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Marauders: Salvage Duty (Contract) – Guide

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Marauders: Salvage Duty (Contract) – Guide

Contracts are basically the quests that you can do along with your raid if you are in the same place as the quest. Every 24 hours, new contracts will come in the Contracts tab and you can activate them if you want to complete them. Every Contract has a different amount of XP as a reward that you’ll get when you complete them. One of the Contracts that you’ll get is “Salvage Duty” in which you have to turn on the Beacon of the Stranded Capital Ship.

In this guide, we’ll tell you how to complete the Salvage Duty Contract in Marauders.

Salvage Duty

For this contract, you need to get on the static ship which means you need to get an Escape Pod. You can get an Escape Pod from the Raiding areas. If you have an Escape Pod stored in your Hangar, choose it as an Active Ship, and then go out on the ship and look for the Static Ship on the map. Once you’ve found the ship, Breach into it and you’ll need to find the Control Room. The Static Ship will be full of Commandoes and there is also 1 Commando Captain. So, you need to take them out first so you can easily find the Control Room on the ship. If you die, you’ll lose all of the gear that you brought here with you.

Marauders: Salvage Duty (Contract) – Guide

Take out all of the enemies in the Ship and head up the stairs. The Control Room will be in the middle. Go to the Control Room and to turn on the beacon, you need to hold the button for 3 seconds and the Contract will be completed. This Contract doesn’t require you to extract safely so if you die after turning on the beacon, the contract will still be completed. After that, go to the Escape Pod area on the ship and use the escape gate to get back to your safe area.

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