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Digimon Survive: Part 2 Walkthrough

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Digimon Survives: Part 2 Walkthrough

Digimon Survive is out now with its long Visual Novel style mixed with some battles of the Digimons. There are also a vast number of Digimons that can be collected throughout the game. We will be continuing the storyline where in the last part’s end Ryo pointed a ghost kid behind Takuma and then all of them screamed and part 1 came to the end.

In this guide, we will be covering part 2 for the Digimon survive.

Part 2

Part 2 starts with Shuuji, Saki, and the professor in the forest, while the professor tries to explain a theory to the researcher kids that this place might be haunted. Shuuji and Saki get scared but then the professor tells them that we should stick together and they agree with him.

Next, they find a monster in the forest and Floramon tells the researchers that they were getting chased by them. They decide to run away and that the professor and Shuuji will save them and then the cutscene ends.

Takuma will be going around then Agumon will come to ask and Takuma is still in shock about last night, he will tell Agumon that he’s in shock. You will get the choice dialogue Agumon will ask what have you been thinking about. You will get these three choices.

  • The next fight!
  • What’s happening here
  • Keeping everyone safe
Part 2

You have to select a second choice of what’s happening here. Now, the other kids will also come and they will be sharing about last night. They will be deciding who can be the leader. They couldn’t decide anything, they will be going back to the school and they will talk there.

Now, all of the kids are back in school, and Haru, and Miyuki the small kids are also with them. They will be talking about the dangerous fog outside in the woods and that people disappear in the fog and they should be very careful, Agumon will warn everyone. They have been stuck in this parallel world and they are trying to get back into their world. There will be another question with choices Can we do something about the fog? We have three choices.

  • Put that off for now
  • Go right around it
  • Stay away from it

You have to select Go right around it, Minoru will explain that the fog is dangerous and they shouldn’t go near it. Minoru will tell everyone that they haven’t eaten anything so, now they will be searching the school for food. You will get Ryo, Minoru, and Aoi and you can select Aoi and then you have to select Agree with Aoi.

Haru will meet Aoi and the others in the hallway and tell them that he has found the water and water working throughout the plumbing in the school. Aoi seems a bit deflated, you’ve to select Try to be happy here. Now Aoi will tell us that we should be checking the kitchen, and they will go to the kitchen. Takuma will ask Minoru about the weed plants that can be eatable. You’ve to select You know your stuff, Minoru will give the weed plant and will be happy that you trusted him.

Now, you’ve to get back to the school and talk to Ryo you will get a question choice how should I respond with three choices:

  • Let’s stay positive
  • Guess we’ll see!
  • Might be hopeless

Takuma will be telling Ryo and others about the weed plant and that they’ve gotten enough supply for it. Ryo will get mad and you will get another question choice. What should I say to Ryo?

  • Do what you want
  • Nowhere is safe
  • Look after them

You’ve to select and look after them and Takuma will tell Ryo that he should help in saving the school and kids if it gets attacked.

After they’ve all come on the same page, they will be heading somewhat into the woods and they will find the professor with Shuuji and Saki. The professor tells the Takuma and others that he saved Shuuji and Saki from an unknown Digimon. They got saved by some other Digimon. Somewhat later the professor tells the Takuma and others about some kids that went towards the dam. Now we have to went to the dam in search of the kids.

Now, everyone is talking trying to find the kids and in the cutscene, Shuuji and Saki are standing in the far distance, and at that moment a monster comes out from the side, it’s Fangmon. Shuuji leaves Saki alone but the professor goes to Saki to save her from the Fangmon. There will be a dialogue option called are we going to die with three choices.

  • Shout
  • Stand up
  • Offer encouragement

You have to select offer encouragement, Takuma will shout to not give up and the boss fight with Fangmon will start. After everyone has helped in defeating the Fangmon, Saki will say thanks to everyone for saving her life. Fangmon will not die but he will run away after losing the fight. Aoi will tell everyone that they should be taking a rest now but now the problem is professor has gotten lost. He might have been lost in the canal. They will go to search for Professor by the canal way. They will find the Fangmon all beaten up there just resting. You will get the option there you just have to select Observation is key. The fog will eat up the Fangmon and everyone will get shocked and that’s how part 2 comes to the end.

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The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

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The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

After meeting Lumion the Spirit and getting to East Street of the Town, you’ll get a quest named “The Old Man and the TV” in which you have to fix the Antenna above the Café. Lumion will tell you to help the Old Man because happiness gives spirit power.

In this guide, we’ll tell you how to complete the Old Man and the TV in the Spirit and the Mouse.

