Dead Space: Chapter 3: Course Correction – Walkthrough
In this guide, we’ll be covering the third chapter (Course Correction) of Dead Space.
Course Correction – Walkthrough
The Third Chapter will begin at the Main Hangar Bay of USG Ishimura. You will get to use your suit’s thrusters to fly through the area. Use the Locator to reach the Engineering Deck before your oxygen tank runs out. Once you are in the Engineering Deck, use the Control Console to see the Diagnostic Report. You will have to refuel the Engines in the South, refuel the Engines in the North, and fix the Centrifuge.
At first, you will have to refuel the Engines in the South. Use the Locator and follow it to reach the Refueling Control Stations. Stay on the left side and you will see a platform ahead. Use the Kinesis Module to pull the Platform towards you. Use the Switch to travel to the other side. Kill the Necromorphs and head up the stairs to get the Fuel Station Keycard. Now, go back down to use the Keycard to enter the Fuel Management Room.
You need to use the Circuit Breaker on the right side and turn on the South Refuel Station. You can turn on another function through Circuit Breaker. If you turn on the life support, you will not have to worry about your oxygen level. However, the lights will go dark. Choose the one that you are comfortable with and then use the Locator to reach the platform with the refueling system. Once there, use the Kinesis Module to lower the lever to fill the fuel in the South Engine. Now, go back to the Platform by which you came here. Use the Locator if you are having trouble finding the platform.
Activate the platform and go to the other side to refuel the North Engine. Use the Locator to reach the refueling system of North Engine. Once again, use the Kinesis Module to lower the lever to refuel the North Engine. Now, you need to restart the Centrifuge. Go back to the Control Room to reach the elevator that will take you down to the Centrifuge. Before you go ahead into the Centrifuge area, make sure to grab some loot in the storage room when you come down from the elevator.
Make your way into the Decontamination Chamber to start the Decontamination Sequence. You will have to wait for the sequence to complete until then, you will get to kill some enemies. Once the sequence is completed, leave the decontamination chamber from the opposite door and enter the Centrifuge. Go to the right side to reach the zero-gravity area. You will have to attach two generator modules to the mechanism in the middle.
In order to join them, you will have to use Stasis at the spinning part of the module and then use the Kinesis Module to attach them to the mechanism. Attach both of the generator modules one by one and then go to the Centrifuge Control Panel to start the Centrifuge. Now, head down by using the elevator and go along the path but be careful of the spinning arm of the Centrifuge. Make sure to stay on each space in the path to easily reach the other elevator. Use the Elevator to go up and enter the door to exit the vacuum.
You will be grabbed by a Tentacle and you will have to shoot the glowing orange part of the Tentacle to explode the tentacle into pieces. Now, go back to the Control Room through the Decontamination Chamber to get to the Zero-Gravity area. You can use the Locator to easily get to the location. Once you are in the zero-gravity area, you need to use Stasis on the spinning fans and go between the fans. Use the breaker and activate Airlock 2 to open the other door. Now, go back on the platform and open the airlock.
Shoot the glowing orange part in front to explode the tentacle and go to the Engine Room. As you go inside the Engine Room, you will get the Flamethrower. To use the Flamethrower, you will have to equip it in one of the slots. Go ahead on the path to reach the other side. Go to the elevator and use it to go down to the lower level. Go right and shoot the orange part of the tentacle to clear the path. Go ahead along the path to get to the elevator. Use the elevator to go further down. Here you will fight a new type of Necromorph. Kill the enemy from the range because it will explode and then use the Flamethrower to take out the mini-necromorphs.
Now, use the Stasis on the door to get through it. Kill the enemies on the way and then go inside the Engine Room. Clear the room with the enemies and then go to the end of the room to see the red socket. Go up the ramp in front of the socket and you will find the Power Cell. Use the Kinesis Module to place the Power Cell inside the Red Socket. The Ignition System will be initiated and you need to go to the control panel up on the first ramp. When the engines are ready, interact with the control panel to confirm the ignition.
After that, you need to return to the Tram Station. Use the Locator to go through the Control Room and reach the Tram Station. Once you are at the Tram Station, board the tram and select the Bridge as your destination. Getting to the Bridge will conclude the third chapter and the fourth chapter will start.
