Technomancer is a ranged combat character that has AOE abilities and different gadgets to deal damage to enemies. This character also deals damage through toxin which is very deadly along with the freeze damage. You can easily kill the enemies while they are frozen up and dealing with toxins from a range.
In this guide, we’ll tell you a build for Technomancer with the highest Status Power. You can use this build in the endgame of Outriders Worldslayer.
Technomancer Highest Status Power Build
The build we created is focused on dealing damage to enemies with the Blightfire Status Effect. This status effect builds up with the toxicity that technomancer spread on the enemies. The toxic and Blightfire will deal millions of damage to the enemies and this build will help you in the endgame and Trail of Tarya Gratar ending.
We’ll go through the weapons, Gear, and skills that you want to equip for this build.
The primary weapon that you want to equip for this build is Absolute Zero. This weapon has a high Crit Damage bonus along with Status Power and Long-Range Damage bonuses. This is a perfect weapon for long-range combat to deal extra damage to enemies. The Mods that you want to equip on this weapon are Ultimate Freezing Bullets and Bone Shrapnel. Ultimate Freezing Bullets will freeze your enemies and deal massive damage to them. Bone shrapnel will deal bleed damage to the enemies.
For secondary and pistol weapons, you can use literally any weapon because you’ll only be using your primary weapon with the skills to deal damage to the enemies with the Status Effect.
For the gear, we’ll be using the Flame Leaper Armor set. This armor set will allow you to have more Status Power.
For the head, equip the Veil of Flame Leaper as it gives various advantages to the character. It gives Anomaly Power along with Cooldown Reduction and Status Power. The mods that you want to equip are the Anomaly Echo and Danger Close. The Anomaly Echo will increase the Firepower and Anomaly power on the activation of skill for 6 seconds. Danger Close will enhance Anomaly Power up to 6% for each enemy in close combat.
For the body, equip the Robes of the Flame Leaper as it gives various advantages to the character. It gives Anomaly Power along with Cooldown Reduction and Status Power. The mods that you want to equip are Captain Hunter and Damage Absorber. Captain Hunter will increase your damage against the Elites by 16%. Damage Absorber will increase your Armor and Resistance by 10%.
For the waist, equip the Waistcloth of the Flame Leaper as it gives various advantages to the character. It gives Anomaly Power along with Cooldown Reduction and Status Power. The mods that you want to equip are Virulent Compound and Freezing Boost. Virulent Compound will deal 10% more damage to elites with Toxic and Blightfire. Freezing Boost will increase your damage against the enemies that are inflicted with the freeze status effect.
For the gloves, equip the Gloves of the Mortal Embrace as it gives various advantages to the character. It gives Anomaly Power along with Status Power and Skills Life Leech. The mods that it comes with are Power Assimilation and Arms & Anomaly. Both of these mods will increase your Anomaly Power by different rates.
For the boots, equip the Plague Sower’s Boots as it gives various advantages to the character. It gives Max Health along with Status Power and Close-Range Combat bonus. The mods that it comes with are No Resistance Against the Fortified and Unstoppable Force. These mods will increase the Resistance Piercing and Anomaly Power.
The skills that you want to equip for this build are Cold Snap, Blighted Rounds, and Blighted Turret. Cold Snap will freeze the enemies within a large radius around you. Blighted Rounds will deal damage to the enemies and inflict them with the Toxic Status effect. Blighted Turret will deal damage to the enemies and also inflicts Toxic status effect on the enemies.
You also want to equip the Leadseeker skill from the PAX tree. This skill will increase the damage of Blighted Turret and give 30% of more blighted ammo so, you don’t run out of ammo.
The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough
After meeting Lumion the Spirit and getting to East Street of the Town, you’ll get a quest named “The Old Man and the TV” in which you have to fix the Antenna above the Café. Lumion will tell you to help the Old Man because happiness gives spirit power.
In this guide, we’ll tell you how to complete the Old Man and the TV in the Spirit and the Mouse.
The Old Man and The TV
After listening to the conversation between the Old Man and the Bartender, Lumion will tell you to help the Old Man by fixing the Antenna so he can watch his show. Look in front of the Café and you’ll see chairs. Go towards the chairs and jump on one of the chairs and then jump on the platform. You’ll see dialogue on the screen which will tell you to shock the glowing objects. Press Y to shock the objects and you’ll get Energy. Shock all of the objects on the Platform to gather the Energy and then go to the left side and jump up then jump up on the right side and follow the path. Go up the platform and go to the right side.
