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All 28 Unown location in Pokémon Legends: Arceus

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All 28 Unown location in Pokémon Legends: Arceus

In Pokémon Legends: Arceus, if you follow the main storyline in the Red Swamp, you will automatically encounter an Unown during a conversation with Professor Laven. The Professor will then add the Unown Research Notes to your Pokédex, and you’ll be able to search for the 28 forms, which are very well hidden. In this guide we show you all locations of the Unown!

How do you find the Unown

The letter Pokémon have found hiding places all over the Hisui region. The research notes will give you clues as to where each Unown is located. Since the Unown are letters, you have to decode the notes to get the hint. If you have found an Unown, you have to throw a Poké Ball directly at the monster to catch it. You cannot challenge it to a fight. The catch rate is 100%, so the attempt cannot fail.

What does Unown search do?

Unfortunately, the reward for this quite difficult task is not so lucrative. You must complete the task mainly to complete Unown’s Pokédex entry and reach research level 10 . If you want to have a perfect Pokédex, you have to do it imperatively.

In addition, the captured Unown Forms can appear in the Ruins of Solace in the Red Marsh, where you can capture them again if needed. In the event that you have an Unown form e.g. B. Accidentally released. Below we show you the localities of all forms.

A – Unown

Research Note Reference: A SETTLEMENT OF THE TIME

Location: Go to the Diamond Settlement in the Red Swamp. The Unown hangs on the peak of the roof behind the northeastern house.

B- Unown

Research note reference: ONE ISLAND, ONE VOLCANO, LOOKUP

Location: Travel to Firebreathing Island in Cobalt Shores. You have to climb up the cliff on the west side with Snieboss. Where the Elite Vulnona is located. Look up the volcano here to find the Unown.

C – Unown

Research note reference: TEMPLE RUINS, ONE PILLAR

Location: Make your way to the Elysia Temple Ruins in the Crater Mountain Highlands. The Unown is hiding there on a pillar that you have to climb up with Snieboss.

D – Unown

Research note reference: FIELDS OF GOLD, A FIRE PIT, A TREE STUMP

Location: North of the base camp in the Red Marsh you will find the fireplace and the tree stump on which the Unown rests. You already know this place from the main story, because you fought the bandit group here.

E-unown

Research Note Reference: A GROVE, A POND, A LONELY TREE

Location: In the far north-east of the obsidian grasslands you will find the lonely tree on a small island near the hardship grove. The Unown is stuck in the tree here.

Note: The guide will soon be expanded to include more map locations!

