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Pokémon Legends: Arceus- All side missions with solutions

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Pokémon Legends: Arceus- All side missions with solutions

In addition to the main story, you can also pursue numerous smaller side missions in Pokémon Legends: Arceus. There are a total of 94 such side missions, where you z. B. catch certain Pokémon, show residents Pokédex entries, or collect items. As you progress and rank up, more side missions become available to you. In this guide, we provide you with an overview of all tasks!

Side Mission 1: Wurmpel’s Evolution

Client: Goro (Jubilife Village)

Task: Catch a Wumpel and show it to Goro. Wurmpel you can z. B. encountered in the Horseshoe Meadows in the Obsidian Grasslands. Help Goro choose a name and the first mission of the game will be complete.

Reward: 3x Sparkling Honey

Side Mission 2: A Cute Staralili

Client: Mari (Jubilife Village)

Task: Complete Staralilis Pokédex tasks to reach research level 10. You will often encounter Staralili in the Obsidian Grasslands. Then show Mari the completed Pokédex entry and then another Staralili to complete the task.

Reward: 10x Poké Ball

Side mission 3: What do Sheinux’s ears look like?

Client: Toshi (Jubilife Village)

Task: In this mission, all you have to do is show Toshi a Sheinux. Since you already had to catch one in the game’s introduction, the quest is a breeze.

Reward: 3x potion

Side Mission 4: A Big Bamelin

Client: Tomo (Jubilife Village)

Objective: You must bring Tomo a Bamelin that is larger than 0.8mYou can search Bamelin in the Obsidian Grasslands on the Horseshoe Meadows, Wind Passage, or Rock Bridge. You can read about a Pokémon’s size in its report.

Reward: 5x Sinelberry, 1x XP Candy S

Side Mission 6: Mushroom Bait Advertisement

Client: Morel (Obsidian Grasslands)

Task: To teach you how to make the mushroom bait, Morel needs a chewy mushroom. Tooth fungus grows in Obsidian Grasslands, among other places. If you don’t want to search for it, you can easily buy a Toadstool from the craft shop in Jubilee Village for 200 Pokédollars.

Reward: Mushroom Bait Guide

Side Mission 7: Playmate Driftlon?

Client: Kimbra (Jubilife Village)

Task: You are to check whether a child is playing with a Drifloon at Departure Beach. First, go to your house and sleep until evening. At Departure Beach you will find the kid with the driftlon behind the hut.

Reward: 1x Stardust

Side Mission 8: The Naughty Bidiza

Client: Tsumugi (Jubilife Village)

Mission: You must help Tsumugi capture three escaped Bidiza in Jubilee Village. In order for this to succeed, you must have a Bidiza on your team yourself. A bidiza is next to your house, one is by the pasture and the third is behind a wooden fence near the village entrance. You can see the locations again in the video below.

Reward: 1x Rare Candy

Side Mission 9: Zubat’s Eyes

Client: Cosima (Jubilife Village)

Mission: To complete this quest, all you have to do is show Cosima a Zubat. You can e.g. B. Catch it on the Antler Mountain Path in the Obsidian Grass Field.

Reward: 2x Offensive Vitamins

Side Mission 18: Pokemon Kokeshi Crafting for Beginners

Client: Taras (Jubilife Village)

Task: Taras gives instructions to be able to make Pokemon Kokeshi dolls. You must craft such a doll and show it to him. For the production, you need 3x wood. You can use the wood e.g. B. at the giant tree battlefield in the obsidian grass field (see video below).

Reward: 1x Pokémon Kokeshi

Side mission 25: The Pokémon in the photo in the forest

Client : Dagero (Jubilife Village)

Task: Dagero shows you a photo that only shows the ears of a Pokémon. He offers you to catch the corresponding Pokémon and bring it to him. The Pokémon is Haspiror, which you z. B. can be caught in the Inner Forest of the Obsidian Grasslands.

Reward: The photo studio gets more equipment.

Side mission 38: Search for missing persons in the swampland

Client: Ayafumi (Jubilife Village)

Task: Ayafumi’s little sister Mina got lost in the Red Marshland and you should find her. If you use Ursulana and follow the blue signal, it will lead you to the destination. Mina is located at Bigmaw Bog. Where the river forks, it stands on the left bank of the river. In the video below you can see the location in moving pictures!

