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Pokémon Legends: Arceus: Where to find the 107 strange Wisps

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Pokémon Legends: Arceus: How to make money fast

What would an open world be without its tons of collectibles? Pokémon Legends Arceus offers a few such quests, but perhaps the biggest is “ Strange Nighttime Sightings .” In this one, Pitris, a little girl from Rusti-Cité, asks you to find 107 strange Wisps scattered throughout Hisui.

Despite everything, the task is worth it since it will give you access to a unique Pokémon, the famous Spiritomb. Here is our guide showing the locations of each flame according to the different regions. Note that it is essential to have all the mounts to obtain them all.

In order to make your task easier, we advise you to explore at night in order to find the strange Wisps at first glance. Since most of the Wisps are outdoors, mainly use the map captures to guide you. Anyway, here is the location of all the strange Wisps and how to get Spiritbomb.

How do I get the Strange Nocturnal Apparitions quest?

The Strange Nocturnal Apparitions mission triggers normally after defeating Chopper. Talk to the little girl to the right of the bridge before the Pasture Area. She will give you the keystone that will be used to harvest the Wisps. By the way, for example, you will get your first flame right next to her.

Where to find the strangeWisps of Rusti-Cité?

Rusti-cité has 6 Wisps in all (not including the one mentioned above). Given the small size of the village, you shouldn’t have too much trouble finding them.

Strange Flame 01

  • Just behind the village mill.

Strange Flame 02

  • On the beach where you land at the very beginning of your adventure.

Strange Flame 03

  • She is in the hallway at the back of the two rows of houses.

Strange Flame 04

  • The flame is right next to the fields.

Strange Flame 05

  • Head behind the Galaxy Group HQ to find the flame.

Strange Flame 06

  • The last one is behind the village dojo.

Strange Wisps of the Obsidian Plain

There are 20 Strange Wisps to find in the Obsidian Fieldlands. Here are their locations.

Strange Wisp 01

  • It is located on the highest point of the Cer-Mont plateau.

Strange Wisp 02

  • It is located south of Rugosa Island.

Strange Wisp 03

  • The flame is northeast of Val Ferrache.

Strange Wisp 04

  • It is located south of Cellier Champêtre.

Strange Wisp 05

  • On the other side of the river west of Sentier Cer-Mont.

Strange Wisp 06

  • North of the Cer-Mont trail on a small platform.

Strange Wisp 07

  • It is in the very south of the map.

Strange Wisp 08

  • Right on the water in the far southwest

Strange Wisp 09

  • High in the east of the map.

Strange Wisp 10

  • High in the distant forest.

Strange Wisp 11

  • At the extreme east of the map in height.

Strange Wisp 12

  • It is located south of Lake Truth in Height.

Strange Wisp 13

  • By the river, northeast of Obsidian Fieldlands.

Strange Wisp 14

  • High up north of the distant forest.

Strange Wisp 15

  • On the small island north of Rugosa Island.

Strange Wisp 16

  • Between the Ambition Hill and the Flora Field

Strange Wisp 17

  • At the water’s edge near the Pont Rocheux.

Strange Wisp 18

  • At the water’s edge north of Lac Vérité.

Strange Wisp 19

  • Southeast of the Cer-Mont plateau.

Strange Wisp 20

  • To the west of the Cer-Mont plateau between lowlands.

Strange Crimson Swamp Wisps

There are 20 Strange Wisps to find in Crimson Swamp. Here are their locations.

Strange Wisp 01

  • Up in the south of the golden plain.

Strange Wisps 02

  • South of Bonvivre ruins next to a tree.

Strange Wisp 03

  • Not far from Col Mer-de-Nuages

Strange Wisp 04

  • Near the edge of the river west of Col Mer-de-Nuages.

Strange Wisp 05

Again at the edge of the river but this time to the southwest of the Col Mer-de-Nuages.

Strange Wisp 06

  • In height not far from the diamond hamlet.

Strange Wisp 07

  • A little high in the very south of the map.

Strange Wisp 08

  • To the east of the Plaine d’Or simply on the path between the two plateaus.

Strange Wisp 09

  • To the very south of the map on the Isle of Ordeal.

Strange Wisp 10

  • A little high up to the northwest of the Lande Herbacoton.

Strange Wisp 11

  • At the edge of the river in height southeast of the Carlate marsh.

Strange Wisp 12

  • On the banks of the river near the Pente des Gringoles.

Strange Wisp 13

  • To the southwest of the map on a small water point.

Strange Wisp 14

  • To the east of the island of the test on a piece of land in the middle of a water point.

