Anyone who has already harvested one or the other grain fields in the Farming Simulator 22 will certainly not always want to sell, process, or use as fodder for the animals, but also store them temporarily. For the intermediate storage of the grain, the silos are suitable, which you can buy in different sizes via the construction menu and set up in a free place on your own property. If you want to change the fill level, you can plant new grain and unload it at the silo, but there is also a possibility, as in the FS19, with which you can change the silo fill level via a “cheat”. So if you urgently need more grain, you can use the following steps to change the fill level of the silos at the push of a button.
Farming Simulator 22: Change the fill level of the silo via “Cheat”
First of all, the easiest and fastest way to change the silo fill level is when there is already grain in the silo. The corresponding silo can then be found by a simple search for the current level and the values can be edited. Alternatively, you have to search for the silo yourself in the XML file.
- Save the current game in the FS22 and switch to the main menu or quit the game.
- Open the savegame folder of the Farming Simulator under “C: \ Users \ username \ Documents \ My Games \ FarmingSimulator2022” in Windows Explorer and to be on the safe side you should copy the folder again as a backup in case something goes wrong.
- In the savegame folder, open the “placeables.xml” with a text editor such as Notepad ++ and search for the silo.
- For each silo, there is an element and below it an element. Under you can see not only the “fillType” (what is in the silo), but also the “fillLevel” (how much of the grain is in the silo).
- To change the fill level you can now simply adjust the fillLevel to the desired value, save the changes in the file and start the FS22 or load the game.
In the coming weeks, there will certainly be the first mods that can be used to change the silo level at the push of a button. So far we have not been able to find a console command for the fill level. As soon as we have new information on the subject, we will of course add it here.
Dead Space: Chapter 3: Course Correction – Walkthrough
In this guide, we’ll be covering the third chapter (Course Correction) of Dead Space.
Course Correction – Walkthrough
The Third Chapter will begin at the Main Hangar Bay of USG Ishimura. You will get to use your suit’s thrusters to fly through the area. Use the Locator to reach the Engineering Deck before your oxygen tank runs out. Once you are in the Engineering Deck, use the Control Console to see the Diagnostic Report. You will have to refuel the Engines in the South, refuel the Engines in the North, and fix the Centrifuge.
At first, you will have to refuel the Engines in the South. Use the Locator and follow it to reach the Refueling Control Stations. Stay on the left side and you will see a platform ahead. Use the Kinesis Module to pull the Platform towards you. Use the Switch to travel to the other side. Kill the Necromorphs and head up the stairs to get the Fuel Station Keycard. Now, go back down to use the Keycard to enter the Fuel Management Room.
You need to use the Circuit Breaker on the right side and turn on the South Refuel Station. You can turn on another function through Circuit Breaker. If you turn on the life support, you will not have to worry about your oxygen level. However, the lights will go dark. Choose the one that you are comfortable with and then use the Locator to reach the platform with the refueling system. Once there, use the Kinesis Module to lower the lever to fill the fuel in the South Engine. Now, go back to the Platform by which you came here. Use the Locator if you are having trouble finding the platform.
Activate the platform and go to the other side to refuel the North Engine. Use the Locator to reach the refueling system of North Engine. Once again, use the Kinesis Module to lower the lever to refuel the North Engine. Now, you need to restart the Centrifuge. Go back to the Control Room to reach the elevator that will take you down to the Centrifuge. Before you go ahead into the Centrifuge area, make sure to grab some loot in the storage room when you come down from the elevator.
Make your way into the Decontamination Chamber to start the Decontamination Sequence. You will have to wait for the sequence to complete until then, you will get to kill some enemies. Once the sequence is completed, leave the decontamination chamber from the opposite door and enter the Centrifuge. Go to the right side to reach the zero-gravity area. You will have to attach two generator modules to the mechanism in the middle.
In order to join them, you will have to use Stasis at the spinning part of the module and then use the Kinesis Module to attach them to the mechanism. Attach both of the generator modules one by one and then go to the Centrifuge Control Panel to start the Centrifuge. Now, head down by using the elevator and go along the path but be careful of the spinning arm of the Centrifuge. Make sure to stay on each space in the path to easily reach the other elevator. Use the Elevator to go up and enter the door to exit the vacuum.
You will be grabbed by a Tentacle and you will have to shoot the glowing orange part of the Tentacle to explode the tentacle into pieces. Now, go back to the Control Room through the Decontamination Chamber to get to the Zero-Gravity area. You can use the Locator to easily get to the location. Once you are in the zero-gravity area, you need to use Stasis on the spinning fans and go between the fans. Use the breaker and activate Airlock 2 to open the other door. Now, go back on the platform and open the airlock.
