Technomancer is a ranged combat character that has AOE abilities and different gadgets to deal damage to enemies. This character also deals damage through toxin which is very deadly along with the freeze damage. You can easily kill the enemies while they are frozen up and dealing with toxins from a range.
In this guide, we’ll tell you an OP Build for Technomancer that you can use in the campaign as well as in the endgame of Outriders Worldslayer.
OP Technomancer Build
The build we are going for is focused on dealing maximum damage to the enemies with Toxin and Freeze. You’ll be able to one-shot the enemies and even some Elites with this build. You’ll also be able to get your health back due to the toxins so, you don’t have to worry about your health in this build. You’ll also be able to do tons of AOE damage and kill a number of enemies at a single time.
We are going to go through the Weapons, Gear, and skills that you want to equip for this build.
The primary weapon that you want to equip for this build is Absolute Zero. This weapon has a high Crit Damage bonus along with Status Power and Long-Range Damage bonuses. This is a perfect weapon for long-range combat to deal extra damage to enemies. The Mods that you want to equip on this weapon are Ultimate Freezing Bullets and Bone Shrapnel. Ultimate Freezing Bullets will freeze your enemies and deal massive damage to them. Bone shrapnel will deal bleed damage to the enemies.
The other weapon that you want to equip as a secondary weapon is Earthborn Renegade’s Assault Rifle. This weapon also deals with Crit Damage and it provides Status Power and Long-Range Damage bonus. The Mods that you want to equip on this weapon are Dark Sacrifice and Gravedigger’s Frenzy. Dark Sacrifice will deal 75% more Weapon Damage and consume 50% of your Health. Gravedigger’s Frenzy will increase Critical Damage by 50%. After you froze the enemies with Absolute Zero, switch to this assault rifle and you can one-shot every frozen enemy.
The gear set that you want to use for this build is Borealis Monarch. It will increase the Freeze and Toxic status effects on the enemies and deal more damage to them.
For the Helmet, you want to equip the Tooka Helmet. It will give you Bonus Firepower along with Long-Range Damage and Close-Range Damage. You can put Sharp Eye Mod for more damage while aiming down sights. You can also equip Critstack Mod for more Anomaly Power on the next critical hits.
For the Body Armor, you want to equip the Robe of Borealis Monarch. It will give Bonus Firepower along with Long-Range Damage and Status Power. The Icicle Storm mod will buff the Cold Snap skill and deal more damage to the frozen enemies. Radical Therapy will deal 15% more damage to the enemies that are dealing with the Toxic status effect.
For the Leg Armor, you want to equip the Waistcloth of the Borealis Monarch. It will give you Bonus Firepower along with Long-Range Damage and Status Power. You can put Captain Hunter and Freezing Boost mods on this armor piece. Captain Hunter will increase the damage against Elites. Freezing Boost will deal 15% more damage to the enemies that are inflicted by the Freeze status effect.
For the Gloves, you want to equip the Gloves of the Borealis Monarch. It will give you Max Heath along with Cooldown Reduction and Long-Range Damage. Put Shatter and Bloodlust mods on this armor piece to increase the freeze damage and firepower of your weapon.
For the Boots, you want to equip the Yruuk Otarah’s Boots. It will give you Max Health along with Status power and Cooldown Reduction. Put Euthaniser and Toxic Lead mods on this armor piece. Euthaniser will deal more damage to the enemies that are inflicted with the toxic status effect and Toxic Lead will replenish 40% of your bullets in the magazine by shooting at the enemies that are inflicted with the Toxic status effect.
The skills that you want to equip for this build are Cold Snap, Blighted Rounds, and Blighted Turret. Cold Snap will freeze the enemies within a large radius around you. Blighted Rounds will deal damage to the enemies and inflict them with the Toxic Status effect. Blighted Turret will deal damage to the enemies and also inflicts Toxic status effect on the enemies.
Dead Space: How to Get the Pulse Rifle
There are a lot of different items as well as weapons that players will find throughout their gameplay. All weapons can be used to take down Necromorphs in some way and one of the early weapons that players can find in the game is Pulse Rifle.
In this guide, we’ll tell you how to get the Pulse Rifle in Dead Space.
Pulse Rifle Location
Pulse Rifle is one of the early weapons in Dead Space and players can find this weapon in the 2nd Chapter: Intensive Care of the game. Pulse Rifle can be found in the Medical Tram Station. Players will be able to reach the location in a very short time after starting the second chapter.
Getting the Pulse Rifle
At the start of the chapter, players will get a new module named “Kinesis Module”. This module is necessary because it will help the players to get to the Medical Tram Station location. After finding the Kinesis Module, use it to move the two big blocks that are blocking the way. You need to press the L2 button to aim and then press the Circle button to use Kinesis to move the objects.
Move both of the blocks and then make your way ahead to the Medical Tram Station door. Open the door and you will see a soldier on her last breath. She will die in front of you, dropping her Pulse Rifle on the floor. Go near the Pulse Rifle to store it in your inventory.
NOTE: Sometimes it takes more time to trigger the scene where Isaac picks up the Pulse Rifle. Try it multiple times if Isaac is not picking up the weapon on the first try.
Equip Pulse Rifle
After picking up the Pulse Rifle, it will be stored in your inventory. You will have to equip the Pulse Rifle in order to use it. To equip the Pulse Rifle, follow the following steps.
