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Stray: Chapter 12 – Control Room Walkthrough

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Stray: Chapter 12 – Control Room Walkthrough

In this guide, we’ll be telling you the walkthrough of the 12th chapter of the Stray game.

Chapter 12 – Control Room

The last chapter starts in the subway and you’ll reach the station of the outside world. Go out of the subway and you’ll see a worker robot. Go up the stairs and you’ll see a big orange door with “City Sealed” showing on it. There’ll be a robot standing next to it. Talk to the robot and he’ll tell you to refer to a certified engineer inside the Control Room.

Go in the opposite direction and you’ll see the Control Room on the left side. Interact with its lock and the B-12 will say that only humans can unlock this door. But you can open it manually by cutting the wires in the panel on the left side of the control room door. There’ll be a robot box behind you, interact with and get it closer to the panel and turn it off. Now hack the lock on the right and the panel will open on the left, jump on the box and start scratching the wires to unlock the door.

As you go inside the control room, B-12 will remember what happened to humanity and his loved ones. After the dialogues, go straight and you’ll see a computer where the red light is blinking. Interact with it and the B-12 will tell you that no one is been here for ages. The whole city is on lockdown and if we disable it then we can go outside. In order to disable it, first, you have to bring all the computers online. You’ll see three rows of computers and some of the screens are black, you’ll have to bring these computers online. In order to do that, jump on the table and start walking on the keyboards of the computers whose screens are off. They’ll start to come online. Do that on all three tables and all the computers will come online. The B-12 will find a way to open the door but the system will be locked with three locks, you’ll have to open all three locks to open the roof.

Unlock the Three Locks

The lock’s color will be yellow and there’ll be three computers in the room with the same yellow lock sign. One computer will be on the right side of the Roof Control Station. to bypass the security, go to the computer and open its panel by interacting with it and then scratch on the wires. The system will be disabled and then hack it to unlock it. The other two computers will be near the Main Computer. One is on the right of it and one is on the left of it. For the right one, open the panel on top of it and scratch the wires then hack it to unlock it. For the left one, there’ll be a steel plank blocking the wires, so jump on the box and push the plank down and you’ll be able to scratch the wires. Hack the computer to unlock the last lock.

Unlock the Three Locks

After unlocking all the locks, B-12 will fall down and say that its body is done for and he can’t come with us to the outside world. He’ll tell you to carry it to the workstation so, he can disable the alarms. Carry B-12 to the same computer where three yellow locks were showing and it will disable the alarms. B-12 will tell you that he knew that the security would be immense for this body and by disabling all the securities, his body is shutting down. He’ll take control of the workstation and his software will be wiped and he will fall down. You’ll lay down with him for a while and he’ll be shut down and he won’t be coming with you to the Outside World. The roof of the walled city will open and the sunlight will kill all the zurks in the slums and destroy all the sentinels in Midtown.

Go out of the control room and go to the main orange door. The orange door will now show “City Open” on it and as you go near it the door will open. Run up the stairs and a cutscene will start in which you’ll go out to the Outside World and the game will end.

Guide

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

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The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

After meeting Lumion the Spirit and getting to East Street of the Town, you’ll get a quest named “The Old Man and the TV” in which you have to fix the Antenna above the Café. Lumion will tell you to help the Old Man because happiness gives spirit power.

In this guide, we’ll tell you how to complete the Old Man and the TV in the Spirit and the Mouse.

The Old Man and The TV

After listening to the conversation between the Old Man and the Bartender, Lumion will tell you to help the Old Man by fixing the Antenna so he can watch his show. Look in front of the Café and you’ll see chairs. Go towards the chairs and jump on one of the chairs and then jump on the platform. You’ll see dialogue on the screen which will tell you to shock the glowing objects. Press Y to shock the objects and you’ll get Energy. Shock all of the objects on the Platform to gather the Energy and then go to the left side and jump up then jump up on the right side and follow the path. Go up the platform and go to the right side.