The Old Man and The TV

After listening to the conversation between the Old Man and the Bartender, Lumion will tell you to help the Old Man by fixing the Antenna so he can watch his show. Look in front of the Café and you’ll see chairs. Go towards the chairs and jump on one of the chairs and then jump on the platform. You’ll see dialogue on the screen which will tell you to shock the glowing objects. Press Y to shock the objects and you’ll get Energy. Shock all of the objects on the Platform to gather the Energy and then go to the left side and jump up then jump up on the right side and follow the path. Go up the platform and go to the right side.

Keep shocking the objects to gather the Energy. You’ll see a pattern on the wall that you can climb up. Climb on the pattern and then leave when you reach the next platform. Go straight on the path and you’ll meet the Kibblin-Box. The Kibblin-Box will require 25 Energy to turn on the East Antenna. You need to gather the Energy by shocking the Glowing objects in the area. You can get 25 Energy by shocking all of the objects on your path to the roof. Shock all of the plants and objects on the roof to gather the Energy. Once you’ve 25 Energy, interact with the Kibblin-Box again and feed him the Energy.

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

After feeding him the Energy, he’ll tell you to help 2 Kibblins in the area and he’ll be able to power up the Antenna. He’ll remove the Camouflage of the Kibblins so you can see them. One of the Kibblins will be standing on the roof. Go and talk to him and he’ll tell you to rotate the Antennas to align them in the direction of the East Antenna. Go down and you’ll meet the other Kibblin that will tell you to find 5 Fallen Letters so he can put them back in the mailboxes. After rotating the Three Antennas and finding all of the Fallen Letters, return to the Kibblins and they’ll return to the Kibblin-Box and the Kibblin-Box will be available to Power Up the East Antenna.

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

Return to Kibblin-Box on the roof and talk to him, select the option “Do It” to activate the Antenna. A cutscene will start in which the Antenna will turn back on and the show will start on the TV. Go down to the Café and listen to the conversation. After that, Happiness will appear on the floor. Grab the Happiness to finish the quest.

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The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

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The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After reaching the Top of the Electric Pole, Lila the Mouse will get struck by lightning and fall down in the Townhall. Lila the Mouse will survive but she will hear a spirit talking to her.

In this guide, we’ll tell you how to complete the Spirit and the Mouse quest in The Spirit and the Mouse.

The Spirit and the Mouse (Quest)

Lila will start to hear a Spirit in her head when she gets conscious. She’ll realize that her body has changed and a Spirit is calling her back again on the Electric Pole. After the incident, Lila has now powers that will let her move quickly through the Electrical Wireboxes. The Spirit’s name is Lumion and he will tell Lila to use the Electrical Wirebox to come back up on the Electric Pole. Go near the Electrical Wirebox and interact with it to move to the other Electrical Wirebox. Go to the right side and Shock on the Electric Rod to free the Spirit.

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After freeing the Spirit, dialogues will start and after the dialogues, The Spirit will tell you to go to East Street of the Town. Go back to the Electrical Wirebox you came up from and use it again to go down. Go towards the main gate of the Townhall to go to East Street. When you reach the door, you’ll see two wooden planks on the bottom level of the door, use the Shock power to remove the planks and enter East Street. A cutscene will play in which you’ll get to see the whole Residential Area.

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After the cutscene, go to the right side and climb up to the outside of the window of the Café. You’ll need to listen to the Old Man and the Bartender and the quest will be ended.

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The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough

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The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough

There is a huge thunderstorm in the town and Lila the mouse had a long night. The mouse has come to a town named Sainte-et-Claire. The Mouse is going through the streets of the town and hears the villagers of the town from outside their houses. One of the villagers has lost her favorite Scarf and the Scarf has flown away and got stuck on top of the Pole. Lila the Mouse has thought to bring back the Scarf to the Villager to make a change in this town.

In this guide, we’ll tell you how to complete the Lightning Rod in The Spirit and the Mouse.

The Lightning Rod

The Scarf of the Villager is stuck on top of an Electric Pole and you have to climb up on the pole to get Scarf back. You’ll reach South Square which is Sainte-et-Claire Townhall. Once you get control of the mouse again, you need to go straight and climb on the platform in front. You need to climb the off-white pattern on the platform to reach the upper floor of the platform. Press the jump action to grab the pattern and start going up and you’ll reach a metal platform.

lightining

Go to the right side and go up from the Wooden planks, jump on the box and you’ll see a fuse box. Go right from there and you’ll reach the Electric Pole. Once you get there, a Cutscene will start in which Lila the Mouse will climb the Electric Pole and start freeing the scarf from the pole. The Thunderstorm gets wilder and a Lightning Strike will hit Lila and the quest will be ended there.

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