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“In terms of gameplay — parity”: Insomniac explained how the PS5 version of Spider-Man: Miles Morales differs
Journalists from Game Informer asked developers from Insomniac to highlight the main differences between the PS5 version of Miles Morales and the release on PS4.
Almost complete absence of loading screens and 60 fps mode
The developers note that all animation in the game is ready for 60 frames per second, if users want to pass Miles Morales in this mode.
The PS5 SSD obviously allows us to load the game faster. If you die or make a quick move, the downloads are almost instantaneous-going dark and returning the image. You just keep playing. We don’t have loading screens in the usual sense. This is very impressive. On PS4, we have downloads and subway rides again, just like in the last game.
Brian Horton
creative Director
Improved and more detailed picture of the destruction
Visually, the game looks amazing. We have raytracing reflections under ice and snow, puddles on the streets that change depending on the time of day and weather… You will be able to see realistic reflections of Christmas lights on the streets, which looks great.
In General, the city has become more detailed, and with it the characters and the particle system. You will see more destruction: many things we couldn’t do before. Now we work better with our own tools, and knowing the features of the new console helped.
Gavin Golden
art Director
More detailed character movements and a new hair system
We use a lot of techniques that we couldn’t use before. We have 4D scans of our characters. This is more complex equipment and much more data about the game of our actors, which in the end gives a more realistic game. We also have a new system of hair that is processed as threads — they are more detailed. This is a rendering technique we couldn’t afford before.
Gavin Golden
art Director
DualSense Support
The tactile feedback controller is the next level of immersion. The PS4 controller may vibrate, but on the PS5, you can feel the bioelectric attack moving from one half of the controller to the other.
Flying on the web also feels more instinctive when you feel the tension on the trigger. You will be able to feel how the web is attached to the building and how it is stretched.
Brian Horton
creative Director
What’s up with the PS4
In terms of gameplay, the two versions should have parity. I can’t say that one game is radically different from another, but these improvements we’re talking about come together and give us a defining PlayStation 5 experience.
The PS4 version feels and looks good too, but the PS5 version is different enough to be considered a separate experience.
Brian Horton
creative Director
Spider-Man: Miles Morales will be available on PS4 and PS5 on November 12, although the second console will be released in Russia only on the 19th.