Reward: 3x Stardust

Side Mission 39: Thirst for Knowledge of Magikarp

Client: Momo (Jubilife Village)

Task: The little girl Momo, standing in front of the Galactic building, wants to know more about Magikarp. Therefore, you must complete corresponding Pokédex tasks and show her the complete Pokédex entry of Magikarp. You can easily find Magikarp in the waters of Obsidian Grasslands (Obsidian Waterfall, Lake of Truth) and Crater Mountain Highlands (Fairy Pond).

Reward : 1x Rare Candy

Side mission 44: The Pokemon in the night photo

Client : Dagero (Jubilife Village)

Task: Dagero shows you a new photo that doesn’t fully recognize Pokémon. Again you have to bring him the Pokemon shown in the picture. This Pokémon is Twilight. You can catch it at night in Cobalt Seashore (Horrible Withered Forest) or in White Frostland (Avalanche Hill, Path to the Battlefield).

Reward: The photo studio gets more equipment.

Note: The guide will be updated with more missions soon!

Guide

Dead Space: How to Get the Flamethrower

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Dead Space: How to Get the Flamethrower

There are a lot of different items as well as weapons that players will find throughout their gameplay. All weapons can be used to take down Necromorphs in some way and one of the early weapons that players can find in the game is Flamethrower.

In this guide, we’ll tell you how to get the Flamethrower in Dead Space.

Flamethrower Location

Flamethrower is one of the early weapons in Dead Space that players can get in the 3rd Chapter: Course Correction. Flamethrower can be found in the Engine Room which can be reached after players have unlocked Airlock 2.

Getting the Flamethrower

After starting the Centrifuge, go back to the Control Room through the Decontamination Chamber to get to the Zero-Gravity area. You can use the Locator to easily get to the location. Once you are in the zero-gravity area, you need to use Stasis on the spinning fans and go between the fans. Use the breaker and activate Airlock 2 to open the other door. Now, go back on the platform and open the airlock.

Shoot the glowing orange part in front to explode the tentacle and go to the Engine Room. As you go inside the Engine Room, you will get the Flamethrower.

Equip Flamethrower

After picking up the Flamethrower, it will be stored in your inventory. You will have to equip the Flamethrower in order to use it. To equip the Flamethrower, follow the following steps.

  • Press the Triangle Button to open the Inventory.
  • Select the Flamethrower and select it to see the Equip Option.
  • Press the X Button to equip it and then select the space that you want to allocate to the Flamethrower.

Flamethrower will be equipped and you can press the Directional Buttons to pull out the weapons that are currently equipped in the slots.

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Guide

Dead Space: Chapter 3: Course Correction – Walkthrough

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Dead Space: Chapter 3: Course Correction – Walkthrough

In this guide, we’ll be covering the third chapter (Course Correction) of Dead Space.

Course Correction – Walkthrough

The Third Chapter will begin at the Main Hangar Bay of USG Ishimura. You will get to use your suit’s thrusters to fly through the area. Use the Locator to reach the Engineering Deck before your oxygen tank runs out. Once you are in the Engineering Deck, use the Control Console to see the Diagnostic Report. You will have to refuel the Engines in the South, refuel the Engines in the North, and fix the Centrifuge.

At first, you will have to refuel the Engines in the South. Use the Locator and follow it to reach the Refueling Control Stations. Stay on the left side and you will see a platform ahead. Use the Kinesis Module to pull the Platform towards you. Use the Switch to travel to the other side. Kill the Necromorphs and head up the stairs to get the Fuel Station Keycard. Now, go back down to use the Keycard to enter the Fuel Management Room.

You need to use the Circuit Breaker on the right side and turn on the South Refuel Station. You can turn on another function through Circuit Breaker. If you turn on the life support, you will not have to worry about your oxygen level. However, the lights will go dark. Choose the one that you are comfortable with and then use the Locator to reach the platform with the refueling system. Once there, use the Kinesis Module to lower the lever to fill the fuel in the South Engine. Now, go back to the Platform by which you came here. Use the Locator if you are having trouble finding the platform.

Activate the platform and go to the other side to refuel the North Engine. Use the Locator to reach the refueling system of North Engine. Once again, use the Kinesis Module to lower the lever to refuel the North Engine. Now, you need to restart the Centrifuge. Go back to the Control Room to reach the elevator that will take you down to the Centrifuge. Before you go ahead into the Centrifuge area, make sure to grab some loot in the storage room when you come down from the elevator.

