Guide
Overwatch 2: Kiriko All Abilities
Overwatch 2 has been launched with new content for players that also includes new characters. There are 3 new characters in Overwatch 2 and one of them is a supporting character named Kiriko. Kiriko is a supporting hero that is necessary for the competitive composition in Overwatch. Kiriko has a unique playstyle that will let players play her as a healer, aggressive, or even DPS hero.
In this guide, we’ll be telling you all the abilities of Kiriko in Overwatch 2.
Kiriko
Kiriko is a supporting hero in overwatch 2 but with the abilities set that she has she can be played as an aggressive or DPS hero. Mostly her abilities support allies to heal or make them invulnerable for a short period of time but she can also climb walls and directly teleport to the allies to help them. Other than healing, she also shoots a projectile that deals increased critical damage. Players would be able to play her in different playstyles and support their team in a unique way.
Abilities
Kiriko has the following abilities:
- Healing Ofuda: Her primary fire is healing talismans that seek targeted allies.
- Kunai: Her secondary fire is a sharp projectile that deals increased critical damage. The projectile will deal 40 – 120 damage depending on the body shot or headshot.
- Wall Climb: Movement with Kiriko is far more fun because she can climb the walls that she jumps on which makes her very good in rotation or flanking.
- Swift Step: This ability allows her to directly teleport to an ally. She’ll also be to teleport through the walls. This ability has a cooldown of 7 seconds.
- Protection Suzu: This ability will let Kiriko shoot an arcing projectile which will cause allies to become invulnerable for a short period of time. This projectile will also cleanse the negative effects on the allies. This ability has a cooldown of 14 seconds.
- Kitsune Rush: Kitsune Rush is Kiriko’s ultimate ability which let her summon a fox spirit. This spirit runs in a forward direction while leaving a path that will increase movement speed, attack speed, and cooldowns of allies.