Keep shocking the objects to gather the Energy. You’ll see a pattern on the wall that you can climb up. Climb on the pattern and then leave when you reach the next platform. Go straight on the path and you’ll meet the Kibblin-Box. The Kibblin-Box will require 25 Energy to turn on the East Antenna. You need to gather the Energy by shocking the Glowing objects in the area. You can get 25 Energy by shocking all of the objects on your path to the roof. Shock all of the plants and objects on the roof to gather the Energy. Once you’ve 25 Energy, interact with the Kibblin-Box again and feed him the Energy.

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

After feeding him the Energy, he’ll tell you to help 2 Kibblins in the area and he’ll be able to power up the Antenna. He’ll remove the Camouflage of the Kibblins so you can see them. One of the Kibblins will be standing on the roof. Go and talk to him and he’ll tell you to rotate the Antennas to align them in the direction of the East Antenna. Go down and you’ll meet the other Kibblin that will tell you to find 5 Fallen Letters so he can put them back in the mailboxes. After rotating the Three Antennas and finding all of the Fallen Letters, return to the Kibblins and they’ll return to the Kibblin-Box and the Kibblin-Box will be available to Power Up the East Antenna.

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

Return to Kibblin-Box on the roof and talk to him, select the option “Do It” to activate the Antenna. A cutscene will start in which the Antenna will turn back on and the show will start on the TV. Go down to the Café and listen to the conversation. After that, Happiness will appear on the floor. Grab the Happiness to finish the quest.

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The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

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The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After reaching the Top of the Electric Pole, Lila the Mouse will get struck by lightning and fall down in the Townhall. Lila the Mouse will survive but she will hear a spirit talking to her.

In this guide, we’ll tell you how to complete the Spirit and the Mouse quest in The Spirit and the Mouse.

The Spirit and the Mouse (Quest)

Lila will start to hear a Spirit in her head when she gets conscious. She’ll realize that her body has changed and a Spirit is calling her back again on the Electric Pole. After the incident, Lila has now powers that will let her move quickly through the Electrical Wireboxes. The Spirit’s name is Lumion and he will tell Lila to use the Electrical Wirebox to come back up on the Electric Pole. Go near the Electrical Wirebox and interact with it to move to the other Electrical Wirebox. Go to the right side and Shock on the Electric Rod to free the Spirit.

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After freeing the Spirit, dialogues will start and after the dialogues, The Spirit will tell you to go to East Street of the Town. Go back to the Electrical Wirebox you came up from and use it again to go down. Go towards the main gate of the Townhall to go to East Street. When you reach the door, you’ll see two wooden planks on the bottom level of the door, use the Shock power to remove the planks and enter East Street. A cutscene will play in which you’ll get to see the whole Residential Area.

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After the cutscene, go to the right side and climb up to the outside of the window of the Café. You’ll need to listen to the Old Man and the Bartender and the quest will be ended.

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The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough

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The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough

There is a huge thunderstorm in the town and Lila the mouse had a long night. The mouse has come to a town named Sainte-et-Claire. The Mouse is going through the streets of the town and hears the villagers of the town from outside their houses. One of the villagers has lost her favorite Scarf and the Scarf has flown away and got stuck on top of the Pole. Lila the Mouse has thought to bring back the Scarf to the Villager to make a change in this town.

In this guide, we’ll tell you how to complete the Lightning Rod in The Spirit and the Mouse.

The Lightning Rod

The Scarf of the Villager is stuck on top of an Electric Pole and you have to climb up on the pole to get Scarf back. You’ll reach South Square which is Sainte-et-Claire Townhall. Once you get control of the mouse again, you need to go straight and climb on the platform in front. You need to climb the off-white pattern on the platform to reach the upper floor of the platform. Press the jump action to grab the pattern and start going up and you’ll reach a metal platform.

lightining

Go to the right side and go up from the Wooden planks, jump on the box and you’ll see a fuse box. Go right from there and you’ll reach the Electric Pole. Once you get there, a Cutscene will start in which Lila the Mouse will climb the Electric Pole and start freeing the scarf from the pole. The Thunderstorm gets wilder and a Lightning Strike will hit Lila and the quest will be ended there.

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