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Outriders Worldslayer: Technomancer Highest Status Power Build

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Outriders Worldslayer: Technomancer Highest Status Power Build

Technomancer is a ranged combat character that has AOE abilities and different gadgets to deal damage to enemies. This character also deals damage through toxin which is very deadly along with the freeze damage. You can easily kill the enemies while they are frozen up and dealing with toxins from a range.

In this guide, we’ll tell you a build for Technomancer with the highest Status Power. You can use this build in the endgame of Outriders Worldslayer.

Technomancer Highest Status Power Build

The build we created is focused on dealing damage to enemies with the Blightfire Status Effect. This status effect builds up with the toxicity that technomancer spread on the enemies. The toxic and Blightfire will deal millions of damage to the enemies and this build will help you in the endgame and Trail of Tarya Gratar ending.

We’ll go through the weapons, Gear, and skills that you want to equip for this build.

Weapon

The primary weapon that you want to equip for this build is Absolute Zero. This weapon has a high Crit Damage bonus along with Status Power and Long-Range Damage bonuses. This is a perfect weapon for long-range combat to deal extra damage to enemies. The Mods that you want to equip on this weapon are Ultimate Freezing Bullets and Bone Shrapnel. Ultimate Freezing Bullets will freeze your enemies and deal massive damage to them. Bone shrapnel will deal bleed damage to the enemies.

Technomancer Highest Status Power Build

For secondary and pistol weapons, you can use literally any weapon because you’ll only be using your primary weapon with the skills to deal damage to the enemies with the Status Effect.

Gear

For the gear, we’ll be using the Flame Leaper Armor set. This armor set will allow you to have more Status Power.

Gear

For the head, equip the Veil of Flame Leaper as it gives various advantages to the character. It gives Anomaly Power along with Cooldown Reduction and Status Power. The mods that you want to equip are the Anomaly Echo and Danger Close. The Anomaly Echo will increase the Firepower and Anomaly power on the activation of skill for 6 seconds. Danger Close will enhance Anomaly Power up to 6% for each enemy in close combat.

For the body, equip the Robes of the Flame Leaper as it gives various advantages to the character. It gives Anomaly Power along with Cooldown Reduction and Status Power. The mods that you want to equip are Captain Hunter and Damage Absorber. Captain Hunter will increase your damage against the Elites by 16%. Damage Absorber will increase your Armor and Resistance by 10%.

For the waist, equip the Waistcloth of the Flame Leaper as it gives various advantages to the character. It gives Anomaly Power along with Cooldown Reduction and Status Power. The mods that you want to equip are Virulent Compound and Freezing Boost. Virulent Compound will deal 10% more damage to elites with Toxic and Blightfire. Freezing Boost will increase your damage against the enemies that are inflicted with the freeze status effect.

For the gloves, equip the Gloves of the Mortal Embrace as it gives various advantages to the character. It gives Anomaly Power along with Status Power and Skills Life Leech. The mods that it comes with are Power Assimilation and Arms & Anomaly. Both of these mods will increase your Anomaly Power by different rates.

For the boots, equip the Plague Sower’s Boots as it gives various advantages to the character. It gives Max Health along with Status Power and Close-Range Combat bonus. The mods that it comes with are No Resistance Against the Fortified and Unstoppable Force. These mods will increase the Resistance Piercing and Anomaly Power.

Skills

The skills that you want to equip for this build are Cold Snap, Blighted Rounds, and Blighted Turret. Cold Snap will freeze the enemies within a large radius around you. Blighted Rounds will deal damage to the enemies and inflict them with the Toxic Status effect. Blighted Turret will deal damage to the enemies and also inflicts Toxic status effect on the enemies.

Outriders Worldslayer: Technomancer Highest Status Power Build

You also want to equip the Leadseeker skill from the PAX tree. This skill will increase the damage of Blighted Turret and give 30% of more blighted ammo so, you don’t run out of ammo.

Guide

Dead Space: How to Get the Pulse Rifle

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Dead Space: How to Get the Pulse Rifle

There are a lot of different items as well as weapons that players will find throughout their gameplay. All weapons can be used to take down Necromorphs in some way and one of the early weapons that players can find in the game is Pulse Rifle.

In this guide, we’ll tell you how to get the Pulse Rifle in Dead Space.

Pulse Rifle Location

Pulse Rifle is one of the early weapons in Dead Space and players can find this weapon in the 2nd Chapter: Intensive Care of the game. Pulse Rifle can be found in the Medical Tram Station. Players will be able to reach the location in a very short time after starting the second chapter.

Getting the Pulse Rifle

At the start of the chapter, players will get a new module named “Kinesis Module”. This module is necessary because it will help the players to get to the Medical Tram Station location. After finding the Kinesis Module, use it to move the two big blocks that are blocking the way. You need to press the L2 button to aim and then press the Circle button to use Kinesis to move the objects.

Move both of the blocks and then make your way ahead to the Medical Tram Station door. Open the door and you will see a soldier on her last breath. She will die in front of you, dropping her Pulse Rifle on the floor. Go near the Pulse Rifle to store it in your inventory.

NOTE: Sometimes it takes more time to trigger the scene where Isaac picks up the Pulse Rifle. Try it multiple times if Isaac is not picking up the weapon on the first try.

Equip Pulse Rifle

After picking up the Pulse Rifle, it will be stored in your inventory. You will have to equip the Pulse Rifle in order to use it. To equip the Pulse Rifle, follow the following steps.

