Back 4 Blood: All enemies, bosses and how to defeat them
In addition to an expansion of characters, we also have news in the enemies section with respect to any other Left 4 Dead, although roughly it is possible that many faces sound familiar to you. The enemies of Back 4 Blood are not designed to be a great challenge, but elements that make the team have to play or behave in a certain way in order to solve an obstacle. Each special enemy makes the players have to generate specific strategies to be able to stand up and thus move on to the next arena.
The bad thing about these special enemies is that they are combined with the base infected, so sometimes it can be a real headache to finish them off comfortably. That is, a classic Boomer can be surrounded by infected and make it more difficult to give, so it will gain ground and can approach us without too many complications. And that means that this can cause health problems and even make a situation that should be, in principle, simple, become torture.
Next we will leave you the list of enemies that you have to take into account and how to defeat them . None of them is complicated, we already anticipated it, but some tips are always useful to be able to end them as if nothing else. Keep in mind that enemies can also take different forms depending on the “evolution” they have, so that we will not always see them the same or with the same attack characteristics. Although to defeat them we must always do the same: sew them with gunshots .
Infected / Zombies
The infected standard against which we will have to face non-stop. The world is in an apocalypse and our task is to exterminate all the infected we come across. A simple task considering that we are armed to the teeth and that these common enemies do not pose any kind of problem. Of course, be careful if they accumulate because en masse they can be a problem if we do not know how to control the herd.
The Stinks (the classic Boomers)
One of the easiest to bring down. Stinks are very large, slow and with melee attacks that require direct contact . Unless they use their vomiting attack, in which case it will be better to keep their distance. To charge a “Boomer” (the name it was given in Left 4 Dead ) all you have to do is aim at the enemy’s chest until it explodes into a thousand pieces. It is advisable not to be near it, because it can push us into the void with its explosion or leave us very sticky.
Do you remember the mythical Spitter from Left 4 Dead ? Well, let’s say that the Stalker is that, combined with the Hunter , the Smoker and even the Jockey . Let’s say Turtle Rock has merged to create an enemy that is best to be careful against, especially depending on how we find it. It can pounce on us, it can spit acid at us, or it can even trap us into easy prey. It is a small enemy, so it will be necessary to have great precision to take it down . And it sticks to the walls!
Big Guy or Bully
The Charger from Left 4 Dead 2 . An enemy with a giant arm that charges against us and hits us with championship bumpers. The simple thing is to get away and give him a lot of bullets in that giant arm, but sometimes it is difficult, especially when he takes a gun and goes after us as if there were no tomorrow. Better to defeat him in a group because they have a lot of health .
It’s certainly an extremely straightforward enemy because it doesn’t do anything other than alert other enemies. We finish him off quickly, maybe even with an accurate shot to the head, and we forget. Of course, rest assured that it is likely that some will escape you and you will eat a good assault from the enemies. That they will rain on you like there is no tomorrow.
It is the best name that we could give this enemy, because it is stuck to the walls in its nest, quietly, and we will throw it if we pass in front of it . It is not a great enemy, but it does stun allies and can cause a scare or two. A good jumpscare in horror video games never hurts.
The Tank from Back 4 Blood. Generally speaking, it does exactly the same as Left 4 Dead’s fiercest enemy and what we have to do is simple: target its weak points and exploit those areas of massive infection so that it explodes into a thousand pieces. Be careful because a blow from him can cause real havoc and is the most lethal that we can find.
One of the first enemies we met in Back 4 Blood. The Ogre is extremely slow but has a lot of strength. To defeat him it is better to take cover because he can throw types of objects at us. Save plenty of ammo to shoot him down because it won’t be quick to kill him. It may be simple depending on how we approach the confrontation and if we can play the scenario in our favor, but of course we will need a lot of bullets.
The old woman
Our favorite, because this curious being is a real danger. Do you remember the monsters from Gears of War 4? Well, more or less it is the same because it eats the players and it takes away a good amount of health. She is fast and the only solution is to center all the fire on her, hoping to end her life before she does with ours.
Bayonetta Origins: Cereza and the Lost Demon – How to Defeat Jabberwock
Jabberwock is a mid-game boss that you will get to encounter multiple times but you will get to defeat it in Chapter 7: Nest of the Wyrm. Jabberwock is a dragon who is guarding the one of the Elemental Cores in the Avalon Forest and in order to destroy the Water Core, you will have to defeat the Jabberwock.
