Seasons in Farming Simulator 22 are the biggest novelty in this installment of the series. From now on, we will be able to admire the map in four variants – hot summer, rainy autumn, cold winter, and beautiful spring. Traditionally, the Seasons option is turned on for all difficulty levels, but remember that you can turn it off.
According to the creators’ arrangements, one season is exactly 3 virtual days. You can change it very easily in the game options: “Days in a month”. The minimum value is 1, which means that by default, 12 days = 12 months = 1 year in the game, so it is worth changing this value to, for example, 7. If it turns out that so many days are too much, it is better to speed up the time.
At first glance, it seems like time will be passing too quickly, but it is not worth going to the upper limits for one reason – with seasonal growth enabled, plants will mature at certain times of the year, so you need to carefully look at the special chart (more about it below) which tells you what kind of plants is best to sow/harvest in fall/spring/summer. Plowing, cultivating, or fertilizing does not matter much, although it is not worth doing it in winter when there is snow in the fields (you can also turn it off in the options, if it bothers you just because of fertilization, for example).
The above-mentioned agricultural calendar (it is available in the third tab from the top of the game, in the menu) presents in detail all plants and their optimal sowing/harvesting time, of course with the exact division into months. You can check the current month on the main gameplay panel at the top right of the screen.
You won’t find exact information on the current day on the main screen, but the blue hint on the blackboard (in this case, mid-August) shows how much time is left until the transition to the next month. Its speed of movement depends of course on the settings that you have adjusted in the “seasons” category to your preferences.