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As Dusk Falls: Chapter 2 – All Achievements

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As Dusk Falls: Chapter 2 - All Achievements

As Dusk Falls is highly story-driven of course with your choices. The game takes turns based on your choices and crossroad choices that have a major effect on the storyline depending upon your crossroad choices. The Achievements in As Dusk Falls is also linked with the choices you make in the game.

In this guide, we’ll tell you all the achievements that you can get in Chapter 2 for As Dusk Falls.

Chapter 2 – All Achievements

Here are all the achievements that can be unlocked in chapter 2.

  • What’s Your Emergency
    • For the very first Achievement, you have to make sure that Michelle doesn’t get injured at the beginning of chapter 2. The checkpoint is called Vince Held the Gun. You have to select the Option Crack a Joke and Tyler will talk to you, and he will tie the players. Following this, you will be hit with QTEs on the screen. You’ve to successfully complete the QTEs and you will unlock the What’s the Emergency Achievement. You can also go into the story tree and replay from the checkpoint Vince Held the Gun if you missed getting the achievement.
  • Paging Dr. Walker
    • The second achievement will arrive at the checkpoint called Escape the office. This achievement can be unlocked in two possibilities, if Michelle is shot in chapter 1 then you’ll already follow in the chapter and get to the point where you get a choice to remove the bullet. Another way in chapter 2 is when you’re hiding in the office. You will get a choice to stay hidden or Run for it. You have to select Run for it and Michelle will end up getting shot. Later on, in chapter 2, you will get a timed choice to Leave the bullet or Remove the bullet. You’ve to select Remove bullet. Following this QTEs will appear. After you’ve completed the QTEs, you will unlock the achievement Paging Dr. Walker.

After you’ve gotten the second achievement there will be a flashback memory that has three different paths and each of the paths has its own achievement.

For the path of trusting Michelle totally with Bruce, here is the achievement you can unlock.

  • Keeping the Faith
    • Vince and Michelle will be having a conversation and there will be a crossroad choice. You’ve to select Okay, I’m sorry. Vince will trust Michelle and believe her and you will unlock Keeping the Faith Achievement. You will get this on the Relaxed on the Balcony Checkpoint.
  • What’s Done is Done
    • At the same checkpoint Relaxed on the Balcony, you can go to the story tree and play it again. When Vince and Michelle are having the conversation and the crossroad choice appears. Now, this time you’ve to select No, there’s more to this. Now, Vince will confront Michelle about her affair and again you will get two choices Kiss her and Sit and Talk. You’ve to select Sit and Talk and you will again get a choice of Forgive and Don’t Forgive. You’ve to select Forgive. You will unlock the achievement What’s Done is Done.
  • Unforgivable
    • Once, again you have to go through the same conversation. You’ve to repeat some choices, first select No, there’s more to this. Next, you’ve to select Sit and Talk. On the last, you’ve to select Don’t Forgive. You will unlock the Unforgiveable achievement.

Now, back to the present in the main storyline and to the scene where Michelle was shot.

  • Lifesaver
    • Now, there will be a tough spot and you will be again in a crossroad choice. You’ve to select between Michelle and Zoe. For this achievement, you’ve to make sure that Michelle is wounded. Now, you’ve to select Send Michelle from the crossroad choice. You will unlock the Lifesaver achievement.
  • Dodged a Bullet
    • After the Michelle, Zoe scenario, Dale will take Vince out to negotiate like a human shield and the Checkpoint is called Michelle Or Zoe?/ Jim Or Zoe depending on who is injured. Now, again you will be hit by a crossroad choice. Warn Dale and Don’t Warn, you’ve to select Warn Dale and you will both survive and you will unlock the Achievement Dodged a Bullet.

Guide

Dead Space: How to Get the Flamethrower

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Dead Space: How to Get the Flamethrower

There are a lot of different items as well as weapons that players will find throughout their gameplay. All weapons can be used to take down Necromorphs in some way and one of the early weapons that players can find in the game is Flamethrower.

In this guide, we’ll tell you how to get the Flamethrower in Dead Space.

Flamethrower Location

Flamethrower is one of the early weapons in Dead Space that players can get in the 3rd Chapter: Course Correction. Flamethrower can be found in the Engine Room which can be reached after players have unlocked Airlock 2.

Getting the Flamethrower

After starting the Centrifuge, go back to the Control Room through the Decontamination Chamber to get to the Zero-Gravity area. You can use the Locator to easily get to the location. Once you are in the zero-gravity area, you need to use Stasis on the spinning fans and go between the fans. Use the breaker and activate Airlock 2 to open the other door. Now, go back on the platform and open the airlock.

Shoot the glowing orange part in front to explode the tentacle and go to the Engine Room. As you go inside the Engine Room, you will get the Flamethrower.

Equip Flamethrower

After picking up the Flamethrower, it will be stored in your inventory. You will have to equip the Flamethrower in order to use it. To equip the Flamethrower, follow the following steps.

  • Press the Triangle Button to open the Inventory.
  • Select the Flamethrower and select it to see the Equip Option.
  • Press the X Button to equip it and then select the space that you want to allocate to the Flamethrower.

Flamethrower will be equipped and you can press the Directional Buttons to pull out the weapons that are currently equipped in the slots.

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Guide

Dead Space: Chapter 3: Course Correction – Walkthrough

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Dead Space: Chapter 3: Course Correction – Walkthrough

In this guide, we’ll be covering the third chapter (Course Correction) of Dead Space.

