Farming Simulator 22: Set up AI helper for fieldwork, loading & delivery
In FS 22, the AI helper can give you a helping hand and automatically do fieldwork for you, load field crops, and deliver them to unloading stations. We explain at this point how you configure and use the AI helper.
Configure the AI helper in the FS 22 – that’s how it works
To use AI helpers in Farming Simulator 22, open the game menu and look at the selection bar on the left of the screen. The second symbol from the top (steering wheel) stands for the AI helpers. In this menu, you set everything that AI helpers can do automatically.
To assign a job to AI helpers, you first have to select a free vehicle on your map and then select the “Create job” option at the bottom of the screen. Various selection options then appear on the right-hand side of the screen. Here you can specify the type of job, the vehicle to be used, the target position, and more.
Depending on whether your helpers are doing fieldwork or are supposed to load and/or deliver, you have to observe certain requirements, which we will explain to you in more detail below. Always note that each active helper costs you 1 euro per second. If you need money, you can use the money cheat in FS 22.
An important note in advance: Unfortunately, the AI helper does not always work reliably and often has path-finding problems, which the developer GIANTS Software will hopefully improve in the future. If you use AI helpers and assign them a job, always pay attention to any error messages in the top right of the screen. As a rule of thumb, make sure that your AI helpers and the vehicles they use have as few obstacles as possible in their surroundings and on the way to their destination, otherwise, you will (still) have to readjust often here.
Hire AI assistants for field work
So that you can configure a helper for fieldwork, it is not enough to just assign him a vehicle. The option will only appear under “Create job” if, for example, the vehicle is appropriately equipped with a cutting unit. You also have to make other settings on machines beforehand, nothing can be set here during fieldwork. The AI helper can only recognize from the context that this is fieldwork.
First, select a vehicle with a suitable cutting unit or other accessories and then select Create job → Fieldwork in the helper menu. Then you can determine the target position, which should logically be at the corner of a field. You can place the cursor exactly at the position on the map where it should start. In addition, you can drag the cursor in a target direction so that the helper aligns itself accordingly in this direction. Once that’s done, you can select “Start job” at the bottom of the screen and the AI helper will hopefully start work.
Again, pay attention to the path-finding problems mentioned at the beginning. Should there be any problems, you will get error messages like “Helper X has ended work unexpectedly – the target cannot be reached!” Or “Helper X is blocked by an object!” In the top right corner. Here you have to try it more often and possibly specify a goal that is easier to reach (e.g. only on roads).
Hire AI assistants for deliveries
Unfortunately, when you are done with the fieldwork, AI helpers cannot automatically unload the harvesting machine onto a trailer; you have to do this yourself or use mods. The AI helper can then automatically take care of the delivery of the cargo. Please note that you can only select the option to deliver in the helper menu if a corresponding trailer is mounted on your vehicle.
So select “Deliver” and determine the unloading station. If you want to unload in one of your silos, you have to know the name here, which you can find out via the construction menu. Finally, you can decide whether the helper should repeat the activity or not. If so, it drives back to the charging station that you have determined with the cursor. However, this usually does not make sense because you have to take over the step of unloading the harvesting machine yourself, as already mentioned.
Hire AI helpers for loading & delivering
As a last option, you can set the AI helper to automatically load crops from your silos and deliver them to the unloading stations on the map. As with delivery, this is of course only possible with a trailer-mounted.
To do this, you also have to select the charging station and the product that should be loaded onto the trailer in the helper menu. This then determines the unloading station where the delivery is to be sold. If an exclamation mark appears to the left of the selection, the selection is invalid. This can happen if, for example, you try to sell wheat at a spinning mill, this logic does not work.
If there are frequent error messages, let the AI helpers drive to other locations on the map using the “Free travel” option and try again.
Resident Evil 4 Remake – How to Defeat the Two Giants
As players progress ahead in Chapter 11, they will get to defeat the Two Giants near the Storeroom. The Two Giants that you need to defeat are a normal Giant and an Armored Giant. The normal giant is the same one as Chapter 4 where you defeated the first Giant. However, the Armored Giant is a bit tricky to defeat as it does not take any damage from bullets.
In this guide, we’ll tell you how to defeat the Two Giants in Resident Evil 4 Remake.
Defeat Normal Giant
When the fight starts, you need to focus on the normal giant. You need to shoot its head or feet with the Shotgun or Pistol until a Parasite comes out of its back. After that, you need to deal more damage to him either by throwing a grenade or shooting bullets until he falls down on his feet. Aggress towards him and do the melee attack to use the Knife on Parasite. It will deal great damage to him. Once you have done that, it will only take a few more shots until he falls down for good.