Shoot the glowing orange part in front to explode the tentacle and go to the Engine Room. As you go inside the Engine Room, you will get the Flamethrower. To use the Flamethrower, you will have to equip it in one of the slots. Go ahead on the path to reach the other side. Go to the elevator and use it to go down to the lower level. Go right and shoot the orange part of the tentacle to clear the path. Go ahead along the path to get to the elevator. Use the elevator to go further down. Here you will fight a new type of Necromorph. Kill the enemy from the range because it will explode and then use the Flamethrower to take out the mini-necromorphs.
Now, use the Stasis on the door to get through it. Kill the enemies on the way and then go inside the Engine Room. Clear the room with the enemies and then go to the end of the room to see the red socket. Go up the ramp in front of the socket and you will find the Power Cell. Use the Kinesis Module to place the Power Cell inside the Red Socket. The Ignition System will be initiated and you need to go to the control panel up on the first ramp. When the engines are ready, interact with the control panel to confirm the ignition.
After that, you need to return to the Tram Station. Use the Locator to go through the Control Room and reach the Tram Station. Once you are at the Tram Station, board the tram and select the Bridge as your destination. Getting to the Bridge will conclude the third chapter and the fourth chapter will start.
Dead Space: How to Get Shock Pads
Dead Space has a lot of different puzzles in the game that players will have to solve in order to progress through the game. In the second chapter of the game, players will have to make an explosive charge and use it to open the path to the Emergency Room. To make the charge players will have to get the Shock Pads.
In this guide, we’ll tell you how to get the Shock Pads in Dead Space.
Shock Pads Location
The Shock Pads for the Hydrazine Explosive Charge can be found in the Limb Simulation Therapy. Players will be able to get to the Limb Simulation Therapy by reaching the Main Lab. Main Lab can only be reached once players have obtained the Hydrazine Tank.
Getting Shock Pads
Once you have obtained Hydrazine Tank, go back to the vacuum area and you will get to use the booster in the vacuum area as well. Go up in the vacuum area and go to the Coolant Pipelines. Make your way to the Security Station by following the Locator and then you will get to Research Wing where you will get to use Stasis on a door to cross through it.
Go into the Main Lab and the quarantine will come back online. You will have to kill the Necromorphs and then use the elevator to get to the lower level. There will be some more Necromorphs so, kill them as well. The quarantine will be disabled and all the closed doors will be opened.
Use the Locator and follow it to reach the Biological Prosthetic. You will get to kill a new type of enemy here. Kill the enemy and then go up the elevator and kill a couple of more. Go through the door to reach the Limb Simulation Therapy. Here you will find the Shock Pads. Switch off the shock Pads by using the Circuit Breaker and activate the door to grab the Shock Pads.
After obtaining the Shock Pads, you will have both the items needed to make the charge. You will have to return to the Security Station by following the Locator and plant the Explosive charge to make the path to reach the Emergency Room.
Dead Space: How to Get the Captain’s Rig
Dead Space has a lot of different puzzles in the game that players will have to solve in order to progress through the game. In the Second Chapter of the game, the main objective will be to get the Captain’s Rig whose body is in the Emergency Room. The Path to the Emergency Room will be blocked for which players will have to make the Hydrazine Explosive Charge. To make the Charge players will have to find the Hydrazine Tank and the Shock Pads. Once they have done that, players will have to go to the emergency room to find the Captain’s Rig.
In this guide, we’ll tell you how to get the Captain’s Rig in Dead Space.
Captain’s Rig Location
The Captain’s Rig can be found on the body of the Captain which is in the Autopsy Room. Players will be able to get to the Autopsy Room by following Nicole’s Hologram in the Emergency Room. Once players reach the Autopsy Room, they will have to fight the infected Captain to get the Captain’s Rig.
Getting Captain’s Rig
Once players have opened the path by exploding the explosion, follow the path to reach the Emergency Room. Go into the Emergency Room and you will have to follow Nicole’s Hologram. Use the Circuit Breaker to activate the Shower to get the loot. After you have obtained loot, remove the power cell from the side of the Circuit Breaker and plug it into the left side of ER Hallway A door.
Once the door is powered up, open it and go to the right side. Follow the path to reach the Intensive Care Unit. Go ahead to the Morgue and use the Power Cell to open the elevator. Use the Elevator and you will reach Autopsy Room.
You will find the Captain in Autopsy Room and the captain’s body will get infected and you will get to fight the captain. Kill the captain and clear the Morgue from the enemies. After that, take the captain’s rig from the bed and your Security Clearance Level will increase which will let you open the locked doors and lockers.