In this guide, we’ll tell you how to defeat Jabberwock in Bayonetta Origins: Cereza and the Lost Demon.
Jabberwock Early Encounter
You will get to fight Jabberwock two times in Chapter 7. The first time that you will get to fight him is in chapter 6 but you will not be able to deal any damage to him and it will be a very small encounter. When you fight him for the second time in Chapter 7, you will get to deal damage to him.
In the second encounter, you need to wait for the icon on its head. When an icon appears on the head of Jabberwock, you need to use the Thorn Bind ability of Cereza to detain him and then use Cheshire attacks to deal damage to him. Once you have depleted half of his HP, it will flee from the fight.
After a while, you will get to fight him again just outside the Water Shrine area. This time, you will get to defeat him for good. The dragon has all types of attacks. It has AOE attacks, projectile attacks, slash attacks, and flying attacks. At the start, you need to repeat the process of the early fight. Use Thorn Bind when you see an icon on its head and then use Cheshire to deal damage to him.
Use Stone Cheshire for this fight to deal the maximum amount of damage to him, especially with the stomp attacks. When you deplete a quarter of its health, it will destroy the arena and you will get to fight him above water. There will be several platforms above the water on which you have to fight him. You have to be careful because the platforms will go down when he uses an AOE attack so, try to move as much as possible and keep Cereza on the platforms.
You need to aggress on him with Stone Cheshire and hit it with slashes and stomp attacks to continuously deal damage to him. But when he flies, you need to keep Cereza safe because if she dies her journey ends. So, move her far from Jabberwock and after it has done his projectile attacks, you need to use Thorn Bind and deal more damage to him. Once you have depleted half of his HP, Jabberwock will change its nature and will shoot red energy across the arena.
At this point, you need to be behind one of the large rocks that came from above. Once his attack is over, repeat the process of aggressing him with Stone Abilities and Thorn Bind to deal damage. Jabberwock will do the red energy attacks a couple of times so make sure to keep Cereza behind the rock so she does not die. Other than that, you need to keep Cheshire on Jabberwock. Once you have depleted all of his HP. A sequence will start in which you will have to use Cereza to help out Cheshire.
You need to go up two different towers using the ladder and drop the cage on Jabberwock. First, go to the tower on the left and use Witch’s Pulse to grow the plants. Once the Plants are grown, use the bombs on them to explode. After that, come down the ladder and move to the right side. Be careful because Jabberwock will shoot at you as well. So time it right and move to the next tower. Use Witch’s Pulse again to drop the cage on Jabberwock and then you need to press the R Button repeatedly to attack Jabberwock with the cage. After that, you need to use Witch’s Pulse again on the bombs on Jabberwock’s tongue to explode them.
Once you have successfully completed the Witch’s Pulse, Jabberwock will explode due to the bombs and it will be defeated.
Bayonetta Origins: Cereza and the Lost Demon – Chapter 7: Nest of the Wyrm – Walkthrough
In this guide, we’ll be covering the seventh chapter of Bayonetta Origins: Cereza and the Lost Demon.
Nest of the Wyrm – Walkthrough
Follow the wolf’s track on the path to reach a lantern. Save the progress and keep following the path until you reach a weakened platform. Use Stone Cheshire and stomp on the platform to drain the water. Keep going along the path to reach the ground. Break the roots to see an illusion area. Go under the door to enter the illusion and make your way along the path to reach the portal.
Nest of the Wyrm (Dark Projection) – Walkthrough
Go up the staircase and use the Witch’s Pulse at the gate to unlock it. Go ahead and you will get to fight the enemies. Defeat the enemies and go ahead on the opened path and loot the chest. Go up the staircase to reach the bridge and then go ahead to use the Witch’s Pulse on the platform. Use Cheshire’s slash attack after the Witch’s Pulse to break through the portal.
Nest of the Wyrm (Wyvern Falls) – Walkthrough
You will come back to Wyvern Falls and rest at the Sanctuary to save the progress. Follow the wolf’s tracks to go down the ladder. Go ahead and you will be encountered by enemies. Clear the area from enemies and absorb the stone power to remove the stones. Now, go up the ledges next to the platform and jump to the other ledges and you will get encountered by enemies again.
After defeating the enemies, go down the ladder on the right side and pull the lever to pull up the platform. Stand on the platform to go down and follow the wolf’s tracks. Use the Witch’s Pulse to grow the plants and then go up the ladder. Go to the right side and dodge the plants. Stomp the weakened spot on the path to drain the water. Go inside the area and use Witch’s Pulse on the plant and jump on the plant. Use Wood Cheshire to pull the plant to the right side and toss Cheshire on the white ledge. Move Cereza to the platform on the left and Cheshire to the platform on the right.
