In this guide, we’ll be telling you the walkthrough of the 12th chapter of the Stray game.
Chapter 12 – Control Room
The last chapter starts in the subway and you’ll reach the station of the outside world. Go out of the subway and you’ll see a worker robot. Go up the stairs and you’ll see a big orange door with “City Sealed” showing on it. There’ll be a robot standing next to it. Talk to the robot and he’ll tell you to refer to a certified engineer inside the Control Room.
Go in the opposite direction and you’ll see the Control Room on the left side. Interact with its lock and the B-12 will say that only humans can unlock this door. But you can open it manually by cutting the wires in the panel on the left side of the control room door. There’ll be a robot box behind you, interact with and get it closer to the panel and turn it off. Now hack the lock on the right and the panel will open on the left, jump on the box and start scratching the wires to unlock the door.
As you go inside the control room, B-12 will remember what happened to humanity and his loved ones. After the dialogues, go straight and you’ll see a computer where the red light is blinking. Interact with it and the B-12 will tell you that no one is been here for ages. The whole city is on lockdown and if we disable it then we can go outside. In order to disable it, first, you have to bring all the computers online. You’ll see three rows of computers and some of the screens are black, you’ll have to bring these computers online. In order to do that, jump on the table and start walking on the keyboards of the computers whose screens are off. They’ll start to come online. Do that on all three tables and all the computers will come online. The B-12 will find a way to open the door but the system will be locked with three locks, you’ll have to open all three locks to open the roof.
Unlock the Three Locks
The lock’s color will be yellow and there’ll be three computers in the room with the same yellow lock sign. One computer will be on the right side of the Roof Control Station. to bypass the security, go to the computer and open its panel by interacting with it and then scratch on the wires. The system will be disabled and then hack it to unlock it. The other two computers will be near the Main Computer. One is on the right of it and one is on the left of it. For the right one, open the panel on top of it and scratch the wires then hack it to unlock it. For the left one, there’ll be a steel plank blocking the wires, so jump on the box and push the plank down and you’ll be able to scratch the wires. Hack the computer to unlock the last lock.
After unlocking all the locks, B-12 will fall down and say that its body is done for and he can’t come with us to the outside world. He’ll tell you to carry it to the workstation so, he can disable the alarms. Carry B-12 to the same computer where three yellow locks were showing and it will disable the alarms. B-12 will tell you that he knew that the security would be immense for this body and by disabling all the securities, his body is shutting down. He’ll take control of the workstation and his software will be wiped and he will fall down. You’ll lay down with him for a while and he’ll be shut down and he won’t be coming with you to the Outside World. The roof of the walled city will open and the sunlight will kill all the zurks in the slums and destroy all the sentinels in Midtown.
Go out of the control room and go to the main orange door. The orange door will now show “City Open” on it and as you go near it the door will open. Run up the stairs and a cutscene will start in which you’ll go out to the Outside World and the game will end.
Dead Space: How to Get the Pulse Rifle
There are a lot of different items as well as weapons that players will find throughout their gameplay. All weapons can be used to take down Necromorphs in some way and one of the early weapons that players can find in the game is Pulse Rifle.
In this guide, we’ll tell you how to get the Pulse Rifle in Dead Space.
Pulse Rifle Location
Pulse Rifle is one of the early weapons in Dead Space and players can find this weapon in the 2nd Chapter: Intensive Care of the game. Pulse Rifle can be found in the Medical Tram Station. Players will be able to reach the location in a very short time after starting the second chapter.
Getting the Pulse Rifle
At the start of the chapter, players will get a new module named “Kinesis Module”. This module is necessary because it will help the players to get to the Medical Tram Station location. After finding the Kinesis Module, use it to move the two big blocks that are blocking the way. You need to press the L2 button to aim and then press the Circle button to use Kinesis to move the objects.
Move both of the blocks and then make your way ahead to the Medical Tram Station door. Open the door and you will see a soldier on her last breath. She will die in front of you, dropping her Pulse Rifle on the floor. Go near the Pulse Rifle to store it in your inventory.
NOTE: Sometimes it takes more time to trigger the scene where Isaac picks up the Pulse Rifle. Try it multiple times if Isaac is not picking up the weapon on the first try.
Equip Pulse Rifle
After picking up the Pulse Rifle, it will be stored in your inventory. You will have to equip the Pulse Rifle in order to use it. To equip the Pulse Rifle, follow the following steps.
- Press the Triangle Button to open the Inventory.
- Select the Pulse Rifle and select it to see the Equip Option.
- Press the X Button to equip it and then select the space that you want to allocate to the Pulse Rifle.
Pulse Rifle will be equipped and you can press the Directional Buttons to pull out the weapons that are currently equipped in the slots.
Dead Space: How to Get Kinesis Module
Dead Space has a lot of different schematics for the weapons and different modules for the Suit of the main Protagonist. Players will find different modules as they progress through the main story of the game and one of the modules that players can find early in the game is Kinesis Module.
