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CDP CEO on the delay of Cyberpunk 2077 to investors: we’d rather be ashamed of you

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Rumored Sony Acquisition of CD Projekt RED Proven False: Here's the Truth

Last Tuesday, the delay of Cyberpunk 2077 to December was confirmed, and the following day, CD Projekt RED’s CEO Adam Kicinski and Michał Nowakowski, the Vice President of Business Development, met with investors to explain this new postponement. These explanations left some more than interesting data.

The last delay of Cyberpunk 2077 is due to a very clear reason: the game was not polished enough to reach the high quality levels that the studio is always looking for, to make its new proposal the last great success of 2020 in Metacritic.

“When we talk about Metacritic, we continually look for a game with more than 90 marks,” said Nowakowski, “so nothing has changed here; this is still the goal and, as Adam mentioned, this is the main reason for postponing the launch.

“We want to give the game some extra time to polish it up; we’d rather be embarrassed here in front of you than embarrassed in front of the players once the game is launched,” added Nowakowski. During the session with investors, other questions revolved around whether the multi-platform launch was the cause of the new delay in Cyberpunk 2077.

Cyberpunk 2077 is already playable on PS5 and Xbox Series X and S and PC, but it is the optimisation for the current consoles, Playstation 4 and Xbox One, that could be causing the delays. Nowakowski said that a staggered launch across platforms is not within his modus operandi when it comes to game development.

“We have not considered a staged launch by platform; we are great believers in serving everything at once. It’s more reasonable from a team perspective, and it’s also more convenient from a marketing point of view. Kicinski also regretted that CDPR did not make a playable version of Cyberpunk 2077 earlier, especially given the size of the game.

“I think we should have had the game playable at an earlier stage. With such a large game, too much has been put together at a very advanced stage. We should have had more playable versions earlier… We’re very focused on content and on releasing the bigger games, but at the same time I think we can organize the technical side by having playable versions sooner than we have so far.”

Kicinski believes that this problem can be avoided in the future by not being so dispersed on the technical side, and focusing on making his next generation of games available only on the new generation of consoles. “For future releases, perhaps focusing only on the next-gen will help quite a bit. We are launching a game that, to be honest, is a next-gen game, and we are preparing it for rather old machines, which involves unique risks that will not occur in future projects, or at least in the next one”.

He also added that multiplayer was not the cause of the delay, specifying that it was a different project. “As far as multiplayer is concerned, it is a different project; in fact we already have initial prototypes and will continue to work on them throughout production.

Finally, Kacinski took the iron out of the crunch theme in Cyberpunk 2077, stating that “it’s not that bad, nor has it ever been”, as Jason Schreier has made public in a recent tweet, and then sent an email to the workers of CP Projekt to apologise for his words. It is worth remembering that CD Projekt has received death threats after the latest delay.

I enjoy playing games, and gaming is a passion of mine. Among my favorite games are Tears of the Kingdom, GTA, and Cyberpunk.

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