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Victoria 3: Interest Groups



Victoria 3: Interest Groups

In Victoria 3, you can have your policies and laws but to pass a law you’ll have to make sure that the Interest Group endorses the law. If your law isn’t approved by any Interest Group, it’ll not be applied to the pops. It is very important to learn about the Interest Groups in Victoria 3 to know who they are and how they work.

In this guide, we’ll tell you about the Interest Groups in Victoria 3.

Interest Groups

Interest Groups represent the political power that your people hold when they work towards a common goal amongst themselves. Pops pick which interest groups to join based on their profession, wealth, and education access, as long as they’re not discriminated against in some way, and as long as they’re not too illiterate or too poor to be politically active. As groups of pops that have similar social, political, and economic interests as far as policymaking and ideologies are concerned, they represent the voice of the people, encouraging or discouraging social and political change as best suits their needs. The demands can come about in both peaceful and violent ways, and so you’ll want to influence which interest groups wield the most power in your nation to help control how your society develops.

It’s important to note that though there are interest groups with the same names spread throughout the world, they are sometimes presented with unique names to represent a minor difference between two otherwise similar interest groups. For example, the Sikh Priesthood has Sikh militancy as an ideology, not something you’re likely to find among the Mahayana Monks who are decidedly not Sikh. In addition to that, even interest groups with the exact same name across national borders will be somewhat different at times. Apart from three core ideologies, the current leader of the interest group will add a fourth ideology based on their personal leanings, unless they’re a moderate in which case they do not add the fourth ideology.

All the Interest Groups always serve the same overarching purpose, have the same moving parts, and work in similar ways. To see which interest groups exist in your nation, you can use the Outliner, breaking them down into interest groups, and marginalized groups where the latter refers to interest groups that lack any real political power in the form of clout.

Each Interest group has a certain amount of clout, an approval level, ideologies, traits, and a leader. Ideologies have three core aspects and one added by the current interest group’s leader. The leader represents which laws are opposed, endorses, or ambivalent about. Interest groups often push for policy changes that match these ideologies or push against reforms they oppose even after they’ve been passed. This can cause social, and political friction that can eventually result in civil war if left unchecked.

Their opinions about currently active laws and policies are a major contributor to their current approval levels alongside recent law changes, whether they’re in the government or in the opposition, how powerful they are, leader traits, and radicalization of the pops in the interest group. Their approval levels influence which of these traits are actively having an impact on your nation. Malice from an approval rating at or below -5, a small bonus from an approval rating above 5, and an additional bonus from an approval rating above 10. These are all largely consistent between the same interest groups across nations.

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