Make your way into the Decontamination Chamber to start the Decontamination Sequence. You will have to wait for the sequence to complete until then, you will get to kill some enemies. Once the sequence is completed, leave the decontamination chamber from the opposite door and enter the Centrifuge. Go to the right side to reach the zero-gravity area. You will have to attach two generator modules to the mechanism in the middle.

In order to join them, you will have to use Stasis at the spinning part of the module and then use the Kinesis Module to attach them to the mechanism. Attach both of the generator modules one by one and then go to the Centrifuge Control Panel to start the Centrifuge. Now, head down by using the elevator and go along the path but be careful of the spinning arm of the Centrifuge. Make sure to stay on each space in the path to easily reach the other elevator. Use the Elevator to go up and enter the door to exit the vacuum.

You will be grabbed by a Tentacle and you will have to shoot the glowing orange part of the Tentacle to explode the tentacle into pieces. Now, go back to the Control Room through the Decontamination Chamber to get to the Zero-Gravity area. You can use the Locator to easily get to the location. Once you are in the zero-gravity area, you need to use Stasis on the spinning fans and go between the fans. Use the breaker and activate Airlock 2 to open the other door. Now, go back on the platform and open the airlock.

Shoot the glowing orange part in front to explode the tentacle and go to the Engine Room. As you go inside the Engine Room, you will get the Flamethrower. To use the Flamethrower, you will have to equip it in one of the slots. Go ahead on the path to reach the other side. Go to the elevator and use it to go down to the lower level. Go right and shoot the orange part of the tentacle to clear the path. Go ahead along the path to get to the elevator. Use the elevator to go further down. Here you will fight a new type of Necromorph. Kill the enemy from the range because it will explode and then use the Flamethrower to take out the mini-necromorphs.

Now, use the Stasis on the door to get through it. Kill the enemies on the way and then go inside the Engine Room. Clear the room with the enemies and then go to the end of the room to see the red socket. Go up the ramp in front of the socket and you will find the Power Cell. Use the Kinesis Module to place the Power Cell inside the Red Socket. The Ignition System will be initiated and you need to go to the control panel up on the first ramp. When the engines are ready, interact with the control panel to confirm the ignition.

After that, you need to return to the Tram Station. Use the Locator to go through the Control Room and reach the Tram Station. Once you are at the Tram Station, board the tram and select the Bridge as your destination. Getting to the Bridge will conclude the third chapter and the fourth chapter will start.

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Guide

Dead Space: How to Get Shock Pads

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Getting Shock Pads

Dead Space has a lot of different puzzles in the game that players will have to solve in order to progress through the game. In the second chapter of the game, players will have to make an explosive charge and use it to open the path to the Emergency Room. To make the charge players will have to get the Shock Pads.

In this guide, we’ll tell you how to get the Shock Pads in Dead Space.

Shock Pads Location

The Shock Pads for the Hydrazine Explosive Charge can be found in the Limb Simulation Therapy. Players will be able to get to the Limb Simulation Therapy by reaching the Main Lab. Main Lab can only be reached once players have obtained the Hydrazine Tank.

Getting Shock Pads

Once you have obtained Hydrazine Tank, go back to the vacuum area and you will get to use the booster in the vacuum area as well. Go up in the vacuum area and go to the Coolant Pipelines. Make your way to the Security Station by following the Locator and then you will get to Research Wing where you will get to use Stasis on a door to cross through it.

Go into the Main Lab and the quarantine will come back online. You will have to kill the Necromorphs and then use the elevator to get to the lower level. There will be some more Necromorphs so, kill them as well. The quarantine will be disabled and all the closed doors will be opened.

Use the Locator and follow it to reach the Biological Prosthetic. You will get to kill a new type of enemy here. Kill the enemy and then go up the elevator and kill a couple of more. Go through the door to reach the Limb Simulation Therapy. Here you will find the Shock Pads. Switch off the shock Pads by using the Circuit Breaker and activate the door to grab the Shock Pads.

After obtaining the Shock Pads, you will have both the items needed to make the charge. You will have to return to the Security Station by following the Locator and plant the Explosive charge to make the path to reach the Emergency Room.

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