Stomp the platform to raise the platform of Cereza and then move to Cheshire. Jump on the left side by using the plant and you will see Jabberwock above you. Keep walking to the left side and go up the ladder. Toss Cheshire up on the ledge and move him to another weakened spot on the path. Stomp on the spot to drain more water. After that, a cutscene will start and you will get to fight Jabberwock for a short time. You will have to use Thorn Bind when an icon appears on its head and then use Cheshire to deal damage to him.
When you have depleted almost half of its health, it will fly away. Go along the path and stomp on the weakened spot to drain water. Enter the area and go along the path. Go up the ladder and go ahead to fight “Jabberwock” for real this time.
Nest of the Wyrm (Water Shrine) – Walkthrough
After defeating Jabberwock, go along the path and climb the ladder to reach the Water Shrine. Go near the Elemental Core and use Cheshire’s Slash Attacks to destroy the core. Watch the cutscene and then absorb the water power to drain the water ahead. Go along the path and eliminate the enemies. Follow the wolf’s tracks and you will enter the Chalkroot Hollow area.
Nest of the Wyrm (Chalkroot Hollow) – Walkthrough
Follow the wolf’s tracks and get on the green plant in the water. Use the Water Elemental Abilities of Cheshire to get to the other side. Take down the enemies and go up on the path. Switch Cheshire to Water Form and dive into the water and get on the plant. Now, move the plant to Cereza and move Cereza on the plant. Use the ability again to get the plant to the other side.
You will be encountered by the enemies and after clearing the enemies go up on the structure and use the water abilities of Cheshire on white sails to go up. As you go ahead, a cutscene will start and after the cutscene, the seventh chapter will be concluded.
Bayonetta Origins: Cereza and the Lost Demon – Chapter 6: Fear and Frustration – Walkthrough
In this guide, we’ll be covering the sixth chapter of Bayonetta Origins: Cereza and the Lost Demon.
Fear and Frustration (Windy Knot) – Walkthrough
Chapter 6 will start in the Windy Knot area and you will have to go ahead on the path and jump on the swinging plant to get to the other ledge. Go ahead on the platform and jump on the swinging plants to get to another platform and then stomp on the mushroom with Stone Cheshire to go up. Follow the wolf’s tracks and dodge the plants to go ahead. Walk on the vine and dodge the shooting portals to reach an illusion area.
Go into the illusion area and go up on the path to fall down on the lower path. Dodge the plants to go ahead and you will reach the portal. Interact with it to go inside the portal.
Fear and Frustration (Stomping Grounds) – Walkthrough
Save the progress at the lantern and move Cheshire to the right platforms and move Cereza to the left platforms. Now, use Stone Cheshire to stomp on the platforms to raise the platforms for Cereza. Move both characters ahead and stay on the same side. Do the stomps again on the right side to make the path for Cereza on the left side. Go ahead and toss Cheshire on the right side and move Cereza to the left side.
Now, stomp on both of the platforms to make the path for Cereza to cross to the other side. You will have to stomp both of them a couple of times. Go ahead to the black gate and use Witch’s Pulse to open the gate. Go ahead and toss Cheshire on the left side and stomp on the first platform to make a path for Cereza on the right. Move Cereza ahead on the path and then stomp Cheshire on the second platform to make the rest of the path.
Move both of the characters ahead and move Cheshire over the bridge to the platform. Stomp on the platform to make a path and move Cereza on the path. You will have to time it to dodge the laser and cross to the other side. Once you have moved Cereza to the other side, move Cheshire to the next platform and stomp on it to make a path for Cereza. Move both of the characters ahead and go up the staircase.
Clear the area from the enemies and go ahead on the opened path. Go up the staircase to get to the bridge and use Witch’s Pulse on the platform. After that, use Cheshire’s Slash attacks to break through the portal.
You will be back at the Windy Knot area and move to the nearby sanctuary to save the progress. Go ahead on the path and jump over the plant and then move to the mushroom. Stomp on the mushroom to go up and you will get to fight more enemies. Clear the area from the enemies and go ahead on the opened path to start a cutscene. A small encounter with a boss named “Jabberwock” will take place and you only have to fight him for a moment and another cutscene will start which will lead to the end of the sixth chapter.