In this guide, we’ll tell you how to get Kinesis Module in Dead Space.
Kinesis Module Location
Kinesis Module can be found in the 2nd Chapter: Intensive Care. It can be found at the very start of the chapter on the boxes near the body. The exact location is Medical Deck which players can reach at the very end of the 1st Chapter: New Arrivals. It will be the shining items on the boxes near the body. Go near it to grab the module and put it in Isaac’s Suit.
Getting Kinesis Module
To get to the Medical Deck, players will have to go to the Flight Deck Tram Station which can be accessed through the Flight Lounge. After the Kellion has blown up, make your way to the Lounge and go to the left side to reach the Flight Deck Train Station. Go straight to access the elevator. Go down from the elevator and you will get to another door that leads to Medical.
Go through the Medical door and use the elevator to go down further and then you will reach the Medical Deck where you will find the Kinesis Module.
Use of Kinesis Module
Kinesis Module is used to move the objects. You can use it to move boxes as well as big components. Additionally, it can be used to hit enemies with a sharp item on the floor so, if you are out of bullets then it can come in very handy.
However, just like the Stasis Module, it also needs to be recharged after a few uses. There are many Module Recharge Stations that you can find as you go ahead and explore the USG Ishimura. Make sure to recharge your modules.
Dead Space: Chapter 2: Intensive Care – Walkthrough
In this guide, we’ll be covering the second chapter (Intensive Care) of Dead Space.
Intensive Care – Walkthrough
The 2nd chapter will begin in the Medical Deck where you will another module for your suit. You will find Kinesis Module that can be used to move the objects. You need to move the two big blocks ahead and make space for yourself to cross between them. Go ahead to the Medical Tram Station where you will find a new weapon “Pulse Rifle”. Equip the Pulse Rifle to your inventory to use it.
Go to the Security Station and move the boxes Kinesis Module to get to the next door. Go through the door on the right side and you need to find the Hydrazine Tank and a Shock Pad. Go along the path and go to Imaging Diagnostics. Move the Cylinder which is blocking the way. Go to the other side and place the battery on the side of the Circuit Breaker to activate it. Now interact with the Circuit Breaker and activate the Elevator. Go up from the elevator and move the platform to the right side to cross the gap.
Go to the right side and to the end of the hallway to enter the Zero-G Therapy. Open the door and go inside and follow the path until you reach an area with vacuum. You need to get to the other side quickly before your oxygen tank runs out. You can see it on the back of your suit. Use the Locator by pressing the Right Stick and then follow the path. Once you have exited the vacuum area. You will get to use the boosters of your character’s suit. Fly to the other side to reach Zero-G Therapy Maintenance. Inside the maintenance room, you will find Hydrazine Cannister.
Now, go back to the vacuum area and you will get to use the booster in the vacuum area as well. Go up in the vacuum area and go to the Coolant Pipelines. Make your way to the Security Station by following the Locator and then you will get to Research Wing where you will get to use Stasis on a door to cross through it. Go into the Main Lab and the quarantine will come back online. You will have to kill the Necromorphs and then use the elevator to get to the lower level. There will be some more Necromorphs so, kill them as well. The quarantine will be disabled and all the closed doors will be opened.
Use the Locator and follow it to reach the Biological Prosthetic. You will get to kill a new type of enemy here. Kill the enemy and then go up the elevator and kill a couple of more. Go through the door to reach the Limb Simulation Therapy. Here you will find the Shock Pad. Switch off the shock Pad by using the Circuit Breaker and activate the door. Grab the Shock Pad and go through the door. Now, you need to plant the explosive charge.
Go to the Security Station and use the Stasis on the door. Go through the door and plant the explosive charge on the marked spot. Now, go to the cabin next to the spot to detonate the charge. A Necromorph will come down the opened path. Kill it and then follow the path. Go into the Emergency Room and you will have to follow Nicole’s Hologram. Use the Circuit Breaker to activate the Shower and to get loot. After you have obtained loot, remove the power cell from the side of the Circuit Breaker and plug it into the left side of ER Hallway A door.
Once the door is powered up, open it and go to the right side. Follow the path to reach the Intensive Care Unit. Go ahead to the Morgue and use the Power Cell to open the elevator. Use the Elevator and you will reach Autopsy Room.
You will find the Captain in Autopsy Room and the captain’s body will get infected and you will get to fight the captain. Kill the captain and clear the Morgue from the enemies. After that, take the captain’s rig from the bed and now, you will have to return back to Medical Tram Station.
Use the Locator to get back to the Medical Tram Station and Override the lockdown to call the tram. Go inside the Tram and select the Hangar – Cargo – Tram Control as your destination. Use the Locator and follow the path to reach Main Hangar Bay. Reaching the Main Hangar Bay will conclude the second chapter and the third chapter will start.