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Tinykin: Level 5: Celerion Park – Walkthrough

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Tinykin: Level 5: Celerion Park – Walkthrough

In this guide, we’ll be covering the fifth and last level of tinykin in which we have to get the last component named “Thingy” from Wolter who has set a challenge for us.

Celerion Park

At the start of the level, Wolter will talk with us and he would agree to give us the Thingy if we pass the challenge that he set up. He’d tell us to find particular things for the race and he’d give us the Thingy. We would need to get a Piece of Track, a Car, a Cup, and spectators to start the race.

Grab the red tinykins at the start and then shoot at the block to create silk for the dragon. Use the Soapboard on the silk and then use the glider to go down on the flour. Once you’re on the floor, you need to get tinykins as many as possible. Go around on the tracks and inside the structures to gather all colors of tinykins. After getting around 40 yellow tinykins and a good amount of other tinykins then come back to the floor near the dragon toy. Create a bridge to the platform and then create another bridge to the shelf. Go to the shelf and you’ll find the car. Shoot pink tinykins on the car to carry it and then make bridges for them to bring the car down. Follow them and you’d need to lift up the frame. To lift up the frame, there’ll be a Plinth beside the frame, make a bridge there and go up. Go up the slide and into the structure on the right. Use the ropes to get on the top level of the structure then shoot 10 pink tinykins on the weight to lift up the frame. The tinykins will bring the car to the race track.

Tinykin: Level 5: Celerion Park – Walkthrough

Now go up on the rail right next to the slide you went on and go up on the shelf. Create bridges to reach the shelf and when you go inside the shelf, you’ll find the track piece. Shoot pink tinykins on it to grab it and then assist them by clearing the path so they can put the track in its place. Move the box and make bridges for the tinykins. After that, go under the slide and you’d need to power up the train to get the spectators. Go inside the area and lift up the frame by shooting pink tinykins and then go up and shoot the red tinykins to break the wooden block and you’ll see the power switch. Start putting the blue tinykins on a good distance and go all the way down and out to the power plug to power up the train of spectators.

Now for the last thing which is the trophy, you can find it just straight from the starting point of the track. Go in the corner from the track and there’ll be a guy who will let you keep the legendary sword if you pull it down. Shoot 10 pink tinykins and then make a path for them and they’ll go to the castle area of the level, you’d need to bring a bridge for them and you can do that by going ahead on the area and opening all the gates and then moving a box which will reveal a power switch. Place the blue tinykins all the way to the switch in front of the castle area and turn on the switch to bring the bridge for the tinykins. The tinykins will bring the sword all the way up to the dinosaur and kill the dinosaur with the sword and a door will open in which you’ll find the trophy. Pick up the trophy and put it on the stage near the Microphone.

Tinykin: Level 5: Celerion Park – Walkthrough

After that, the race will start and Wolter will give the Thingy and then just shoot pink Tinykins on the Thingy and they’ll bring it to the Chrysal Workshop. The last component will be placed in the device and the project will be completed. Milo will get into the device but the device will not work properly and a rope will come down from a shaft.

Tinykin: Level 5: Celerion Park – Walkthrough

Go up from the silks and then go up from that rope that goes into the attic. You’ll find Solaria and Meneth near the radio that is playing a song. There’ll be a small house ahead, go up on the house and you’ll find Ardwin but he won’t talk or anything so, pick the red tinykins behind him and then break the tape that is playing on the radio. Then go back to the house and a cutscene will start and Ardwin will talk to you. After the dialogues, Ardwin will help Milo to get home and get inside the device and teleport back to Planet Aegis and the game will come to an end.

Guide

Hi-Fi Rush: How to Defeat Korisca

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Hi-Fi Rush: How to Defeat Korisca

Hi-Fi Rush is full of action along with a taste of countless beats. Players will get to explore the different parts of Vandelay Island and encounter different enemies. As players progress through the main story of the game, they will get to fight the main heads of Vandelay Island as well which are the main bosses of the game. One of the bosses that players will get to fight is Zanzo who is the head of Security on Vandelay Island.

In this guide, we’ll tell you how to defeat Korisca in Hi-Fi Rush.

Defeating Korisca

Korisca is the fourth main boss that players will get to face in Hi-Fi Rush. Players will fight her in the 6th stage of the game where Chai will break into her office to talk her out rather than fighting but you will end up getting fighting her. Korisca fight is different than the previous boss fights and at the start, you will get to parry and dodge her attacks.

At the start, you will get to parry attacks by pressing the parry button which is B at the perfect timing of her attacks. Before she gets to attack you, you will listen a beat to which she readies her attacks. You need to memorize that beat and press the Parry button in the same order and time to perfectly parry her attacks. After parrying her attacks three times, she will use Wind Attacks which are un-parryable.

You will have to use the dodge button which is RB to dodge the wind attack and use the parry to parry the rest of the attacks. Un-parryable attacks are shown with a wind symbol before she gets to attack you. As you deplete her HP one time, her health will regenerate and she will throw more fast-paced and longer combos at you.

Make sure to memorize all the hits of the combo and press the parry and dodge buttons accordingly. You will not get to land any combo or special attack because you want her to join your team in taking down SPECTRA.

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Guide

Hi-Fi Rush: How to Defeat Zanzo

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Hi-Fi Rush: How to Defeat Zanzo

Hi-Fi Rush is full of action along with a taste of countless beats. Players will get to explore the different parts of Vandelay Island and encounter different enemies. As players progress through the main story of the game, they will get to fight the main heads of Vandelay Island as well which are the main bosses of the game. One of the bosses that players will get to fight is Zanzo who is the head of the R&D Branch where all the AI Development of SPECTRA happens.