  • Press the Triangle Button to open the Inventory.
  • Select the Pulse Rifle and select it to see the Equip Option.
  • Press the X Button to equip it and then select the space that you want to allocate to the Pulse Rifle.

Pulse Rifle will be equipped and you can press the Directional Buttons to pull out the weapons that are currently equipped in the slots.

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Guide

Dead Space: How to Get Kinesis Module

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Use of Kinesis Module

Dead Space has a lot of different schematics for the weapons and different modules for the Suit of the main Protagonist. Players will find different modules as they progress through the main story of the game and one of the modules that players can find early in the game is Kinesis Module.

In this guide, we’ll tell you how to get Kinesis Module in Dead Space.

Kinesis Module Location

Kinesis Module can be found in the 2nd Chapter: Intensive Care. It can be found at the very start of the chapter on the boxes near the body. The exact location is Medical Deck which players can reach at the very end of the 1st Chapter: New Arrivals. It will be the shining items on the boxes near the body. Go near it to grab the module and put it in Isaac’s Suit.

Getting Kinesis Module

To get to the Medical Deck, players will have to go to the Flight Deck Tram Station which can be accessed through the Flight Lounge. After the Kellion has blown up, make your way to the Lounge and go to the left side to reach the Flight Deck Train Station. Go straight to access the elevator. Go down from the elevator and you will get to another door that leads to Medical.

Go through the Medical door and use the elevator to go down further and then you will reach the Medical Deck where you will find the Kinesis Module.

Use of Kinesis Module

Kinesis Module is used to move the objects. You can use it to move boxes as well as big components. Additionally, it can be used to hit enemies with a sharp item on the floor so, if you are out of bullets then it can come in very handy.

However, just like the Stasis Module, it also needs to be recharged after a few uses. There are many Module Recharge Stations that you can find as you go ahead and explore the USG Ishimura. Make sure to recharge your modules.

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Guide

Dead Space: Chapter 2: Intensive Care – Walkthrough

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Dead Space: Chapter 2: Intensive Care – Walkthrough

In this guide, we’ll be covering the second chapter (Intensive Care) of Dead Space.

Intensive Care – Walkthrough

The 2nd chapter will begin in the Medical Deck where you will another module for your suit. You will find Kinesis Module that can be used to move the objects. You need to move the two big blocks ahead and make space for yourself to cross between them. Go ahead to the Medical Tram Station where you will find a new weapon “Pulse Rifle”. Equip the Pulse Rifle to your inventory to use it.

Go to the Security Station and move the boxes Kinesis Module to get to the next door. Go through the door on the right side and you need to find the Hydrazine Tank and a Shock Pad. Go along the path and go to Imaging Diagnostics. Move the Cylinder which is blocking the way. Go to the other side and place the battery on the side of the Circuit Breaker to activate it. Now interact with the Circuit Breaker and activate the Elevator. Go up from the elevator and move the platform to the right side to cross the gap.

Intensive Care – Walkthrough

Go to the right side and to the end of the hallway to enter the Zero-G Therapy. Open the door and go inside and follow the path until you reach an area with vacuum. You need to get to the other side quickly before your oxygen tank runs out. You can see it on the back of your suit. Use the Locator by pressing the Right Stick and then follow the path. Once you have exited the vacuum area. You will get to use the boosters of your character’s suit. Fly to the other side to reach Zero-G Therapy Maintenance. Inside the maintenance room, you will find Hydrazine Cannister.

Now, go back to the vacuum area and you will get to use the booster in the vacuum area as well. Go up in the vacuum area and go to the Coolant Pipelines. Make your way to the Security Station by following the Locator and then you will get to Research Wing where you will get to use Stasis on a door to cross through it. Go into the Main Lab and the quarantine will come back online. You will have to kill the Necromorphs and then use the elevator to get to the lower level. There will be some more Necromorphs so, kill them as well. The quarantine will be disabled and all the closed doors will be opened.

Use the Locator and follow it to reach the Biological Prosthetic. You will get to kill a new type of enemy here. Kill the enemy and then go up the elevator and kill a couple of more. Go through the door to reach the Limb Simulation Therapy. Here you will find the Shock Pad. Switch off the shock Pad by using the Circuit Breaker and activate the door. Grab the Shock Pad and go through the door. Now, you need to plant the explosive charge.

Go to the Security Station and use the Stasis on the door. Go through the door and plant the explosive charge on the marked spot. Now, go to the cabin next to the spot to detonate the charge. A Necromorph will come down the opened path. Kill it and then follow the path. Go into the Emergency Room and you will have to follow Nicole’s Hologram. Use the Circuit Breaker to activate the Shower and to get loot. After you have obtained loot, remove the power cell from the side of the Circuit Breaker and plug it into the left side of ER Hallway A door.

Dead Space: Chapter 2: Intensive Care – Walkthrough

Once the door is powered up, open it and go to the right side. Follow the path to reach the Intensive Care Unit. Go ahead to the Morgue and use the Power Cell to open the elevator. Use the Elevator and you will reach Autopsy Room.

You will find the Captain in Autopsy Room and the captain’s body will get infected and you will get to fight the captain. Kill the captain and clear the Morgue from the enemies. After that, take the captain’s rig from the bed and now, you will have to return back to Medical Tram Station.

Use the Locator to get back to the Medical Tram Station and Override the lockdown to call the tram. Go inside the Tram and select the Hangar – Cargo – Tram Control as your destination. Use the Locator and follow the path to reach Main Hangar Bay. Reaching the Main Hangar Bay will conclude the second chapter and the third chapter will start.

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