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Outriders Worldslayer: Ascension XP Guide

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Outriders Worldslayer: Ascension XP Guide

Outriders’ new update is out now and they added a new endgame progression system in the Worldslayer expansion. The endgame progression system is called Ascension which is mainly for the players to enhance their builds for the endgame. The players will be able to enhance their character’s stats through the Ascension XP.

In this guide, we tell you about the new Ascension system that has been added to the new expansion.

Outriders Worldslayer: Ascension XP Guide

Ascension

Ascension is an endgame progression system that allows players to convert their XP into Ascension Passive bonuses. There are 20 different passive bonuses in which players can invest their Ascension XP to enhance the stats of their character. Players can get Ascension points by defeating enemies, bosses, and completing objectives.

Once you level up the Ascension Rank, you’ll receive a point which you can spend on any of the passive bonuses. If you want to increase a certain stat of the character then you can just put points in only 1 passive bonus.

Level Up Ascension Rank

Leveling up an Ascension Rank requires XP which you get by killing enemies, defeating bosses, and completing objectives. The more XP you get, the more quickly your Ascension Rank will level up. Each Ascension Rank requires more XP than the previous Ascension Rank so, this is a very grindy system that will take a lot of playtimes only to get enough points to buff up your character. You can earn Ascension XP quickly by farming Expeditions that have high numbers of enemies. By doing this, you’ll get more Ascension XP and you’ll get points quickly. Getting 100 points will take not much playtime but if you want to go to the cap of Ascension points which is 200 then it can be a very time taking and grinding task. The Higher Apocalypse Tiers will also give you more Ascension XP Multiplier that will get you ascension points more quickly.

All four Ascension Passives have 5 different passives in them and each of them can be upgraded with an Ascension point for 10 times max making it a total of 200 Ascension points. You can put your points in any passive bonus that you like the most and get the buffs for your character. If you want to make your character fully buffed up then you can try and spend all 200 points on the passive bonuses but getting 100 points and putting them in the most required passive bonuses will be more beneficial for you.

Ascension Passives

The four passives of Ascension are the following.

  • Anomaly
  • Endurance
  • Brutality
  • Prowess

Each of them contains five different bonuses that you can put your points in. All these bouses will give you a percentage bonus on your build.

Anomaly has the following bonuses.

  • Anomaly Power
    • It will increase by 0.5% on every point you put in it.
  • Resistance Pierce
    • It will increase by 0.5% on every point you put in it.
  • Skill Leech
    • It will increase by 0.5% on every point you put in it.
  • Status Power
    • It will increase by 0.5% on every point you put in it.
  • Anomaly Damage
    • It will increase by 0.5% on every point you put in it.

Endurance has the following bonuses

  • Health
    • It will increase by 0.5% on every point you put in it.
  • Armor
    • It will increase by 0.5% on every point you put in it.
  • Healing Received
    • It will increase by 0.1% on every point you put in it.
  • Elite Damage Mitigation
    • It will increase by 0.5% on every point you put in it.
  • Resistance
    • It will increase by 0.5% on every point you put in it.

Brutality has the following bonuses

  • Armor Pierce
    • It will increase by 0.5% on every point you put in it.
  • Close Range Damage
    • It will increase by 0.5% on every point you put in it.
  • Long Range Damage
    • It will increase by 0.5% on every point you put in it.
  • Weapon Damage
    • It will increase by 0.5% on every point you put in it.
  • Weapon Leech
    • It will increase by 0.1% on every point you put in it.

Prowess has the following bonuses

  • Cooldown Reduction
    • It will increase by 0.1% on every point you put in it.
  • Critical Chance
    • It will increase by 0.1% on every point you put in it.
  • Critical Damage
    • It will increase by 0.5% on every point you put in it.
  • Damage Against Elites
    • It will increase by 0.1% on every point you put in it.
  • Magazine Size
    • It will increase by 1% on every point you put in it.

Guide

Overwatch 2: Kiriko All Abilities

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Overwatch 2: Kiriko All Abilities

Overwatch 2 has been launched with new content for players that also includes new characters. There are 3 new characters in Overwatch 2 and one of them is a supporting character named Kiriko. Kiriko is a supporting hero that is necessary for the competitive composition in Overwatch. Kiriko has a unique playstyle that will let players play her as a healer, aggressive, or even DPS hero.

In this guide, we’ll be telling you all the abilities of Kiriko in Overwatch 2.