Strange Wisp 15

  • Up high east of the Misty Ruins.

Strange Wisp 16

  • At the edge of Lake Courage to the south of it.

Strange Wisp 17

  • In the center of the Lande Herbacoton near a field of flowers.

Strange Wisp 18

  • Southeast of Champ Bourdonne in height.

Strange Wisp 19

  • North of Carlate Swamp a little uphill.

Strange Wisp 20

  • High up south of the Bouchebée marsh.

Strange Wisps of the Lazuli Coast

There are 20 Strange Wisps to find on the Lazuli Coast. Here are their locations.

Strange Wisp 01

  • Not far from the bivouac, to the south-east a little higher up.

Strange Wisp 02

  • At the edge of a water point before the shore of the ghosts.

Strange Wisp 03

  • The Wisp is right next to the first bivouac.

Strange Wisp 04

  • Up high on a rocky path beside Ginkgo Beach.

Strange Wisp 05

  • On the edge of the Tombolo peninsula.

Strange Wisp 06

  • Meet at the end of one of the fingers of the sand hand.

Strange Wisp 07

  • On the way to the lava arena on Spitfire Island.

Strange Wisp 08

  • On the belt of stones around the way to the source.

Strange Wisp 09

  • North of Long-des-Îles Beach in height.

Strange Wisp 10

  • On a small island in the very north of the map.

Strange Wisp 11

  • On a small island south of Spitfire Island.

Strange Wisp 12

  • On a small island west of Sandy Hand.

Strange Wisp 13

  • On a small island north of Spitfire Island.

Strange Wisp 14

  • On a small island in the very south of the map.

Strange Flame 15

  • On the edge of Cape Veil to the north.

Strange Flame 16

  • At the end of the tip of the hook-shaped island on Serenity Bay.

Strange Flame 17

  • On the southern edge of Cap du Voile.

Strange Flame 18

  • On a height of the cap du voile.

Strange Flame 19

  • On a small height between the entrance beach and the ginkgo beach.

Strange Flame 20

  • Another flame is on the stone belt around the source path to the east.

Strange Flames of Crowned Foothills

There are 20 Strange Flames to find in Crowned FoothillsNote that Farfurex is particularly indispensable here.

Strange Flame 01

  • At the top of a cliff south of the Falaise Calade.

Strange Flame 02

  • On a ledge south of the Celestial Path.

Strange Flame 03

  • At the end of the riverside road north of Humble Heights.

Strange Flame 04

  • In the tunnels inside the cave east of Humble Heights.

Strange Flame 05

  • Near the tombstones east of Col Pierlevé.

Strange Flame 06

  • In height not far from the bivouac and the ruins.

Strange Flame 07

  • It is located by the river to the southeast of the Forest of the Lost.

Strange Flame 08

  • At the top of a column in the passage of the old quarry.

Strange Flame 09

  • High up near the Pilgrims’ Trail.

Strange Flame 10

  • In the middle of the Falaise Calade lake.

Strange Flame 11

  • Near the ruins north of the prehistoric cave.

Strange Flame 12

  • On the way to the Mont des Grincoles not far from the Grolem Baron.

Strange Flame 13

  • At the edge of the river to the east of the Mont des Gringoles.

Strange Flame 14

  • Up east of Faerie Spring.

Strange Flame 15

  • In height at the edge of the river of the fairy spring.

Strange Flame 16

  • On one of the rocks south of the prayer court.

Strange Flame 17

  • Behind the cave near the river (where you pass during the scenario with Chammal).

Strange Flame 18

  • To the east of the high Calade cliff.

Strange Flame 19

  • Up high right next to the moon arena.

Strange Flame 20

  • Up high right next to the prehistoric cave.

Strange Flames of the Pristine Lands

There are 20 Strange Flames to find in the Pristine Lands. Here are their locations.

Strange Flame 01

  • Dive into one of the holes in the Polar Expanse and head to the marked location to find the Strange Flame.

Strange Flame 02

  • The flame is in the temple of Frimapic. Get it during the main adventure for ease.

Strange Flame 03

  • Inside a cave near Knowledge Lake.

Strange Flame 04

  • It is high up to the left of the entrance to the temple of Frimapic.

Strange Flame 05

  • High up to the east of the Snowy Valley.

Strange Flame 06

  • A little high in the center west of the Snowy Valley.

Strange Flame 07

  • She is behind a tent in the Perle hamlet.

Strange Flame 08

  • Up high south of the arena trail.

Strange Flame 09

  • High in the center of the avalanche slope.