- Press the Triangle Button to open the Inventory.
- Select the Pulse Rifle and select it to see the Equip Option.
- Press the X Button to equip it and then select the space that you want to allocate to the Pulse Rifle.
Pulse Rifle will be equipped and you can press the Directional Buttons to pull out the weapons that are currently equipped in the slots.
Dead Space: How to Get Kinesis Module
Dead Space has a lot of different schematics for the weapons and different modules for the Suit of the main Protagonist. Players will find different modules as they progress through the main story of the game and one of the modules that players can find early in the game is Kinesis Module.
In this guide, we’ll tell you how to get Kinesis Module in Dead Space.
Kinesis Module Location
Kinesis Module can be found in the 2nd Chapter: Intensive Care. It can be found at the very start of the chapter on the boxes near the body. The exact location is Medical Deck which players can reach at the very end of the 1st Chapter: New Arrivals. It will be the shining items on the boxes near the body. Go near it to grab the module and put it in Isaac’s Suit.
Getting Kinesis Module
To get to the Medical Deck, players will have to go to the Flight Deck Tram Station which can be accessed through the Flight Lounge. After the Kellion has blown up, make your way to the Lounge and go to the left side to reach the Flight Deck Train Station. Go straight to access the elevator. Go down from the elevator and you will get to another door that leads to Medical.
Go through the Medical door and use the elevator to go down further and then you will reach the Medical Deck where you will find the Kinesis Module.
Use of Kinesis Module
Kinesis Module is used to move the objects. You can use it to move boxes as well as big components. Additionally, it can be used to hit enemies with a sharp item on the floor so, if you are out of bullets then it can come in very handy.
However, just like the Stasis Module, it also needs to be recharged after a few uses. There are many Module Recharge Stations that you can find as you go ahead and explore the USG Ishimura. Make sure to recharge your modules.
Dead Space: Chapter 2: Intensive Care – Walkthrough
In this guide, we’ll be covering the second chapter (Intensive Care) of Dead Space.
Intensive Care – Walkthrough
The 2nd chapter will begin in the Medical Deck where you will another module for your suit. You will find Kinesis Module that can be used to move the objects. You need to move the two big blocks ahead and make space for yourself to cross between them. Go ahead to the Medical Tram Station where you will find a new weapon “Pulse Rifle”. Equip the Pulse Rifle to your inventory to use it.
Go to the Security Station and move the boxes Kinesis Module to get to the next door. Go through the door on the right side and you need to find the Hydrazine Tank and a Shock Pad. Go along the path and go to Imaging Diagnostics. Move the Cylinder which is blocking the way. Go to the other side and place the battery on the side of the Circuit Breaker to activate it. Now interact with the Circuit Breaker and activate the Elevator. Go up from the elevator and move the platform to the right side to cross the gap.
Go to the right side and to the end of the hallway to enter the Zero-G Therapy. Open the door and go inside and follow the path until you reach an area with vacuum. You need to get to the other side quickly before your oxygen tank runs out. You can see it on the back of your suit. Use the Locator by pressing the Right Stick and then follow the path. Once you have exited the vacuum area. You will get to use the boosters of your character’s suit. Fly to the other side to reach Zero-G Therapy Maintenance. Inside the maintenance room, you will find Hydrazine Cannister.
Now, go back to the vacuum area and you will get to use the booster in the vacuum area as well. Go up in the vacuum area and go to the Coolant Pipelines. Make your way to the Security Station by following the Locator and then you will get to Research Wing where you will get to use Stasis on a door to cross through it. Go into the Main Lab and the quarantine will come back online. You will have to kill the Necromorphs and then use the elevator to get to the lower level. There will be some more Necromorphs so, kill them as well. The quarantine will be disabled and all the closed doors will be opened.
Use the Locator and follow it to reach the Biological Prosthetic. You will get to kill a new type of enemy here. Kill the enemy and then go up the elevator and kill a couple of more. Go through the door to reach the Limb Simulation Therapy. Here you will find the Shock Pad. Switch off the shock Pad by using the Circuit Breaker and activate the door. Grab the Shock Pad and go through the door. Now, you need to plant the explosive charge.
Go to the Security Station and use the Stasis on the door. Go through the door and plant the explosive charge on the marked spot. Now, go to the cabin next to the spot to detonate the charge. A Necromorph will come down the opened path. Kill it and then follow the path. Go into the Emergency Room and you will have to follow Nicole’s Hologram. Use the Circuit Breaker to activate the Shower and to get loot. After you have obtained loot, remove the power cell from the side of the Circuit Breaker and plug it into the left side of ER Hallway A door.
Once the door is powered up, open it and go to the right side. Follow the path to reach the Intensive Care Unit. Go ahead to the Morgue and use the Power Cell to open the elevator. Use the Elevator and you will reach Autopsy Room.
You will find the Captain in Autopsy Room and the captain’s body will get infected and you will get to fight the captain. Kill the captain and clear the Morgue from the enemies. After that, take the captain’s rig from the bed and now, you will have to return back to Medical Tram Station.
Use the Locator to get back to the Medical Tram Station and Override the lockdown to call the tram. Go inside the Tram and select the Hangar – Cargo – Tram Control as your destination. Use the Locator and follow the path to reach Main Hangar Bay. Reaching the Main Hangar Bay will conclude the second chapter and the third chapter will start.