F- Unown

Research Note Reference: A HIGH MOUNTAIN, MUD, A SOARING ROCK

G- Unown

Research note reference: OBSIDIAN, A WATERFALL, THE PEAK

H- Unown

Research note reference: A VILLAGE ENTRANCE

I- Unown

Research note reference: A LAKE OF EMOTIONS, AN ISLAND

J- Unown

Research Note Reference: ONE QUARRY, ONE GAP

K- Unown

Research note reference: FOG, RUINS, A STACK OF STONE

L- Unown

Research note reference: TWO FALLS, ONE CAVE, ONE DEAD END

M- Unown

Research note reference: MUD, A FALLEN TREE

N- Unown

Research note reference: ON THE SEA, TWO HORNS

O- Unown

Research note reference: AN ICE WORLD, THREE PILLARS

P-unown

Research note reference: A POND OF FAIRIES, A FLOWERS MEADOW

Q – Unown

Research note reference: ONE SEA, ONE SPRING, TWO TREES

R- Unown

Research Note Reference: ONE KAP, ONE TOMB

S – Unown

Research Note Reference: ONE RIVER, ONE DAM, ONE BRANCH

T- Unown

Research Note Reference: THE BIGGEST ONE BLOCK, LOOK DOWN

U-Unown

Research note reference: A VIEW AT THE SNOWFIELD, AN MYSTERIOUS ROCK

V- Unown

Research Note Reference: A WIDE RED MOOR, A DEAD TREE

W- Unown

Research Note Reference: ONE VILLAGE, THE HIGHEST PLACE, ONE LEFT EYE

X- Unown

Research Note Hint: A GIANT TREE, CLIMB UP

Y-Unown

Research note reference: A FROZEN WATERFALL, CLIMB UP

Z-Unown

Research Note Reference: ONE BEACH, ONE WRECK

!-unown

Research note reference: ONE SPA, ONE DEAD TREE

?-unown

Research note reference: QUARTERS, A CLOTHES RAIL

Unown Location Table

LYRICSLOCATIONDETAILS
TOCrimson PantanalIt is located on the roof of one of the stores in Poblado Diamante.
B.Cobalt CoastIt is located on the volcano of Spitfire Island.
CHillside CrownOn top of one of the ruined pillars.
DCrimson PantanalIt is in the fire extinguished.
ANDObsidian MeadowOn the small island, in a tree.
FHillside CrownIt is located quite high, near the peak of the mountain. Look to the sky.
GObsidian MeadowAt the top of the waterfall, look down and you’ll see him.
HJubilee VillaAt the entrance, on the welcome sign.
IObsidian MeadowBehind the entrance to Lake Valor.
JHillside CrownIn one of the gaps in the wall, in the tunnel under Ancient Quarry.
KCrimson PantanalOn top of a pile of rocks.
LHillside CrownInside the cave.
MCrimson PantanalVery close to the area where you fight Ursaluna.
NCobalt CoastAt the two giant rocks, look up and you will see it.
ORtundra dawnInside the underground cave, in one of the ice pillars.
PHillside CrownIn the field of flowers, take a good look.
QCobalt CoastIn a tree outside the cave.
RCobalt CoastOn one of the cliffs in the Big Fish’s Lair.
YESObsidian MeadowAt the dam created by the Bidoofs.
Ttundra dawnIn Iceberg Avalugg, in one of the ice formations.
ORtundra dawnAlmost on top of a rock at the top of the waterfall.
VCrimson PantanalOn a tree inside one of the mud pools.
WJubilee VillaAt the Magikarp statue, almost at the top.
XObsidian MeadowOn one of the logs in the boss arena.
Ytundra dawnIt’s in the frozen waterfall, on one of the ledges.
ZCobalt CoastOn the beached ship, on the mast.
!tundra dawnAt the top of a tree in the Termas Nevavista.
?Jubilee VillaHanging from a pole to hang clothes.

Guide

Dead Space: How to Get the Flamethrower

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Dead Space: How to Get the Flamethrower

There are a lot of different items as well as weapons that players will find throughout their gameplay. All weapons can be used to take down Necromorphs in some way and one of the early weapons that players can find in the game is Flamethrower.

In this guide, we’ll tell you how to get the Flamethrower in Dead Space.

Flamethrower Location

Flamethrower is one of the early weapons in Dead Space that players can get in the 3rd Chapter: Course Correction. Flamethrower can be found in the Engine Room which can be reached after players have unlocked Airlock 2.

Getting the Flamethrower

After starting the Centrifuge, go back to the Control Room through the Decontamination Chamber to get to the Zero-Gravity area. You can use the Locator to easily get to the location. Once you are in the zero-gravity area, you need to use Stasis on the spinning fans and go between the fans. Use the breaker and activate Airlock 2 to open the other door. Now, go back on the platform and open the airlock.

Shoot the glowing orange part in front to explode the tentacle and go to the Engine Room. As you go inside the Engine Room, you will get the Flamethrower.

Equip Flamethrower

After picking up the Flamethrower, it will be stored in your inventory. You will have to equip the Flamethrower in order to use it. To equip the Flamethrower, follow the following steps.

  • Press the Triangle Button to open the Inventory.
  • Select the Flamethrower and select it to see the Equip Option.
  • Press the X Button to equip it and then select the space that you want to allocate to the Flamethrower.

Flamethrower will be equipped and you can press the Directional Buttons to pull out the weapons that are currently equipped in the slots.

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Guide

Dead Space: Chapter 3: Course Correction – Walkthrough

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Dead Space: Chapter 3: Course Correction – Walkthrough

In this guide, we’ll be covering the third chapter (Course Correction) of Dead Space.

Course Correction – Walkthrough

The Third Chapter will begin at the Main Hangar Bay of USG Ishimura. You will get to use your suit’s thrusters to fly through the area. Use the Locator to reach the Engineering Deck before your oxygen tank runs out. Once you are in the Engineering Deck, use the Control Console to see the Diagnostic Report. You will have to refuel the Engines in the South, refuel the Engines in the North, and fix the Centrifuge.

At first, you will have to refuel the Engines in the South. Use the Locator and follow it to reach the Refueling Control Stations. Stay on the left side and you will see a platform ahead. Use the Kinesis Module to pull the Platform towards you. Use the Switch to travel to the other side. Kill the Necromorphs and head up the stairs to get the Fuel Station Keycard. Now, go back down to use the Keycard to enter the Fuel Management Room.

You need to use the Circuit Breaker on the right side and turn on the South Refuel Station. You can turn on another function through Circuit Breaker. If you turn on the life support, you will not have to worry about your oxygen level. However, the lights will go dark. Choose the one that you are comfortable with and then use the Locator to reach the platform with the refueling system. Once there, use the Kinesis Module to lower the lever to fill the fuel in the South Engine. Now, go back to the Platform by which you came here. Use the Locator if you are having trouble finding the platform.