Strange Flame 10

  • On a large block of ice north of the Seracrawl Glacier.

Strange Flame 11

  • High to the east of the Galcier Seracrawl.

Strange Flame 12

  • On a hill south of the Seracrawl Glacier

Strange Flame 13

  • It is northeast of the Iceberg arena.

Strange Flame 14

  • A little high west of the Polar Expanse.

Strange Flame 15

  • High up to the south of Rocher Esprit.

Strange Flame 16

  • At the end of a path north of the arena trail.

Strange Flame 17

  • It’s not far from the quick teleport point in the Iceberg Arena

Strange Flame 18

  • It is located on the terrace of the glacier.

Strange Flame 19

  • On the way south of Avalanche Hill.

Strange Flame 20

  • The flame is on the eastern edge of Lake Savoir.

The rewards

If you return to see Pitris regularly, she will give you rewards based on the number of flames collected. Here is the full list:

  • 5 flames: Oval Stone
  • 10 Flames: Super Candy
  • 20 Flames: Mastery Seed
  • 30 Flames: Stone Night
  • 40 flames: Bobon Exp. L
  • 50 Flames: Binding Wire
  • 60 flames: 5 Effort Stones
  • 70 flames: Mowing Fabric
  • 80 flames: 3 Mastery seeds
  • 90 flames: 2 Bonbons Exp. XL
  • 100 Flames: 3 Rock Effort

Once you find all flames, continue the quest and go to the Misty Ruins to fight Spiritomb and capture it.

Guide

Dead Space: How to Get the Flamethrower

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Dead Space: How to Get the Flamethrower

There are a lot of different items as well as weapons that players will find throughout their gameplay. All weapons can be used to take down Necromorphs in some way and one of the early weapons that players can find in the game is Flamethrower.

In this guide, we’ll tell you how to get the Flamethrower in Dead Space.

Flamethrower Location

Flamethrower is one of the early weapons in Dead Space that players can get in the 3rd Chapter: Course Correction. Flamethrower can be found in the Engine Room which can be reached after players have unlocked Airlock 2.

Getting the Flamethrower

After starting the Centrifuge, go back to the Control Room through the Decontamination Chamber to get to the Zero-Gravity area. You can use the Locator to easily get to the location. Once you are in the zero-gravity area, you need to use Stasis on the spinning fans and go between the fans. Use the breaker and activate Airlock 2 to open the other door. Now, go back on the platform and open the airlock.

Shoot the glowing orange part in front to explode the tentacle and go to the Engine Room. As you go inside the Engine Room, you will get the Flamethrower.

Equip Flamethrower

After picking up the Flamethrower, it will be stored in your inventory. You will have to equip the Flamethrower in order to use it. To equip the Flamethrower, follow the following steps.

  • Press the Triangle Button to open the Inventory.
  • Select the Flamethrower and select it to see the Equip Option.
  • Press the X Button to equip it and then select the space that you want to allocate to the Flamethrower.

Flamethrower will be equipped and you can press the Directional Buttons to pull out the weapons that are currently equipped in the slots.

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Guide

Dead Space: Chapter 3: Course Correction – Walkthrough

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Dead Space: Chapter 3: Course Correction – Walkthrough

In this guide, we’ll be covering the third chapter (Course Correction) of Dead Space.

Course Correction – Walkthrough

The Third Chapter will begin at the Main Hangar Bay of USG Ishimura. You will get to use your suit’s thrusters to fly through the area. Use the Locator to reach the Engineering Deck before your oxygen tank runs out. Once you are in the Engineering Deck, use the Control Console to see the Diagnostic Report. You will have to refuel the Engines in the South, refuel the Engines in the North, and fix the Centrifuge.

At first, you will have to refuel the Engines in the South. Use the Locator and follow it to reach the Refueling Control Stations. Stay on the left side and you will see a platform ahead. Use the Kinesis Module to pull the Platform towards you. Use the Switch to travel to the other side. Kill the Necromorphs and head up the stairs to get the Fuel Station Keycard. Now, go back down to use the Keycard to enter the Fuel Management Room.

You need to use the Circuit Breaker on the right side and turn on the South Refuel Station. You can turn on another function through Circuit Breaker. If you turn on the life support, you will not have to worry about your oxygen level. However, the lights will go dark. Choose the one that you are comfortable with and then use the Locator to reach the platform with the refueling system. Once there, use the Kinesis Module to lower the lever to fill the fuel in the South Engine. Now, go back to the Platform by which you came here. Use the Locator if you are having trouble finding the platform.

