South of the Circle is an emotional narrative adventure game in which the story of Peter has been told of his survival in Antarctica’s 1960s Cold War. While getting help for the survival of him and his friend in the plane, he flashes back to his life moments.
In this guide, we’ll be covering part 1 of South of the Circle.
South of the Circle – Part 1
The game is been set in the timeline of the Cold War of 1960. Peter and his friend were flying over one of the British outposts but their plane crashed. Peter wakes up and wakes up his friend. His friend’s leg is jammed and broken due to crashing. His friend asks peter to grab the medical kit from behind his friend’s seat. Mash the button on the screen to grab the first aid kit and give it to him. His friend will try to radio contact for help but they’ll be out of the range of the radio masts. His friend will tell Peter to go towards one of the British outposts ahead and bring help. Peter will ask how far is it and it would be roughly 5 – 10 miles. His friend will have flares with him so, Peter could find his way back easily. Peter will get out of the plane and walk towards the red light flashing ahead.
As Peter is walking, he would get vanished in the snowstorm and gets into a flashback where he is at a train station. Walk inside the train and Peter will meet a girl who is trying to put her luggage in a box above her seat. The luggage is pretty heavy and Peter will volunteer a help. Press the button on the screen to lift the luggage but you’ll fail but don’t worry. The girl will give you a hand as well and they both will put the luggage in the box. The girl will thank Peter for his assistance and then the girl will ask Peter to join her in the carriage. Peter will sit in front of her and ask her where is she going. She’ll say that she is going to Cambridge and you are too. Peter will get confused about how she knows and get three choices.
Hold any one of the buttons showing on the screen to ask how she knows and then she’d say that his book on the seat gives her the idea. Peter and the girl will talk about the book and the girl will say that you are also a lecturer and Peter will get the option to introduce himself to the girl. The girl will also introduce herself as Clara Mckirrick. They both will talk about their professors and then Peter will ask Clara to come to one of the lectures at the university. Clara will ask how many undergraduates come to his lectures and Peter will get three choices.
Select one of the choices and Clara will say that if there’s a space then she’d come to his lecture. Peter will see the red light of the next stop of the station and then get out of the flashback. Keep walking in the direction of the red light and you’ll reach the British outpost. Hold the button on the screen to open the door and go inside. Peter will shout for help but no one will answer and as he turns on the light, he will go to another flashback, and this time he’d be in one of his seminars. All the students will leave and Peter will say if anyone will have questions so they can come to him and ask him. Peter will see 1 student sitting in the dark and it would be Clara. Clara will say that his lecture was fascinating and Peter will be happy that he delivered a good lecture. The next lecture will be Clara’s and she’ll ask Peter if he likes to stay in the lecture. Peter will get two options.
Select to stay in the lecture and then the flashback will end and Peter will be back in the outpost. Go to the room on the right side and you’ll see a door in that room. Go out from that door and you’ll come out of the outpost. Go right from there and pass the first small hut because there’ll be nothing inside it. Keep going forward towards a small hut on a small hill. Press the button to open the door. That’ll be a radio room, go towards the radio and interact with it to use it. Rotate to the right side and Peter will get into another flashback where his professor pays him a visit. His professor will ask about him the work and press the button through the dialogues and show the work to the professor. Professor will then talk about their politics and the position of Peter in the institute. Go through the dialogues and Professor will tell peter that there is a fifth member of Cambridge four and if he happens to find something suspicious, he needs to tell the professor.
The flashback will end and Peter will still be in the radio room. Rotate the dial to the left side and when you get closer to the 350 frequency, Peter will hear his friend talking from the plane radio. He will ask Peter that did he find any doctor here, Peter will say that there is nobody here and this place is abandoned. His friend will say maybe this place has been attacked by the Soviets. He’ll tell Peter to get out of there and go somewhere else where he can find help. He’ll tell peter to find where is he now and there’ll be a map on the left side. Press the button to look at the map and Peter will tell him that he is at the Deception Point. Then look towards the North on the map and point out the Two buildings, Peter’s friend will tell him to go towards the building and get help. He’ll ask Peter if he has the keys to the abandoned car, look to the right and you’ll see the keys. Grab the keys and he will ask peter if he sees any landmark on the way to the two buildings. Point out the Cathedral Rock to him and he’ll say to go there first and then to the two buildings.