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Super Smash Bros. creator moved by Cyberpunk 2077 and player refunds



Cyberpunk 2077 will return to the PS Store when Sony wants it

Cyberpunk 2077 was called to be the great game of this generation that we left behind but its controversial launch has sparked one of the most divisive talking points of the last month. Filled with bugs, poorly performing on PS4 and Xbox One, and absent from some basic gaming systems, CD Projekt made the decision to offer a refund to all players who requested it, as well as publicly apologizing for the situation, and more. recently posted a video where the company’s co-founder tries to explain the context of its launch.

It is, in short, an unheard of situation in the industry. Rarely had a company been seen to go to the point of guaranteeing a full refund to everyone, regardless of the platform and format of the game, having to agree with distributors and digital stores. An opinion shared by Masahiro Sakurai, the creator of Super Smash Bros., and Kirby, who has spoken about the situation surrounding Cyberpunk 2077 in his latest column for Famitsu.

Sakurai says that the way CDPR deals with returns ” is something that deeply moves me . This kind of sincerity is unheard of,” adding that “I wholeheartedly support this game for honestly facing [returns].” Sakurai finds it highly commendable that the Polish company guaranteed return to all initial buyers, regardless of the origin of their purchase, but is also impressed by the scale of the project, despite its exit status.

“Cyberpunk 2077 is a dream game. I wonder how much planning and production was required [to create it]”, comments the Japanese creator, who adds that “carrying out a multiplatform launch for a Triple-A title is such an achievement that it is enough for me. to see it as something wonderful. ” As well as curiosity, Masahiro Sakurai began playing the PC version of the game, where he claims to have “found bugs on multiple occasions”, although he has also tested it on a PS4 Pro.

No one can deny that the premiere of Cyberpunk 2077 has not been the one they dreamed of on CD Projekt, and this weekend a Bloomberg article came to light that delves into the problems of the game during its development. We talked about substantial changes in the design of the adventure and its systems, about “fake” demos of the game at E3 2018, or how most workers thought the game would be ready in 2022 at the earliest, and warned of this to the direction of the study.

For his part, the head of the study Adam Badowski responded a day later to a couple of the statements in the article, defending the E3 2018 demo, and stating that the 20 workers contacted by Bloomberg hardly make up the majority of the study, in reference to that 2022 date that the piece mentions. It is a complicated situation for the studio, both internally and externally, which we will see how it evolves this year.

I enjoy playing games, and gaming is a passion of mine. Among my favorite games are Tears of the Kingdom, GTA, and Cyberpunk.

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