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As Dusk Falls: Chapter 6 (Cascade) All Achievements

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As Dusk Falls: Chapter 6 (Cascade) All Achievements

As Dusk Falls is a story mode game in which your choices will build or alter the storyline. You’ll get many choices in the game along with the major choices. Whatever you choose, the story will build upon that choice. You’ll also unlock the achievements as you make the choices.

In this guide, we’ll tell you all the achievements that you can get in Chapter 6 of As Dusk Falls.

Chapter 6 – All Achievements

At the beginning of the chapter, you can get 1 or 2 achievements depending upon how you ended the 5th chapter. If you and Vanessa stayed as lovers, then You and Vanessa will go together to the National Park. If you and Vanessa said goodbyes to each other then only Jay will come to the National Park.

The achievements that you can get when Jay and Vanessa come to the National Park are the following.

  • Into the Wild
    • Jay and Vanessa will run from the FBI and you need to successfully complete all the QTEs. If Vanessa gets taken away, don’t worry about it. You’ll reach a waterfall after the QTEs and you need to select the “Jump” choice to get this achievement. If Vanessa is still with you, then you’ll also get this achievement.
  • Almost Made it
    • When Jay and Vanessa reach the forest, you’ll get a choice to flee or surrender. If you surrender, you’ll get this achievement. If you flee, just fail the QTEs and an FBI agent will grab you from the cliff and you’ll get arrested and unlock this achievement.

If you have said goodbye to Vanessa, you’ll come to the National Park alone and you can get the following achievement.

  • Free Bird
    • Jay will be sitting alone at the park and a Forest Ranger will come there. The Ranger will tell Jay that you don’t need to run for your whole life and it is never too late to do the right thing. You’ll get two choices and you need to select the “Surrender” option. Now, this achievement will only unlock if Jay has never been in a fight nor killed anyone. So, if you have been in a fight in the previous chapters or killed anyone, you have to replay and choose a different choice to make things right at this point. If your storyline is perfect then Forest Ranger will let Jay go and you’ll unlock this achievement.

At the end of the chapter, you’ll unlock the achievements on the basis of the story, if Jay has escaped to Canada, you can unlock two achievements. If Jay has been arrested then you can also unlock two different achievements.

If Jay has escaped to Canada, you can get the following achievements.

  • Breaking Bread
    • When Jay tells Zoe that she must hate him for what his family did to her. Zoe will get two choices and you need to select the “I Don’t Hate You” choice. After the dialogues, you need to select the “No, you’re not” choice and you’ll unlock this achievement.
  • Most Wanted
    • When Jay tells Zoe that she must hate him for what his family did to her. Zoe will get two choices and you need to select the “Your family ruined my life” choice. Jay will tell Zoe to call the cops and Zoe will get two choices. You need to select the “Turn Him In” choice to get this achievement.

If Jay has been arrested, you can get the following achievements.

  • Enough is Enough
    • While talking to Jay in prison, you need to select the “You looked out for me” choice and after the dialogues, you need to select the “No more Trauma” choice. You’ll unlock this achievement by choosing these choices.
  • Stay of Execution
    • Jay will be in prison and he will about to get executed and the state executioner will get a call to commute his sentence. For this, jay needs to be completely innocent, meaning Jay didn’t kill anyone, jay didn’t get into any fight, and Jay didn’t run over the cop at the start of this chapter. If you have played Jay’s story in this way and get arrested then at the time of the execution, Jay’s sentence will be commuted and you’ll get this achievement.

Guide

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

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The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

After meeting Lumion the Spirit and getting to East Street of the Town, you’ll get a quest named “The Old Man and the TV” in which you have to fix the Antenna above the Café. Lumion will tell you to help the Old Man because happiness gives spirit power.

In this guide, we’ll tell you how to complete the Old Man and the TV in the Spirit and the Mouse.

The Old Man and The TV

After listening to the conversation between the Old Man and the Bartender, Lumion will tell you to help the Old Man by fixing the Antenna so he can watch his show. Look in front of the Café and you’ll see chairs. Go towards the chairs and jump on one of the chairs and then jump on the platform. You’ll see dialogue on the screen which will tell you to shock the glowing objects. Press Y to shock the objects and you’ll get Energy. Shock all of the objects on the Platform to gather the Energy and then go to the left side and jump up then jump up on the right side and follow the path. Go up the platform and go to the right side.

