Trickster is best for middle-range combats, not very far or too close to the enemies and this class also has AOE abilities that deals tons of damage to the enemies. Trickster and Pyromancer are like similar to each other as they can stay at a distance from the enemies and deal damage to them while dodging them from the distance.
In this guide, we tell you an OP Trickster Build Guide that will let you deal maximum damage to the enemies and you can use it in the campaign to the endgame of Outriders Worldslayer.
OP Trickster Build
The build we are going for will mainly focus on dealing maximum damage to the Mobs, Players, and bosses. This build will also focus on cooldown reduction as well as the Life Leech to recover the health in the combat. We’ll also focus on armor buff so Trickster can tank hits while in the combat.
We’ll go through the Weapons, Armor, and Skills that you want to run on this build.
The primary and the main weapon that you want to equip is Deathshield. Deathshield is a perfect weapon for close-range combat and we’ll be fighting in a close range with the enemies. This weapon has a ton of life leech that will get our health back while we fight the enemies. The mods that you want to put on this weapon are Fortress and Dark Sacrifice. Fortress will buff your current armor as you take hits and it also increases the damage by 30% for 10 seconds. Dark Sacrifice will drain 50% of your health in exchange for 75% of the Weapon Damage bonus.
For the Secondary weapon, you can use any weapon that you prefer because the secondary weapon will not be much of a use for this build.
The gear pieces you want to equip for this build are the ones that will greatly increase the close-range damage along with Cooldown reduction and bonus firepower.
For the head armor, you need to equip the Trespasser’s Cowl. It’ll give you cooldown reduction along with Bonus Firepower and close-range damage. The mod that you want to put on this is Captain Hunter which will let you deal 25% more damage to the bosses.
For the Chest piece, you need to equip the Enochian Outrider’s Breastplate. It’ll give you cooldown reduction along with Bonus Firepower and close-range damage. The mod that you want to put on this is Personal Space which will grant you a 25% bonus to close-range weapon damage.
For the leg armor, you need to equip the Predator’s Waistcloth. It’ll give you cooldown reduction along with Bonus Firepower and close-range damage.
For the Gloves and Boots, you want to equip the other two pieces of the Trespasser gear set. The gloves will give you cooldown reduction and increase close-range damage. The mod that you want to put on the gloves is Pain Transfer which will afflict the other enemies on the 30% of Anomaly Damage done to an enemy. The Boots will also give you cooldown reduction and increase close-range damage. The mod that you want to put on the boots is Stare into the Barrel which will increase our firepower for each enemy at close range.
For the skills, you want to equip Time Rift, Twisted Rounds, and Hunt the Prey.
The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough
After meeting Lumion the Spirit and getting to East Street of the Town, you’ll get a quest named “The Old Man and the TV” in which you have to fix the Antenna above the Café. Lumion will tell you to help the Old Man because happiness gives spirit power.
In this guide, we’ll tell you how to complete the Old Man and the TV in the Spirit and the Mouse.
The Old Man and The TV
After listening to the conversation between the Old Man and the Bartender, Lumion will tell you to help the Old Man by fixing the Antenna so he can watch his show. Look in front of the Café and you’ll see chairs. Go towards the chairs and jump on one of the chairs and then jump on the platform. You’ll see dialogue on the screen which will tell you to shock the glowing objects. Press Y to shock the objects and you’ll get Energy. Shock all of the objects on the Platform to gather the Energy and then go to the left side and jump up then jump up on the right side and follow the path. Go up the platform and go to the right side.
Keep shocking the objects to gather the Energy. You’ll see a pattern on the wall that you can climb up. Climb on the pattern and then leave when you reach the next platform. Go straight on the path and you’ll meet the Kibblin-Box. The Kibblin-Box will require 25 Energy to turn on the East Antenna. You need to gather the Energy by shocking the Glowing objects in the area. You can get 25 Energy by shocking all of the objects on your path to the roof. Shock all of the plants and objects on the roof to gather the Energy. Once you’ve 25 Energy, interact with the Kibblin-Box again and feed him the Energy.
After feeding him the Energy, he’ll tell you to help 2 Kibblins in the area and he’ll be able to power up the Antenna. He’ll remove the Camouflage of the Kibblins so you can see them. One of the Kibblins will be standing on the roof. Go and talk to him and he’ll tell you to rotate the Antennas to align them in the direction of the East Antenna. Go down and you’ll meet the other Kibblin that will tell you to find 5 Fallen Letters so he can put them back in the mailboxes. After rotating the Three Antennas and finding all of the Fallen Letters, return to the Kibblins and they’ll return to the Kibblin-Box and the Kibblin-Box will be available to Power Up the East Antenna.
Return to Kibblin-Box on the roof and talk to him, select the option “Do It” to activate the Antenna. A cutscene will start in which the Antenna will turn back on and the show will start on the TV. Go down to the Café and listen to the conversation. After that, Happiness will appear on the floor. Grab the Happiness to finish the quest.
The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough
After reaching the Top of the Electric Pole, Lila the Mouse will get struck by lightning and fall down in the Townhall. Lila the Mouse will survive but she will hear a spirit talking to her.
In this guide, we’ll tell you how to complete the Spirit and the Mouse quest in The Spirit and the Mouse.
The Spirit and the Mouse (Quest)
Lila will start to hear a Spirit in her head when she gets conscious. She’ll realize that her body has changed and a Spirit is calling her back again on the Electric Pole. After the incident, Lila has now powers that will let her move quickly through the Electrical Wireboxes. The Spirit’s name is Lumion and he will tell Lila to use the Electrical Wirebox to come back up on the Electric Pole. Go near the Electrical Wirebox and interact with it to move to the other Electrical Wirebox. Go to the right side and Shock on the Electric Rod to free the Spirit.
After freeing the Spirit, dialogues will start and after the dialogues, The Spirit will tell you to go to East Street of the Town. Go back to the Electrical Wirebox you came up from and use it again to go down. Go towards the main gate of the Townhall to go to East Street. When you reach the door, you’ll see two wooden planks on the bottom level of the door, use the Shock power to remove the planks and enter East Street. A cutscene will play in which you’ll get to see the whole Residential Area.
After the cutscene, go to the right side and climb up to the outside of the window of the Café. You’ll need to listen to the Old Man and the Bartender and the quest will be ended.
The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough
There is a huge thunderstorm in the town and Lila the mouse had a long night. The mouse has come to a town named Sainte-et-Claire. The Mouse is going through the streets of the town and hears the villagers of the town from outside their houses. One of the villagers has lost her favorite Scarf and the Scarf has flown away and got stuck on top of the Pole. Lila the Mouse has thought to bring back the Scarf to the Villager to make a change in this town.
In this guide, we’ll tell you how to complete the Lightning Rod in The Spirit and the Mouse.
The Lightning Rod
The Scarf of the Villager is stuck on top of an Electric Pole and you have to climb up on the pole to get Scarf back. You’ll reach South Square which is Sainte-et-Claire Townhall. Once you get control of the mouse again, you need to go straight and climb on the platform in front. You need to climb the off-white pattern on the platform to reach the upper floor of the platform. Press the jump action to grab the pattern and start going up and you’ll reach a metal platform.
Go to the right side and go up from the Wooden planks, jump on the box and you’ll see a fuse box. Go right from there and you’ll reach the Electric Pole. Once you get there, a Cutscene will start in which Lila the Mouse will climb the Electric Pole and start freeing the scarf from the pole. The Thunderstorm gets wilder and a Lightning Strike will hit Lila and the quest will be ended there.