Defeat Armored Giant
While fighting the Normal Giant, keep your distance from the Armored Giant and once the Normal Giant is defeated, you need to use Grenades on the Armored Giant to deal damage. If you don’t have any grenades, worry not until Luis tells you to wait for him. Luis will go out and you will have to survive until Luis comes back. Luis will bring a pack of TNT and you need to lure the Giant to Luis.
Luis will attach the TNT Pack to the back of the giant and then you need to shoot the TNT Pack when the Armored Giant is in the middle of the arena. When you hit the TNT, it will down the Armored Giant and you need to use the console in the arena to open the metal hatch in the middle of the arena. If the Giant is in the middle, it will go down in the Lava and the fight will be over. If not then you need to lure him into the middle and then use the console to drown him in the Lava.
Resident Evil 4 Remake – How to Restore Power to Elevator in Underground Laboratory
During Chapter 10, Leon will get thrown down in Underground and players will have to make their way up to the Castle. However, reaching the Castle will take a lot of time because you will have to do certain tasks in order to get back up. One of the main tasks that players will have to do is to restore the power to the Elevator when they reach the Underground Laboratory.
In this guide, we’ll tell you how to restore power to the elevator in Resident Evil 4 Remake.
Restoring Power to the Elevator
When you reach the Underground Laboratory, you will see certain switches that will blow out the Liquid Nitrogen and when you get to the Elevator, you will find the note which tells you about restoring the power to the Elevator. You need to go through the door on the left and as you go ahead, you will see a vision of an enemy named “Verdugo” who is like an Alien. Follow the following steps to restore the Power to the Elevator in Underground Laboratory.
- Go through the Door on the left of the Elevator and go on the path until you reach a locked door.
- Go inside a small room on the right side of the locked door and you will see a switch. Interact with the Switch to unlock the door.
- Now, go ahead and be ready to evade the attack of Verdugo. Make your way to the back of the Laboratory and you will find the Circuit Breaker.
- Interact with the Circuit Breaker to restore the Power to the Elevator.
Stay Alive Until the Elevator Comes Down
After restoring the Power, you will be starting to get chased by Verdugo. You need to make your way back to the Laboratory and stay alive until the Elevator comes down. It can take 3 – 5 minutes for the elevator to come down and in the meantime, you can either defeat Verdugo or outrun him.
Keep running in the tunnels and stay close to the Liquid Nitrogen Switches. When you see that Verdugo is aggressing towards you, press the switch to blow out Liquid Nitrogen on Verdugo. It will stun Verdugo and you will be able to Melee Verdugo as well as shoot him. You need to keep doing that until a small cutscene of the Elevator starts in which it will come down to the Laboratory. When that happens, you need to go back to the Laboratory and go inside the Elevator to go further up.
Resident Evil 4 Remake – How to Get CQBR Rifle
There are a number of weapons for each type of weapon in the game and one of the most necessary weapons in the game is Rifle. You will unlock different types of Rifles in the game but one of the most useful rifles is CQBR Rifle which is an Assault Rifle that can take out enemies more swiftly. However, this weapon is a late-game weapon but it can also be found in Chapter 10 of the game.
In this guide, we’ll tell you how to Get CQBR Rifle in Resident Evil 4 Remake.
Getting CQBR Rifle
The CQBR Rifle can be found in the Library Area of the Castle during Chapter 10. In Chapter 9, you will get to go to the library while playing with Ashley to solve the Clock Puzzle and later the Mausoleum Lamp Puzzle. If you have paid attention in the library area when you get the “Bunch of Keys” Key Item, there will be a Square Lock Box on the wall and if you open the Square Lock Box, you will get the CQBR Rifle.
Now, in order to open the Square Lock Box, you will be required to have a key item named “Cubic Device” that can be found between the Armory and the Grand Hall area of the Castle. You will be able to obtain the Cubic Device in Chapter 9 as well as in Chapter 10 so if you have not obtained it in Chapter 9, it is advised to get it in Chapter 10.
Once you have the Cubic Device, go to the opened door on the right side of the Headless Statue and enter the room that leads to the library. Make your way to the library and you will get to kill a couple of Knights. Go to the end of the library and go up the staircase. As you go up, look at the wall in front and interact with the Square Lock Box. Set the Cubic Device in the required position and unlock the Square Lock Box to get the CQBR Rifle.
CQBR Rifle also consumes the ammo of a regular Rifle so, you will be able to craft it with 10x Gunpowder and 1x Resources (L). If you have missed the CQBR Rifle in Chapter 10, you will also be able to buy it from the Merchant in Chapter 11. He will also give you a discount of 30% but it would still cost you a lot of money.