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The Spirit and The Mouse: The Girl and the Homework (Quest) – Walkthrough



The Spirit and The Mouse: The Girl and the Homework (Quest) – Walkthrough

After helping the Old Man. Lumion will tell you to come back to the Townhall and give him the Happiness that you got. After giving the Happiness to Lumion, he’ll tell you to get more happiness so he can be powerful enough to get home. He’ll tell you to go back to East Street and help the human.

In this guide, we’ll tell you how to complete The Girl and the Homework in The Spirit and The Mouse.

The Girl and the Homework

Go to East Street and go down the street and use the Electrical Wirebox to go up to the window of the Girl. The girl will be doing her assignment but the electricity is not proper in her room and you need to fix the electricity so she can complete her assignment. Go to the Left side of the window to reach the roof and you’ll find Kibblin-Box. You need to feed 30 Energy to Kibblin-Box to boot up so it can fix the electricity in the girl’s room. After booting up, it’ll tell you to get all three Kibblins back so it can fix the electricity. The Kibblin-Box will remove the camouflage of Kibblins and you need to send them back to the Kibblin-Box.

Every Riddle Has an Answer (Kibblin Quest)

Come down from the roof and you’ll see the first Kibblin on your left side. Talk to him and he’ll tell you to solve riddles for him. Accept to solve his riddles and he’ll ask you how much the dark beverage costs. For this riddle’s answer, go back to the café and there’ll be a menu on the table in front of the café. Read the menu and note down the price of the Coffee. Go back to Kilearn and answer the riddle by entering 1.45 under the riddle. The second Riddle that he asks is about the Birth Date of Saint-et-Claire.

To get the answer to this riddle, come down to the street and go inside the garden that is on the left side of the house. You’ll see two more kibblins there but before talking to them, jump on the bench on your right and shock the plant to push it so you can climb on the pattern on the wall. Climb the pattern and go up on the wooden ledges. Make your way towards the plate on which the birth date of Saint-et-Claire is mentioned. Note down the date and return to Kilearn. Answer the riddle by entering 1222 under the riddle and Kilearn will return back to Kibblin-Box.

Power Sprint (Kibblin Quest)

Go to the Garden and talk with Kicoach, he’ll tell you that he is giving training to Kisprint for the event and he’ll ask you to see the speed of Kisprint. Accept to see the speed of Kisprint but you need to help Kisprint to reach the maximum speed. In order to do that, you need to shock Kisprint as he passes you. Every time you shock Kisprint, his speed increases by 10%. Shock Kisprint 10 times to increase 100% the speed of Kisprint and then Kicoach and Kisprint will return to Kibblin-Box.

Hide and Squeak (Kibblin Quest)

Go through under the wooden door before the garden and go up the stairs to find the last kibblins. Talk to them and they will tell you to play hide and seek with them and you’d be the seeker but you can only miss three spots. Accept to play hide and seek with them and they all will hide in the top area. They all will be hiding under the objects. You need to shock the object to catch them and you can only miss 3 spots. After 3 spots, you’ll be lost and you have to play it again.

To look for them, you need to wait and look at the objects that are glowing. After a few moments, you’ll see the energy coming out of the objects in which they are hiding. Remember the object in which you saw the energy and then shock all of them one by one to find them all. After finding them once, they’ll all tell you to play one more round and this time they’ll hide on the lower level. Use the same technique to find them all and after that, they all will return to Kibblin-Box.

Return to Kibblin-Box and interact with it to pass the current to fix the electricity in the girl’s room. The girl will be happy and happiness will appear near you. Grab the Happiness and the quest will be completed.


Resident Evil 4 Remake – How to Defeat the Two Giants



Two Giants

As players progress ahead in Chapter 11, they will get to defeat the Two Giants near the Storeroom. The Two Giants that you need to defeat are a normal Giant and an Armored Giant. The normal giant is the same one as Chapter 4 where you defeated the first Giant. However, the Armored Giant is a bit tricky to defeat as it does not take any damage from bullets.

In this guide, we’ll tell you how to defeat the Two Giants in Resident Evil 4 Remake.

Defeat Normal Giant

When the fight starts, you need to focus on the normal giant. You need to shoot its head or feet with the Shotgun or Pistol until a Parasite comes out of its back. After that, you need to deal more damage to him either by throwing a grenade or shooting bullets until he falls down on his feet. Aggress towards him and do the melee attack to use the Knife on Parasite. It will deal great damage to him. Once you have done that, it will only take a few more shots until he falls down for good.

