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As Dusk Falls: Chapter 5 (Paradise Found) All Crossroad Choices

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As Dusk Falls: Chapter 5 (Paradise Found) All Achievements

As Dusk Falls is a story game in which the players have to make choices and the choices will build or alter the story of the game. Not all choices are great so, players will have to choose a choice with a steady mind to keep every important person safe in the story.

In this guide, we’ll tell you all the Crossroads Choices of chapter 5.

Chapter 5 – All Crossroad Choices

The story continues for Jay and he’ll be going towards North. He’ll find a truck driver who will drop him in Utah. After that, the story switches and we’ll get to see Paul with Sharon. They’ll go through some dialogues and then we’ll switch back to Jay. He’ll see Vanessa and tell her that he has run away from his home because he is adopted and that his family isn’t his real family. Jay and Vanessa will run away together.

After that, we’ll switch back to Paul and he’ll get a visit from Dante who is his cousin. He’ll come into the house and ask Paul if he knows that you and Sharon were close to each other so you better tell me where she is hiding. It doesn’t matter what Paul chooses here. After a few moments, Paul will get a crossroad choice. The options are the following.

1- Help Sharon

Paul will hit Dante with the coffee jar and escape away with Sharon.

2- Help Dante

Paul will pass the gun to Dante and Sharon will surrender. Sharon gets arrested.

After that, we’ll switch to Jay’s story. Jay and Vanessa will go to Todd’s party and at that party, Vanessa will go into the room with Todd. Jay will see them together talking and he walks into the room. Jay will get a crossroad choice. The options are the following.

1- Hit Him

Jay will punch Todd in the face and there’ll be a fight. Successfully complete all the QTEs in the fight and leave the party.

2- Leave Them

Jay will leave them alone and wait outside the house for Vanessa.

After that, they’ll drive away and then Vanessa will ask Jay that did he really ran away from his house or if there is something else. Jay will get a crossroad choice. The options are the following.

1- Don’t Risk it

Jay will not tell the truth about himself and his family.

2- Come Clean

Jay will tell the truth about himself and his family.

After that, Vanessa will tell you that she was thinking about going to Canada with you but she doesn’t even know who you really are and she’ll say that she is going home. Jay will get a crossroad choice. The choices are the following.

1- I want you here

Jay will say that I want you here with me.

2- It’s Best if you go

Jay will tell Vanessa to go because it is best for her.

After a few dialogues, Vanessa will tell you to make a promise to her that he wouldn’t hurt anyone again. Jay will get a crossroad choice. The choices are the following.

1- Make the Promise

Jay will promise Vanessa that he will never hurt anyone.

2- Let Her Leave

Jay will let Vanessa go.

Guide

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

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The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

After meeting Lumion the Spirit and getting to East Street of the Town, you’ll get a quest named “The Old Man and the TV” in which you have to fix the Antenna above the Café. Lumion will tell you to help the Old Man because happiness gives spirit power.

In this guide, we’ll tell you how to complete the Old Man and the TV in the Spirit and the Mouse.

The Old Man and The TV

After listening to the conversation between the Old Man and the Bartender, Lumion will tell you to help the Old Man by fixing the Antenna so he can watch his show. Look in front of the Café and you’ll see chairs. Go towards the chairs and jump on one of the chairs and then jump on the platform. You’ll see dialogue on the screen which will tell you to shock the glowing objects. Press Y to shock the objects and you’ll get Energy. Shock all of the objects on the Platform to gather the Energy and then go to the left side and jump up then jump up on the right side and follow the path. Go up the platform and go to the right side.

Keep shocking the objects to gather the Energy. You’ll see a pattern on the wall that you can climb up. Climb on the pattern and then leave when you reach the next platform. Go straight on the path and you’ll meet the Kibblin-Box. The Kibblin-Box will require 25 Energy to turn on the East Antenna. You need to gather the Energy by shocking the Glowing objects in the area. You can get 25 Energy by shocking all of the objects on your path to the roof. Shock all of the plants and objects on the roof to gather the Energy. Once you’ve 25 Energy, interact with the Kibblin-Box again and feed him the Energy.

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

After feeding him the Energy, he’ll tell you to help 2 Kibblins in the area and he’ll be able to power up the Antenna. He’ll remove the Camouflage of the Kibblins so you can see them. One of the Kibblins will be standing on the roof. Go and talk to him and he’ll tell you to rotate the Antennas to align them in the direction of the East Antenna. Go down and you’ll meet the other Kibblin that will tell you to find 5 Fallen Letters so he can put them back in the mailboxes. After rotating the Three Antennas and finding all of the Fallen Letters, return to the Kibblins and they’ll return to the Kibblin-Box and the Kibblin-Box will be available to Power Up the East Antenna.

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

Return to Kibblin-Box on the roof and talk to him, select the option “Do It” to activate the Antenna. A cutscene will start in which the Antenna will turn back on and the show will start on the TV. Go down to the Café and listen to the conversation. After that, Happiness will appear on the floor. Grab the Happiness to finish the quest.

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The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

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The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After reaching the Top of the Electric Pole, Lila the Mouse will get struck by lightning and fall down in the Townhall. Lila the Mouse will survive but she will hear a spirit talking to her.

In this guide, we’ll tell you how to complete the Spirit and the Mouse quest in The Spirit and the Mouse.

The Spirit and the Mouse (Quest)

Lila will start to hear a Spirit in her head when she gets conscious. She’ll realize that her body has changed and a Spirit is calling her back again on the Electric Pole. After the incident, Lila has now powers that will let her move quickly through the Electrical Wireboxes. The Spirit’s name is Lumion and he will tell Lila to use the Electrical Wirebox to come back up on the Electric Pole. Go near the Electrical Wirebox and interact with it to move to the other Electrical Wirebox. Go to the right side and Shock on the Electric Rod to free the Spirit.

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After freeing the Spirit, dialogues will start and after the dialogues, The Spirit will tell you to go to East Street of the Town. Go back to the Electrical Wirebox you came up from and use it again to go down. Go towards the main gate of the Townhall to go to East Street. When you reach the door, you’ll see two wooden planks on the bottom level of the door, use the Shock power to remove the planks and enter East Street. A cutscene will play in which you’ll get to see the whole Residential Area.

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After the cutscene, go to the right side and climb up to the outside of the window of the Café. You’ll need to listen to the Old Man and the Bartender and the quest will be ended.

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The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough

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The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough

There is a huge thunderstorm in the town and Lila the mouse had a long night. The mouse has come to a town named Sainte-et-Claire. The Mouse is going through the streets of the town and hears the villagers of the town from outside their houses. One of the villagers has lost her favorite Scarf and the Scarf has flown away and got stuck on top of the Pole. Lila the Mouse has thought to bring back the Scarf to the Villager to make a change in this town.

In this guide, we’ll tell you how to complete the Lightning Rod in The Spirit and the Mouse.

The Lightning Rod

The Scarf of the Villager is stuck on top of an Electric Pole and you have to climb up on the pole to get Scarf back. You’ll reach South Square which is Sainte-et-Claire Townhall. Once you get control of the mouse again, you need to go straight and climb on the platform in front. You need to climb the off-white pattern on the platform to reach the upper floor of the platform. Press the jump action to grab the pattern and start going up and you’ll reach a metal platform.

lightining

Go to the right side and go up from the Wooden planks, jump on the box and you’ll see a fuse box. Go right from there and you’ll reach the Electric Pole. Once you get there, a Cutscene will start in which Lila the Mouse will climb the Electric Pole and start freeing the scarf from the pole. The Thunderstorm gets wilder and a Lightning Strike will hit Lila and the quest will be ended there.

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