Keep shocking the objects to gather the Energy. You’ll see a pattern on the wall that you can climb up. Climb on the pattern and then leave when you reach the next platform. Go straight on the path and you’ll meet the Kibblin-Box. The Kibblin-Box will require 25 Energy to turn on the East Antenna. You need to gather the Energy by shocking the Glowing objects in the area. You can get 25 Energy by shocking all of the objects on your path to the roof. Shock all of the plants and objects on the roof to gather the Energy. Once you’ve 25 Energy, interact with the Kibblin-Box again and feed him the Energy.

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

After feeding him the Energy, he’ll tell you to help 2 Kibblins in the area and he’ll be able to power up the Antenna. He’ll remove the Camouflage of the Kibblins so you can see them. One of the Kibblins will be standing on the roof. Go and talk to him and he’ll tell you to rotate the Antennas to align them in the direction of the East Antenna. Go down and you’ll meet the other Kibblin that will tell you to find 5 Fallen Letters so he can put them back in the mailboxes. After rotating the Three Antennas and finding all of the Fallen Letters, return to the Kibblins and they’ll return to the Kibblin-Box and the Kibblin-Box will be available to Power Up the East Antenna.

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

Return to Kibblin-Box on the roof and talk to him, select the option “Do It” to activate the Antenna. A cutscene will start in which the Antenna will turn back on and the show will start on the TV. Go down to the Café and listen to the conversation. After that, Happiness will appear on the floor. Grab the Happiness to finish the quest.

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The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

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The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After reaching the Top of the Electric Pole, Lila the Mouse will get struck by lightning and fall down in the Townhall. Lila the Mouse will survive but she will hear a spirit talking to her.

In this guide, we’ll tell you how to complete the Spirit and the Mouse quest in The Spirit and the Mouse.

The Spirit and the Mouse (Quest)

Lila will start to hear a Spirit in her head when she gets conscious. She’ll realize that her body has changed and a Spirit is calling her back again on the Electric Pole. After the incident, Lila has now powers that will let her move quickly through the Electrical Wireboxes. The Spirit’s name is Lumion and he will tell Lila to use the Electrical Wirebox to come back up on the Electric Pole. Go near the Electrical Wirebox and interact with it to move to the other Electrical Wirebox. Go to the right side and Shock on the Electric Rod to free the Spirit.

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After freeing the Spirit, dialogues will start and after the dialogues, The Spirit will tell you to go to East Street of the Town. Go back to the Electrical Wirebox you came up from and use it again to go down. Go towards the main gate of the Townhall to go to East Street. When you reach the door, you’ll see two wooden planks on the bottom level of the door, use the Shock power to remove the planks and enter East Street. A cutscene will play in which you’ll get to see the whole Residential Area.

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After the cutscene, go to the right side and climb up to the outside of the window of the Café. You’ll need to listen to the Old Man and the Bartender and the quest will be ended.

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The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough

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The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough

There is a huge thunderstorm in the town and Lila the mouse had a long night. The mouse has come to a town named Sainte-et-Claire. The Mouse is going through the streets of the town and hears the villagers of the town from outside their houses. One of the villagers has lost her favorite Scarf and the Scarf has flown away and got stuck on top of the Pole. Lila the Mouse has thought to bring back the Scarf to the Villager to make a change in this town.

In this guide, we’ll tell you how to complete the Lightning Rod in The Spirit and the Mouse.

The Lightning Rod

The Scarf of the Villager is stuck on top of an Electric Pole and you have to climb up on the pole to get Scarf back. You’ll reach South Square which is Sainte-et-Claire Townhall. Once you get control of the mouse again, you need to go straight and climb on the platform in front. You need to climb the off-white pattern on the platform to reach the upper floor of the platform. Press the jump action to grab the pattern and start going up and you’ll reach a metal platform.

lightining

Go to the right side and go up from the Wooden planks, jump on the box and you’ll see a fuse box. Go right from there and you’ll reach the Electric Pole. Once you get there, a Cutscene will start in which Lila the Mouse will climb the Electric Pole and start freeing the scarf from the pole. The Thunderstorm gets wilder and a Lightning Strike will hit Lila and the quest will be ended there.

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