Guide
Victoria 3: Warfare – Buildings
Warfare consists of multiple things, for battles, it is important to build your armies for the battle if you go to war with another country. In order to do so, you need to build military buildings and you need to assign a general or admiral to the war.
In this guide, we’ll tell you about the buildings and generals in Victoria 3.
Buildings
In Victoria 3, professional standing armies are built through barracks buildings. Every country will start the game with some of them but you can build more of these buildings. Every barrack building will give you a battalion of 1000 servicemen and officers if there are 1000 pops available in the state. Naval bases are naval counterparts to the barracks. Each naval base gives you a flotilla to use in your war.
Conscription centers are a way to raise temporary servicemen and officers when you’re in a diplomatic play or war. Conscription centers exist in every state and depending on your army model law, conscription centers allow you to pull a certain percentage of your pops out of their professions and into your army. But conscripting pops will prevent those pops from contributing to your economy and put them at risk of becoming a casualty. When you activate conscripts, you can choose which state to pull conscripts from, so it’s generally a better idea to pull conscripts into the army from your least productive states.
Like all other buildings in Victoria 3, the naval bases, barracks, and conscription centers have production methods that you can change throughout the game. With new technologies, you can push new production methods into your military buildings to upgrade their stats. These new production methods will be more expensive than the last, however, so be sure your economy can afford them.
Units that are first built without a general or admiral to command them will be sent into a reserve. To field them in your wars, assign a general or admiral in a strategic region that has reserve units available and pick one of the two characters to recruit. Make sure to check their character traits to select the best option for your needs. Generals and admirals have a command limit which is a certain number of units they can field from army or navy reserves in a strategic region. If you have more than the max number of reserves than a general or admiral’s command limit, either recruit another character or promote one of your existing generals or admirals to a higher rank.
Now, that you have built the buildings and got the troops, and assigned the general or admiral, your army is ready for the war.