Keep shocking the objects to gather the Energy. You’ll see a pattern on the wall that you can climb up. Climb on the pattern and then leave when you reach the next platform. Go straight on the path and you’ll meet the Kibblin-Box. The Kibblin-Box will require 25 Energy to turn on the East Antenna. You need to gather the Energy by shocking the Glowing objects in the area. You can get 25 Energy by shocking all of the objects on your path to the roof. Shock all of the plants and objects on the roof to gather the Energy. Once you’ve 25 Energy, interact with the Kibblin-Box again and feed him the Energy.
After feeding him the Energy, he’ll tell you to help 2 Kibblins in the area and he’ll be able to power up the Antenna. He’ll remove the Camouflage of the Kibblins so you can see them. One of the Kibblins will be standing on the roof. Go and talk to him and he’ll tell you to rotate the Antennas to align them in the direction of the East Antenna. Go down and you’ll meet the other Kibblin that will tell you to find 5 Fallen Letters so he can put them back in the mailboxes. After rotating the Three Antennas and finding all of the Fallen Letters, return to the Kibblins and they’ll return to the Kibblin-Box and the Kibblin-Box will be available to Power Up the East Antenna.
Return to Kibblin-Box on the roof and talk to him, select the option “Do It” to activate the Antenna. A cutscene will start in which the Antenna will turn back on and the show will start on the TV. Go down to the Café and listen to the conversation. After that, Happiness will appear on the floor. Grab the Happiness to finish the quest.
The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough
After reaching the Top of the Electric Pole, Lila the Mouse will get struck by lightning and fall down in the Townhall. Lila the Mouse will survive but she will hear a spirit talking to her.
In this guide, we’ll tell you how to complete the Spirit and the Mouse quest in The Spirit and the Mouse.
The Spirit and the Mouse (Quest)
Lila will start to hear a Spirit in her head when she gets conscious. She’ll realize that her body has changed and a Spirit is calling her back again on the Electric Pole. After the incident, Lila has now powers that will let her move quickly through the Electrical Wireboxes. The Spirit’s name is Lumion and he will tell Lila to use the Electrical Wirebox to come back up on the Electric Pole. Go near the Electrical Wirebox and interact with it to move to the other Electrical Wirebox. Go to the right side and Shock on the Electric Rod to free the Spirit.
After freeing the Spirit, dialogues will start and after the dialogues, The Spirit will tell you to go to East Street of the Town. Go back to the Electrical Wirebox you came up from and use it again to go down. Go towards the main gate of the Townhall to go to East Street. When you reach the door, you’ll see two wooden planks on the bottom level of the door, use the Shock power to remove the planks and enter East Street. A cutscene will play in which you’ll get to see the whole Residential Area.
After the cutscene, go to the right side and climb up to the outside of the window of the Café. You’ll need to listen to the Old Man and the Bartender and the quest will be ended.
The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough
There is a huge thunderstorm in the town and Lila the mouse had a long night. The mouse has come to a town named Sainte-et-Claire. The Mouse is going through the streets of the town and hears the villagers of the town from outside their houses. One of the villagers has lost her favorite Scarf and the Scarf has flown away and got stuck on top of the Pole. Lila the Mouse has thought to bring back the Scarf to the Villager to make a change in this town.
In this guide, we’ll tell you how to complete the Lightning Rod in The Spirit and the Mouse.
The Lightning Rod
The Scarf of the Villager is stuck on top of an Electric Pole and you have to climb up on the pole to get Scarf back. You’ll reach South Square which is Sainte-et-Claire Townhall. Once you get control of the mouse again, you need to go straight and climb on the platform in front. You need to climb the off-white pattern on the platform to reach the upper floor of the platform. Press the jump action to grab the pattern and start going up and you’ll reach a metal platform.
Go to the right side and go up from the Wooden planks, jump on the box and you’ll see a fuse box. Go right from there and you’ll reach the Electric Pole. Once you get there, a Cutscene will start in which Lila the Mouse will climb the Electric Pole and start freeing the scarf from the pole. The Thunderstorm gets wilder and a Lightning Strike will hit Lila and the quest will be ended there.