Course Correction – Walkthrough

The Third Chapter will begin at the Main Hangar Bay of USG Ishimura. You will get to use your suit’s thrusters to fly through the area. Use the Locator to reach the Engineering Deck before your oxygen tank runs out. Once you are in the Engineering Deck, use the Control Console to see the Diagnostic Report. You will have to refuel the Engines in the South, refuel the Engines in the North, and fix the Centrifuge.

At first, you will have to refuel the Engines in the South. Use the Locator and follow it to reach the Refueling Control Stations. Stay on the left side and you will see a platform ahead. Use the Kinesis Module to pull the Platform towards you. Use the Switch to travel to the other side. Kill the Necromorphs and head up the stairs to get the Fuel Station Keycard. Now, go back down to use the Keycard to enter the Fuel Management Room.

You need to use the Circuit Breaker on the right side and turn on the South Refuel Station. You can turn on another function through Circuit Breaker. If you turn on the life support, you will not have to worry about your oxygen level. However, the lights will go dark. Choose the one that you are comfortable with and then use the Locator to reach the platform with the refueling system. Once there, use the Kinesis Module to lower the lever to fill the fuel in the South Engine. Now, go back to the Platform by which you came here. Use the Locator if you are having trouble finding the platform.

Activate the platform and go to the other side to refuel the North Engine. Use the Locator to reach the refueling system of North Engine. Once again, use the Kinesis Module to lower the lever to refuel the North Engine. Now, you need to restart the Centrifuge. Go back to the Control Room to reach the elevator that will take you down to the Centrifuge. Before you go ahead into the Centrifuge area, make sure to grab some loot in the storage room when you come down from the elevator.

Make your way into the Decontamination Chamber to start the Decontamination Sequence. You will have to wait for the sequence to complete until then, you will get to kill some enemies. Once the sequence is completed, leave the decontamination chamber from the opposite door and enter the Centrifuge. Go to the right side to reach the zero-gravity area. You will have to attach two generator modules to the mechanism in the middle.

In order to join them, you will have to use Stasis at the spinning part of the module and then use the Kinesis Module to attach them to the mechanism. Attach both of the generator modules one by one and then go to the Centrifuge Control Panel to start the Centrifuge. Now, head down by using the elevator and go along the path but be careful of the spinning arm of the Centrifuge. Make sure to stay on each space in the path to easily reach the other elevator. Use the Elevator to go up and enter the door to exit the vacuum.

You will be grabbed by a Tentacle and you will have to shoot the glowing orange part of the Tentacle to explode the tentacle into pieces. Now, go back to the Control Room through the Decontamination Chamber to get to the Zero-Gravity area. You can use the Locator to easily get to the location. Once you are in the zero-gravity area, you need to use Stasis on the spinning fans and go between the fans. Use the breaker and activate Airlock 2 to open the other door. Now, go back on the platform and open the airlock.

Shoot the glowing orange part in front to explode the tentacle and go to the Engine Room. As you go inside the Engine Room, you will get the Flamethrower. To use the Flamethrower, you will have to equip it in one of the slots. Go ahead on the path to reach the other side. Go to the elevator and use it to go down to the lower level. Go right and shoot the orange part of the tentacle to clear the path. Go ahead along the path to get to the elevator. Use the elevator to go further down. Here you will fight a new type of Necromorph. Kill the enemy from the range because it will explode and then use the Flamethrower to take out the mini-necromorphs.

Now, use the Stasis on the door to get through it. Kill the enemies on the way and then go inside the Engine Room. Clear the room with the enemies and then go to the end of the room to see the red socket. Go up the ramp in front of the socket and you will find the Power Cell. Use the Kinesis Module to place the Power Cell inside the Red Socket. The Ignition System will be initiated and you need to go to the control panel up on the first ramp. When the engines are ready, interact with the control panel to confirm the ignition.

After that, you need to return to the Tram Station. Use the Locator to go through the Control Room and reach the Tram Station. Once you are at the Tram Station, board the tram and select the Bridge as your destination. Getting to the Bridge will conclude the third chapter and the fourth chapter will start.

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Guide

Dead Space: How to Get Shock Pads

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Getting Shock Pads

Dead Space has a lot of different puzzles in the game that players will have to solve in order to progress through the game. In the second chapter of the game, players will have to make an explosive charge and use it to open the path to the Emergency Room. To make the charge players will have to get the Shock Pads.

In this guide, we’ll tell you how to get the Shock Pads in Dead Space.

Shock Pads Location

The Shock Pads for the Hydrazine Explosive Charge can be found in the Limb Simulation Therapy. Players will be able to get to the Limb Simulation Therapy by reaching the Main Lab. Main Lab can only be reached once players have obtained the Hydrazine Tank.

Getting Shock Pads

Once you have obtained Hydrazine Tank, go back to the vacuum area and you will get to use the booster in the vacuum area as well. Go up in the vacuum area and go to the Coolant Pipelines. Make your way to the Security Station by following the Locator and then you will get to Research Wing where you will get to use Stasis on a door to cross through it.

Go into the Main Lab and the quarantine will come back online. You will have to kill the Necromorphs and then use the elevator to get to the lower level. There will be some more Necromorphs so, kill them as well. The quarantine will be disabled and all the closed doors will be opened.

Use the Locator and follow it to reach the Biological Prosthetic. You will get to kill a new type of enemy here. Kill the enemy and then go up the elevator and kill a couple of more. Go through the door to reach the Limb Simulation Therapy. Here you will find the Shock Pads. Switch off the shock Pads by using the Circuit Breaker and activate the door to grab the Shock Pads.

After obtaining the Shock Pads, you will have both the items needed to make the charge. You will have to return to the Security Station by following the Locator and plant the Explosive charge to make the path to reach the Emergency Room.

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