in Chapter 10 of the game.
In this guide, we’ll tell you how to Get CQBR Rifle in Resident Evil 4 Remake.
Getting CQBR Rifle
The CQBR Rifle can be found in the Library Area of the Castle during Chapter 10. In Chapter 9, you will get to go to the library while playing with Ashley to solve the Clock Puzzle and later the Mausoleum Lamp Puzzle. If you have paid attention in the library area when you get the “Bunch of Keys” Key Item, there will be a Square Lock Box on the wall and if you open the Square Lock Box, you will get the CQBR Rifle.
Now, in order to open the Square Lock Box, you will be required to have a key item named “Cubic Device” that can be found between the Armory and the Grand Hall area of the Castle. You will be able to obtain the Cubic Device in Chapter 9 as well as in Chapter 10 so if you have not obtained it in Chapter 9, it is advised to get it in Chapter 10.
Once you have the Cubic Device, go to the opened door on the right side of the Headless Statue and enter the room that leads to the library. Make your way to the library and you will get to kill a couple of Knights. Go to the end of the library and go up the staircase. As you go up, look at the wall in front and interact with the Square Lock Box. Set the Cubic Device in the required position and unlock the Square Lock Box to get the CQBR Rifle.
CQBR Rifle also consumes the ammo of a regular Rifle so, you will be able to craft it with 10x Gunpowder and 1x Resources (L). If you have missed the CQBR Rifle in Chapter 10, you will also be able to buy it from the Merchant in Chapter 11. He will also give you a discount of 30% but it would still cost you a lot of money.