Activate the platform and go to the other side to refuel the North Engine. Use the Locator to reach the refueling system of North Engine. Once again, use the Kinesis Module to lower the lever to refuel the North Engine. Now, you need to restart the Centrifuge. Go back to the Control Room to reach the elevator that will take you down to the Centrifuge. Before you go ahead into the Centrifuge area, make sure to grab some loot in the storage room when you come down from the elevator.

Make your way into the Decontamination Chamber to start the Decontamination Sequence. You will have to wait for the sequence to complete until then, you will get to kill some enemies. Once the sequence is completed, leave the decontamination chamber from the opposite door and enter the Centrifuge. Go to the right side to reach the zero-gravity area. You will have to attach two generator modules to the mechanism in the middle.

In order to join them, you will have to use Stasis at the spinning part of the module and then use the Kinesis Module to attach them to the mechanism. Attach both of the generator modules one by one and then go to the Centrifuge Control Panel to start the Centrifuge. Now, head down by using the elevator and go along the path but be careful of the spinning arm of the Centrifuge. Make sure to stay on each space in the path to easily reach the other elevator. Use the Elevator to go up and enter the door to exit the vacuum.

You will be grabbed by a Tentacle and you will have to shoot the glowing orange part of the Tentacle to explode the tentacle into pieces. Now, go back to the Control Room through the Decontamination Chamber to get to the Zero-Gravity area. You can use the Locator to easily get to the location. Once you are in the zero-gravity area, you need to use Stasis on the spinning fans and go between the fans. Use the breaker and activate Airlock 2 to open the other door. Now, go back on the platform and open the airlock.

Shoot the glowing orange part in front to explode the tentacle and go to the Engine Room. As you go inside the Engine Room, you will get the Flamethrower. To use the Flamethrower, you will have to equip it in one of the slots. Go ahead on the path to reach the other side. Go to the elevator and use it to go down to the lower level. Go right and shoot the orange part of the tentacle to clear the path. Go ahead along the path to get to the elevator. Use the elevator to go further down. Here you will fight a new type of Necromorph. Kill the enemy from the range because it will explode and then use the Flamethrower to take out the mini-necromorphs.

Now, use the Stasis on the door to get through it. Kill the enemies on the way and then go inside the Engine Room. Clear the room with the enemies and then go to the end of the room to see the red socket. Go up the ramp in front of the socket and you will find the Power Cell. Use the Kinesis Module to place the Power Cell inside the Red Socket. The Ignition System will be initiated and you need to go to the control panel up on the first ramp. When the engines are ready, interact with the control panel to confirm the ignition.

After that, you need to return to the Tram Station. Use the Locator to go through the Control Room and reach the Tram Station. Once you are at the Tram Station, board the tram and select the Bridge as your destination. Getting to the Bridge will conclude the third chapter and the fourth chapter will start.

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Guide

Dead Space: How to Get Shock Pads

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Getting Shock Pads

Dead Space has a lot of different puzzles in the game that players will have to solve in order to progress through the game. In the second chapter of the game, players will have to make an explosive charge and use it to open the path to the Emergency Room. To make the charge players will have to get the Shock Pads.

In this guide, we’ll tell you how to get the Shock Pads in Dead Space.

Shock Pads Location

The Shock Pads for the Hydrazine Explosive Charge can be found in the Limb Simulation Therapy. Players will be able to get to the Limb Simulation Therapy by reaching the Main Lab. Main Lab can only be reached once players have obtained the Hydrazine Tank.

Getting Shock Pads

Once you have obtained Hydrazine Tank, go back to the vacuum area and you will get to use the booster in the vacuum area as well. Go up in the vacuum area and go to the Coolant Pipelines. Make your way to the Security Station by following the Locator and then you will get to Research Wing where you will get to use Stasis on a door to cross through it.

Go into the Main Lab and the quarantine will come back online. You will have to kill the Necromorphs and then use the elevator to get to the lower level. There will be some more Necromorphs so, kill them as well. The quarantine will be disabled and all the closed doors will be opened.

Use the Locator and follow it to reach the Biological Prosthetic. You will get to kill a new type of enemy here. Kill the enemy and then go up the elevator and kill a couple of more. Go through the door to reach the Limb Simulation Therapy. Here you will find the Shock Pads. Switch off the shock Pads by using the Circuit Breaker and activate the door to grab the Shock Pads.

After obtaining the Shock Pads, you will have both the items needed to make the charge. You will have to return to the Security Station by following the Locator and plant the Explosive charge to make the path to reach the Emergency Room.

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