Guide
Garten of Banban 4: Complete Walkthrough
Garten of Banban Chapter 4 is out now and it will let players continue the game from they left off in Chapter 3.
In this guide, we’ll be covering Chapter 4 of Garten of Banban.
Garten of Banban 4 – Walkthrough
As the game begins, click the clock on the bottom right of the screen to skip ahead. You will start at the elevator and you need to pick up the Opila Bird and sprint through the hallway ahead to escape from the Monster chase. As you reach the first closed door, you need to place down the Opila Bird on one button and place yourself on the other button to open the door. Go through the door to reach another closed door.
Place the Opila Bird on the left corner of the room above the blocks and place yourself at the button on the right side of the room. After that, order the toy to press the button above the closed door to open the door. Go through the door and look at the back of the pillar and interact with the object to continue ahead in the game.
Interrogation
You will be placed in an interrogation room and you have to answer 6 questions. Answer the questions with the following answers.
- Answer no. 1: NO, press the Thumbs Down Button.
- Answer no. 2: YES, press the Thumbs Up Button.
- Answer no. 3: YES, press the Thumbs Up Button.
- Answer no. 4: NO, press the Thumbs Down Button.
- Answer no. 5: YES, press the Thumbs Up Button.
- Answer no. 6: NO, press the Thumbs Down Button.
After completing the interrogation, follow Sheriff Toadster who was interrogating you. Meet with Queen and go through the dialogues. Follow Sherrif Toadster to Horizontal Elevators. You will have to find 6 tickets to get moving to other stations to find the missing parts of the elevator. You can find the tickets at the following locations in the room.
- 1st Ticket: On the Counter beside the 4th Floor Keycard.
- 2nd Ticket: On the first couch on the right side.
- 3rd Ticket: On top of the Vending Machine.
- 4th Ticket: In the right corridor.
- 5th Ticket: In the left corridor, in front of the closed door.
- 6th Ticket: On the back of the 1st Horizontal Elevator.
After gathering the tickets, insert them in the ticket box beside the ticket counter. Stand on the middle elevator and press the Yellow Button to go to the Yellow Sector.
Ventilation Sector
You need to open the door to the ventilation room but before that happens, you need to unlock the door on the right side. Put the Opila Bird at the button on the table and place yourself on the other button. Call the toy and press the button on the door on the right side. Go inside the door and it will close as you go ahead. As you go ahead, lights will turn on and you will face Bittergiggle. Run back toward the door and Sheriff Toadster will save you from Bittergiggle.
Now, the door to the Ventilation Room will be unlocked. Go inside the door and pick up the Opila Bird. There will be three lanes in the ventilation room and you need to reach the administration room by going through the safe lanes. Monsters are hiding in the vents and you need to find the safe lane every time you cross through vents. The Opila Bird will chirp when you get close to the danger. Simply change the lane to see if there is danger or not to proceed ahead.

Go to the administration room and press the button to unlock the door. Get the part of the elevator from inside the administration room and make your way back to the Horizontal Elevators. Press the White Button to reset and go back to Housing Sector.
Follow Sheriff Toadster to the elevator and place the elevator part in the elevator. Go to Queen and talk to her to get the Blue Keycard. Now, go to Infirmary and talk to Banban. He will be inside the first room on the left side. After talking to Banban, pick up the Orange Keycard from the table inside Banban’s room and go to the end of the hallway. Use the keycard to open the door and you will meet Stinger Flynn.
Talk to Stinger and watch the flashback. After that, make your way to the Horizontal Elevators to meet with Banban.
Feeding Sector
Get on the elevator and press the Green Button to go to the Feeding Sector. Follow Banban and wait for Jumbo Josh to get into a trap. Go ahead to the Red Door and you will be needing a Red Keycard to open it. Open the Orange Door with Keycard and go downstairs. Use the Toy to press both of the buttons on the side of the door to open it.
You will enter a big white room with several X marks inside. You need to use the Toy and order it to go along the X Marks to press the buttons. You need to press 4 buttons in total and three of them will be inside the ceiling above. After pressing all three buttons in the ceiling, order the toy on the X Mark on the floor and then guide it to press the Button above the door. It will open the door and you will get the Red Keycard.
Go back and before you go up, you will see a pattern of “OK”. Make sure to remember the pattern because you are going to type it to open the red door. Go up and use the red keycard to open the first door and for the second door, type the O pattern on the left set of buttons and type the K pattern on the right set of buttons. It will open the door and you will get to go ahead with Banban.

Banban will place the robot down and you need the press the button behind it. Nabnab will take the robot and you need to chase Nabnab. Go behind Banban and Nabnab to witness Banban killing Nabnab. After that, pick up the elevator part from the floor and then go back to the Horizontal Elevator. Press the Reset Button to go to Housing Sector and place the elevator part in the elevator. Go and talk to the queen and then go to the elevator to get the final part of the elevator.
Employee Exercise Sector
Get on the middle elevator and press the Purple Button to go to Employee Exercise Sector. Open the Yellow Door in front to go inside the area with different rooms. Here you will have to pass a Cognitive test. View each of the rooms thoroughly and go to the back of the area to find a board explaining the test game. You need to press the Button and something in one of the rooms might change. You need to report the room where the change has occurred. You need to play this game 3 times and there 2 rounds in each game.
In our playthrough, we got the following changes.
Game.1:
- Living Room
- Nothing
Game.2:
- Garden
- Store Room
Game.3:
- Living Room
- Garden
After completing the Cognitive Test, the door will unlock and you will move on to the Physical Test. In the Physical test, you will have to defeat Kittysaurus. As you go ahead, you will see Bittergiggle leaving the area and Kittysaurus will enter the area. You need to defeat Kittysaurus by pressing the buttons on the floor and making Kittysaurus hit its head on the giant buttons in front of each door.
You need to turn every button green on the floor as well as the giant buttons. Keep luring the Kittysaurus in front of the buttons and move out of its way when it is charging. Once all the buttons have turned green, Kittysaurus will be defeated and a door will unlock. Go through the door to complete the physical test.

Open the Yellow Door to start the Communicative Test. Go to the right side of the chair to see the test in which you are required to find 8 Crystals. All the crystals are inside the very room and you need to find all 8 to complete the test. The location of all 8 crystals is the following.
- Crystal 1: In front of the Chair.
- Crystal 2: In the right corner, in front of a door.
- Crystal 3: Under the Mushroom.
- Crystal 4: On the bench.
- Crystal 5: Under the Mushroom.
- Crystal 6: In the corner of the first bench.
- Crystal 7: On the side of the ramp.
- Crystal 8: Press the hidden button behind the chair to open a door to find the last crystal.
After finding all the crystals, place them on the chair to open the door on the right to retrieve the Blue Keycard. Go out of the room and open the Blue Door with the keycard. Open the blue door inside the room to get to the last part of the elevator.
You will be trapped by Bittergiggle and you need to use the toy to press the button on the other side of the room to open the door. Go back to Horizontal Elevator and press the White Button to get to the Housing Sector. Go to the Queen and listen to the conversation between Queen and Bittergiggle. As the Queen laughs, you need to run to the elevator with Sheriff Toadster before Bittergiggle gets to it.
Reaching the elevator in time will conclude Chapter 4 of Garten of Banban.