In this guide, we’ll tell you how to defeat Zanzo in Hi-Fi Rush.

Defeating Zanzo

Zanzo is the third boss of the game which players will encounter in the fourth stage of the game. Defeating Zanzo takes a bit of an alternative way rather than fighting him in a 1v1 battle. Zanzo has created many machines and tools with his AI Development skills and players will have to go through all the waves of enemies that Zanzo has created. By doing this, players will be exhausting the Budgets of Zanzo.

Players will go through different choruses of Zanzo where he will bring out his different machines that you have to defeat in order to defund Zanzo. In the first chorus, you will get to fight the normal enemies. Defeat them to move on to the next chorus where you will get to fight the first major machine named “PGR-0101”. This machine has a variety of attacks as well as a shield. The best way to defeat it is to call Macaron who will destroy the shield of the machine and you will get the opening where you will be able to land the combos with your attack. Do the perfect timing combos to recharge your special attack. Do the Special Attack along with calling Peppermint to quickly defeat it.

The Budget of Zanzo greatly decreases after surviving the second chorus in the simulator. Later in the chorus, you will get to fight the enemies with the shield that you can break by calling Peppermint as well as Macaron. Use Macaron to break the shield of some enemies and for the rest of the enemies call peppermint. Take out the enemies one by one to encounter the next technology of Zanzo. You will get to fight the Drones for which you will have to parry their attacks. Parrying their attacks will give you the opportunity to hit them again and you will be able to take them out in no time. Call Peppermint as well while fighting the drones.

In the third and last chorus, you will make your way to the lava area where you will have to dodge the falling lava balls. Dodge the green marks on the ground to dodge the lava balls and use the zipline to move to other areas. You will make your way to the Gift Basket where the last fight takes place. You will get to fight the same enemies as before where you will have to call Macaron to take their shields down and then attack them with your combo attacks and special attacks. However, the main thing that you want to focus on during the fight is falling lava balls.

Make sure to dodge the green areas on the ground to dodge the lava. Fight the enemies by calling Peppermint and Macaron to take them out. Once you have defeated the enemies, you will see the lens from earlier in the fight. You need to attack the lens which will start a sequence. Complete the sequence by pressing the buttons on the screen to start a cutscene. Zanzo will get defunded in the cutscene which leads Chai to defeat Zanzo and retrieve the USB which contains the Data about SPECTRA.

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Guide

Hi-Fi Rush: How to Defeat Rekka

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Hi-Fi Rush: How to Defeat Rekka

Hi-Fi Rush is full of action along with a taste of countless beats. Players will get to explore the city of Vandelay where they will get to uncover cool technologies as well as fight different enemies. As players progress through the game, they will get to fight different bosses that have only one purpose, to recall (Kill) the defected which is Chai, our main character. One of the main bosses that players will get to fight is Rekka.

In this guide, we’ll tell you how to defeat Rekka in Hi-Fi Rush.

Defeating Rekka

Rekka’s both arms are robotic and she will be doing a lot of punching attacks as well as dashing attack combos with them. The Punching attacks are easier to dodge but if you get hit by one of the dashing combo attacks, you will be hit by the rest of the combo as well so, try to dodge it by looking at the ground. There will be a range meter and the direction of where Rekka will be dashing. Stay away from the range and the direction and let her complete her combo so, you don’t get in her way while she is doing the combo.

To deal damage to Rekka, hit her with your attack combos and try to sync them with the beat to deal extra damage and charge your special attack quickly. Once the special attack is charged, use it to deal a decent amount of damage to her. You can also call Peppermint during the fight to deal more damage to her. Once you have lowered her first bar, she will get stunned and you will get to deplete her first bar of HP. After that, she will remove the cover of the floor to absorb the electric current on her robotic arms.

Now, she will be able to land the punches with electric current. Punches can be dodged easily but she can trick you with the moves. She will also be doing the ground slam with the electric current that has a bit of range. If you are inside the ground slam range then you will get electrocuted which will take a lot of your HP. Try to maintain a distance from her and don’t go to remove the cover of the arena because it will give you damage as well. She will also do the slam attack on the electric wires which will generate shock waves in the arena and in order to dodge that, you will have to double jump and grab one of the magnets in the air.

She will create an energy shield around her which can be easily broken by calling peppermint. Other than dodging her moves, you can easily damage her by hitting her with the combo and calling Peppermint. Once you have depleted the second bar of her HP, you will get to complete a sequence of dodging the pipes that are thrown by Rekka. Dodge the Pipes by moving left and right and after the sequence, you can just use your special attack on her and call peppermint at the same time to deal great damage to her. She will be using pipes to do the slam attacks which can be dodged easily. She will also use her arms to grab you so, try to avoid it by doing a double jump until she stops trying to grab you. Other than that, just keep doing your combo attacks and calling peppermint to deal damage to her.

After depleting the third bar of her HP, the arena will turn red and she will begin to do the dashing combo with electric arms. You can just keep your distance until she has done the combo. After that, use your special attack if charged and call peppermint to deal damage. She will also be using the rest of her attacks so, just dodge them and keep calling peppermint to deplete her HP gradually. Once you get close to her, do the combo and land the perfect sync to stun her and do the special attack to defeat her.

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