Resident Evil 4 Remake – How to Upgrade Weapons
Resident Evil 4 Remake is a survival horror game and players will get to fight with various mutants throughout the game. As players progress through the game, they will find and obtain different power of weapons. All of the weapons have different fire power which are useful against different mutants. However, some mutants are stronger and they will take more fire power to go down. This is where the upgrade mechanic of the game comes in play. Players can upgrade their weapons for more fire power and flexibility against the mutants.
In this guide, we’ll tell you how to Upgrade Weapons in Resident Evil 4 Remake.
Players can upgrade the Weapons only at the Merchant’s Shop. If you have unlocked the Merchant then you will have to progress ahead in the game until you unlock Merchant. Merchant is unlocked automatically at the beginning of the Second Chapter.
Once you have unlocked the Merchant, you will be able to upgrade your weapons as well as buy & sell items on his shop. To upgrade a weapon, follow the following steps.
- Interact with the Merchant to browse the shop.
- Change the Tab to TUNE UP.
- Inside the Tune Up tab, you will see all of your weapons in the inventory by the picture.
- Select the weapon by changing the picture and then you can select the upgrade you want to apply on the weapon.
Upgrading the weapons will cost you Ptas. which is the currency in the game. Each of the upgrade will cost differently so make sure that you have enough Ptas. for the upgrades you want for your weapons. You can upgrade its Power, Durability, Magazine, and much more. You will also find parts of the weapons throughout the game and you can attach the certain parts to the relative weapon to increase the flexibility of the weapon.
Resident Evil 4 Remake – How to Buy and Sell Items
Resident Evil 4 Remake is a survival horror game which will test your abilities against the infamous mutants of Resident Evil World. Players will get various items, resources, ingredients, and weapons throughout the game but sometimes things can go empty really quick. That is where the roll of buying and selling items takes place. You can buy the things that you most want and sell the things that you don’t want to make money for useful items as well as make more room for your needy items.
In this guide, we’ll tell you how to buy and sell items in Resident Evil 4 Remake.
In order for the players to buy and sell the items, they will have to unlock the Merchant in the game. The Merchant is unlocked by progressing ahead in the main story of the game. When the players reached the second chapter of the game, they will unlock the merchant once they have made their way out of the place they were held.
You will have to get your gear back in order to trigger the cutscene in which a mysterious person will unlock the door. Go outside the place to meet the mysterious person and that mysterious person will be the Merchant who will help you with items throughout the game.
Buy & Sell Items
Interact with the Merchant to browse the shop. You will be able to buy the things that Merchant has to offer as well as sell the items that you don’t need or the items that do not have any use in the game anymore. There are four different tabs to which you can change to while browsing the shop and in order to buy and sell the items, you will have to change to the respective tab.
To Buy the items, you need to change to the BUY Tab and you will see all the items in his shop that he is selling. You will only be able to buy the items for which you have the required “Ptas.” or required space in your case. Select the item and confirm it to buy the items, guns, recipes, and cases from Merchant.
To Sell the items, you need to change to the SELL Tab and you will see all the items in your inventory. Select the item and the amount of the item you want to sell and then confirm it to sell for Ptas. Selling the items will also make space in your inventory which will allows you to buy heavy weapons and many more items.
Resident Evil 4 Remake – How to Get the Insignia key
Insignia Key is one of the main Key Items in the game that will help you get to the Church. Players will have to go through different puzzles as well as fights in order to get to the Insignia Key.
In this guide, we’ll tell you how to get the insignia Key in Resident Evil 4 Remake.
Getting the Insignia Key
The very first task that players will have to do is to get inside the Chief’s Manor which is near to the Abandoned Factory. You will have to open the main red gate that leads to the Manor with the Hexagon Emblem. Once you have made your way through the gate. Go inside the Manor from the back door.
Now go up from the staircase and at the end of the hallway, you will see a locked door which requires a key item named “Crystal Marble”. In order to get the Crystal Marble, you will have to unlock the Village Chief’s Manor Combination Lock. It is on the left side of the living area on the ground floor of the manor. Once you have unlocked it, you will get the Crystal Marble.
After obtaining the Crystal Marble, you need to go back up on the first floor and place the Crystal Marble on the locked door. Move the Crystal Marble in a way to match up the image on the marble. It will create the sign of the cultists and once it does, the door will open. Now, make your way to the desk in the right corner of the room and open the drawer to get the Insignia key.
After getting the Insignia Key, a cutscene will start which will lead you to further progress in the main story of the game.