Normal Giant

Defeat Armored Giant

While fighting the Normal Giant, keep your distance from the Armored Giant and once the Normal Giant is defeated, you need to use Grenades on the Armored Giant to deal damage. If you don’t have any grenades, worry not until Luis tells you to wait for him. Luis will go out and you will have to survive until Luis comes back. Luis will bring a pack of TNT and you need to lure the Giant to Luis.

Armored Giant

Luis will attach the TNT Pack to the back of the giant and then you need to shoot the TNT Pack when the Armored Giant is in the middle of the arena. When you hit the TNT, it will down the Armored Giant and you need to use the console in the arena to open the metal hatch in the middle of the arena. If the Giant is in the middle, it will go down in the Lava and the fight will be over. If not then you need to lure him into the middle and then use the console to drown him in the Lava.

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Resident Evil 4 Remake – How to Restore Power to Elevator in Underground Laboratory



Restore Power

During Chapter 10, Leon will get thrown down in Underground and players will have to make their way up to the Castle. However, reaching the Castle will take a lot of time because you will have to do certain tasks in order to get back up. One of the main tasks that players will have to do is to restore the power to the Elevator when they reach the Underground Laboratory.

In this guide, we’ll tell you how to restore power to the elevator in Resident Evil 4 Remake.

Restoring Power to the Elevator

When you reach the Underground Laboratory, you will see certain switches that will blow out the Liquid Nitrogen and when you get to the Elevator, you will find the note which tells you about restoring the power to the Elevator. You need to go through the door on the left and as you go ahead, you will see a vision of an enemy named “Verdugo” who is like an Alien. Follow the following steps to restore the Power to the Elevator in Underground Laboratory.

  • Go through the Door on the left of the Elevator and go on the path until you reach a locked door.
  • Go inside a small room on the right side of the locked door and you will see a switch. Interact with the Switch to unlock the door.
  • Now, go ahead and be ready to evade the attack of Verdugo. Make your way to the back of the Laboratory and you will find the Circuit Breaker.
  • Interact with the Circuit Breaker to restore the Power to the Elevator.
Interact with Circuit Breaker

Stay Alive Until the Elevator Comes Down

After restoring the Power, you will be starting to get chased by Verdugo. You need to make your way back to the Laboratory and stay alive until the Elevator comes down. It can take 3 – 5 minutes for the elevator to come down and in the meantime, you can either defeat Verdugo or outrun him.

Go inside Elevator

Keep running in the tunnels and stay close to the Liquid Nitrogen Switches. When you see that Verdugo is aggressing towards you, press the switch to blow out Liquid Nitrogen on Verdugo. It will stun Verdugo and you will be able to Melee Verdugo as well as shoot him. You need to keep doing that until a small cutscene of the Elevator starts in which it will come down to the Laboratory. When that happens, you need to go back to the Laboratory and go inside the Elevator to go further up.

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Resident Evil 4 Remake – How to Get CQBR Rifle



CQBR Rifle

There are a number of weapons for each type of weapon in the game and one of the most necessary weapons in the game is Rifle. You will unlock different types of Rifles in the game but one of the most useful rifles is CQBR Rifle which is an Assault Rifle that can take out enemies more swiftly. However, this weapon is a late-game weapon but it can also be found in Chapter 10 of the game.

In this guide, we’ll tell you how to Get CQBR Rifle in Resident Evil 4 Remake.

Getting CQBR Rifle

The CQBR Rifle can be found in the Library Area of the Castle during Chapter 10. In Chapter 9, you will get to go to the library while playing with Ashley to solve the Clock Puzzle and later the Mausoleum Lamp Puzzle. If you have paid attention in the library area when you get the “Bunch of Keys” Key Item, there will be a Square Lock Box on the wall and if you open the Square Lock Box, you will get the CQBR Rifle.

Now, in order to open the Square Lock Box, you will be required to have a key item named “Cubic Device” that can be found between the Armory and the Grand Hall area of the Castle. You will be able to obtain the Cubic Device in Chapter 9 as well as in Chapter 10 so if you have not obtained it in Chapter 9, it is advised to get it in Chapter 10.

Once you have the Cubic Device, go to the opened door on the right side of the Headless Statue and enter the room that leads to the library. Make your way to the library and you will get to kill a couple of Knights. Go to the end of the library and go up the staircase. As you go up, look at the wall in front and interact with the Square Lock Box. Set the Cubic Device in the required position and unlock the Square Lock Box to get the CQBR Rifle.

Get CQBR Rifle

CQBR Rifle also consumes the ammo of a regular Rifle so, you will be able to craft it with 10x Gunpowder and 1x Resources (L). If you have missed the CQBR Rifle in Chapter 10, you will also be able to buy it from the Merchant in Chapter 11. He will also give you a discount of 30% but it would still cost you a lot of money.

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