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Stray: Chapter 3 – The Flat Walkthrough

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Stray: Chapter 3 – The Flat Walkthrough

In this guide, we’ll be telling you the walkthrough of the 3rd chapter of the Stray game.

Chapter 3 – The Flat

As you go through the first door, there’ll be a computer in front of you. You need to press the keys on the keyboard by simply walking on it. Press the keys three times and a closed door will open in the room. Go into the door and you’ll see four missing power plugs at the bottom of the system. You need to plug all four power plugs into it to open another secret door. One power plug is on the middle table plugged in with the computer, plug it out and plug it into one of the four sockets. The second power plug can be found when you lower the lever in the room on the right side when you entered the room. When you lower the lever, a system will slide and you can unplug the power plug from it and plug it into the socket. The third power plug is on the top of the right shelf of the systems. Jump on the system which was slid and then on the shelf and grabs the power plug and plug it into the socket. The last power plug is on the top of the left shelf of the systems. Jump on the stool and then jump on the shelf. Grab the power plug and plug it into the socket. After plugging all the power plugs, a secret door will open in the room.

Go into the room and you’ll see a broken robot in there. Jump on the stool and then on the head of the robot and then on the machine and then on the shelf. Walk on the shelf and push down the box. A small robot will fall out of the box. Grab the robot and put it on the systems that you’ve powered up. The symbols on the screens will also guide you. Once you put it on the system, the robot will be powered up and the name of the robot will be B12. Then the robot will get the keys to the flat and a backpack in which the robot will charge itself. After getting the backpack, you can access the inventory. All the things or collectibles that you will find can be seen in the inventory. Go to the main door of the flat and use the keys to open the gate of the flat.

Once you’re out of the flat, the game will tell you the button for the flashlight. Turn on the flashlight and go into the room on the right. Jump on the table and push off the paint can to reveal the code for the door. The code of the door is 3748. Go out and enter the code to open the locked door. Go out the door and you’ll see a bucket. Jump into the bucket to cross to the other side. The robot will remember the painting on the wall and it will take the postcard on the painting to ask about the outside world. Go ahead and jump on the metal sheet to go down. There’ll be another bucket here, use the bucket to get to the other side and there’ll be insects on the ground as well. Once you jump down on the street, sprint forward and jump on the trash can and then on the pipe to get away from them. As you jump down from the pipe, the next chapter of the game will start.

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