Activate the platform and go to the other side to refuel the North Engine. Use the Locator to reach the refueling system of North Engine. Once again, use the Kinesis Module to lower the lever to refuel the North Engine. Now, you need to restart the Centrifuge. Go back to the Control Room to reach the elevator that will take you down to the Centrifuge. Before you go ahead into the Centrifuge area, make sure to grab some loot in the storage room when you come down from the elevator.

Make your way into the Decontamination Chamber to start the Decontamination Sequence. You will have to wait for the sequence to complete until then, you will get to kill some enemies. Once the sequence is completed, leave the decontamination chamber from the opposite door and enter the Centrifuge. Go to the right side to reach the zero-gravity area. You will have to attach two generator modules to the mechanism in the middle.

In order to join them, you will have to use Stasis at the spinning part of the module and then use the Kinesis Module to attach them to the mechanism. Attach both of the generator modules one by one and then go to the Centrifuge Control Panel to start the Centrifuge. Now, head down by using the elevator and go along the path but be careful of the spinning arm of the Centrifuge. Make sure to stay on each space in the path to easily reach the other elevator. Use the Elevator to go up and enter the door to exit the vacuum.

You will be grabbed by a Tentacle and you will have to shoot the glowing orange part of the Tentacle to explode the tentacle into pieces. Now, go back to the Control Room through the Decontamination Chamber to get to the Zero-Gravity area. You can use the Locator to easily get to the location. Once you are in the zero-gravity area, you need to use Stasis on the spinning fans and go between the fans. Use the breaker and activate Airlock 2 to open the other door. Now, go back on the platform and open the airlock.

Shoot the glowing orange part in front to explode the tentacle and go to the Engine Room. As you go inside the Engine Room, you will get the Flamethrower. To use the Flamethrower, you will have to equip it in one of the slots. Go ahead on the path to reach the other side. Go to the elevator and use it to go down to the lower level. Go right and shoot the orange part of the tentacle to clear the path. Go ahead along the path to get to the elevator. Use the elevator to go further down. Here you will fight a new type of Necromorph. Kill the enemy from the range because it will explode and then use the Flamethrower to take out the mini-necromorphs.

Now, use the Stasis on the door to get through it. Kill the enemies on the way and then go inside the Engine Room. Clear the room with the enemies and then go to the end of the room to see the red socket. Go up the ramp in front of the socket and you will find the Power Cell. Use the Kinesis Module to place the Power Cell inside the Red Socket. The Ignition System will be initiated and you need to go to the control panel up on the first ramp. When the engines are ready, interact with the control panel to confirm the ignition.

After that, you need to return to the Tram Station. Use the Locator to go through the Control Room and reach the Tram Station. Once you are at the Tram Station, board the tram and select the Bridge as your destination. Getting to the Bridge will conclude the third chapter and the fourth chapter will start.

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Guide

Dead Space: How to Get Shock Pads

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Getting Shock Pads

Dead Space has a lot of different puzzles in the game that players will have to solve in order to progress through the game. In the second chapter of the game, players will have to make an explosive charge and use it to open the path to the Emergency Room. To make the charge players will have to get the Shock Pads.

In this guide, we’ll tell you how to get the Shock Pads in Dead Space.

Shock Pads Location

The Shock Pads for the Hydrazine Explosive Charge can be found in the Limb Simulation Therapy. Players will be able to get to the Limb Simulation Therapy by reaching the Main Lab. Main Lab can only be reached once players have obtained the Hydrazine Tank.

Getting Shock Pads

Once you have obtained Hydrazine Tank, go back to the vacuum area and you will get to use the booster in the vacuum area as well. Go up in the vacuum area and go to the Coolant Pipelines. Make your way to the Security Station by following the Locator and then you will get to Research Wing where you will get to use Stasis on a door to cross through it.

Go into the Main Lab and the quarantine will come back online. You will have to kill the Necromorphs and then use the elevator to get to the lower level. There will be some more Necromorphs so, kill them as well. The quarantine will be disabled and all the closed doors will be opened.

Use the Locator and follow it to reach the Biological Prosthetic. You will get to kill a new type of enemy here. Kill the enemy and then go up the elevator and kill a couple of more. Go through the door to reach the Limb Simulation Therapy. Here you will find the Shock Pads. Switch off the shock Pads by using the Circuit Breaker and activate the door to grab the Shock Pads.

After obtaining the Shock Pads, you will have both the items needed to make the charge. You will have to return to the Security Station by following the Locator and plant the Explosive charge to make the path to reach the Emergency Room.

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