Kiriko

Kiriko is a supporting hero in overwatch 2 but with the abilities set that she has she can be played as an aggressive or DPS hero. Mostly her abilities support allies to heal or make them invulnerable for a short period of time but she can also climb walls and directly teleport to the allies to help them. Other than healing, she also shoots a projectile that deals increased critical damage. Players would be able to play her in different playstyles and support their team in a unique way.

Abilities

Kiriko has the following abilities:

  • Healing Ofuda: Her primary fire is healing talismans that seek targeted allies.
  • Kunai: Her secondary fire is a sharp projectile that deals increased critical damage. The projectile will deal 40 – 120 damage depending on the body shot or headshot.
  • Wall Climb: Movement with Kiriko is far more fun because she can climb the walls that she jumps on which makes her very good in rotation or flanking.
  • Swift Step: This ability allows her to directly teleport to an ally. She’ll also be to teleport through the walls. This ability has a cooldown of 7 seconds.
  • Protection Suzu: This ability will let Kiriko shoot an arcing projectile which will cause allies to become invulnerable for a short period of time. This projectile will also cleanse the negative effects on the allies. This ability has a cooldown of 14 seconds.
  • Kitsune Rush: Kitsune Rush is Kiriko’s ultimate ability which let her summon a fox spirit. This spirit runs in a forward direction while leaving a path that will increase movement speed, attack speed, and cooldowns of allies.

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Guide

Overwatch 2: How to Do Super Jump with Mercy Hero

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Overwatch 2: How to Do Super Jump with Mercy Hero

Overwatch has various heroes with different types of heroes and one of the top-notch support heroes is Mercy. Mercy is a powerful healer with a versatile moveset that allows her to provide healing from her unique resurrection ability. One particular trick that players had done with Mercy is Super Jump which allows players to jump over the tall structures on the map.

In this guide, we’ll tell you how you can do Super Jump in Overwatch 2 with Mercy.

Doing a Super Jump with Mercy

Players have been spamming Super Jump with Mercy in Overwatch 1 and over the years, the developers have tweaked the super jump technique so the players cannot spam this movement technique in the matches. But it is still very good and in Overwatch 2, you can actually do the Super Jump with Mercy the same way you did in Overwatch. There were some rumors that developers have completely fixed this and players would not be able to do it but it still works in overwatch 2 but not as good as it was in overwatch.

To do the super jump, it is important for you to be near one of your allies. Once you are near your ally, you need to point your crosshair to the ally and use the Guardian Angel ability. This will pull you close to an ally and you need to point in the direction and then let go of the Guardian Angel’s ability to jump in the direction you are pointing. In overwatch 1, it was easy to do the super jump because you didn’t have to point in the direction, you just take off high up in the air but in overwatch 2, you’ll have to specifically flick in the direction after using the Guardian Angel ability.

The Super Jump in overwatch 2 will take some practice to master and you can also jump backward by flicking your mouse down. It will bounce you up in the backward direction but you’ll not get that high in the air, if you have a good movement then you’ll be able to dodge enemies or flank them easily while doing the Super Jump.

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Guide

Overwatch 2: Sojourn All Abilities

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Overwatch 2: Sojourn All Abilities

Overwatch 2 is live now and there is a lot of new content in the game for players to enjoy. One of the new contents includes new heroes that are been added in overwatch 2. The new characters are of different roles and one of the characters is a DPS character named Sojourn. She is a high mobility damage dealer and players will be able to deal a ton of damage to the enemies.

In this guide, we’ll be telling you all the abilities of Sojourn in Overwatch 2.

Sojourn

Sojourn is a DPS (Damage-per-second) hero who mainly focuses on dealing maximum damage to the enemies. Her main choice of weapon and her abilities focus on dealing high damage. If a player has a crispy aim then he’d/she’d be able to single-shot the enemies with a headshot. Her abilities allow her weapon to charge up when you deal damage to an enemy and you’d be able to deal higher damage to the next enemy when your weapon is charged.

Abilities

Sojourn’s abilities are listed down below:

  • Railgun: Railgun is her Primary Weapon that shoots rapid-firing projectiles and upon hitting the enemies the projectiles will charge the rifle. After her weapon is charged, right-clicking will shoot the charged projectiles which will do more damage than the primary shots.
  • Power Slide: Power Slide is an ability that will let her slide in a direction that will give her a movement boost and performing the jump action while sliding will result in a high jump.
  • Disruptor Shot: The Disruptor Shot is an energy field that can be shot at enemies and the enemies that are inside the energy field will get slowed down and take damage from it.
  • Overclock: Overclock is the Ultimate of Sojourn that allows her Railgun to auto charge energy for a short duration and shooting the enemies with charged shots in the ultimate will pierce them.
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