In this guide, we’ll be telling you the walkthrough of the 4th chapter of the Stray game.
Chapter 4 – The Slums
You’ll reach the town full of robot citizens in this chapter. At the start, the robots will think you are a zurk and you’ll eat them so, they will go into their houses and shops to hide from you. Just go down the streets and you’ll see a robot name, Guardian. Go to him and talk to him. The Guardian will see you as an unknown specie and then tell everybody in the town to come out.
Talk to the guardian again after the cutscene and show him the picture of the outside that you find. He’ll tell you that the outsiders have gone from here and only MOMO is living here but he has lost hope to find a way to leave this place. He’ll tell you his address of Momo and say that you can talk to him about the outside world. Momo is living in a building with an orange neon sign. To get to that building just jump on the crates on the right side of the stairs and jump on the conditioners to reach the roof then jump on the other roof and go to the right and jump ahead on the Momo building conditioner. Then go through a little space on his balcony and there’ll be an open window, jump through the window and you’ll see Momo.
Momo is trying to fix a transceiver so he can make a contact with the outside world people. Go and talk to him and show him the outside world picture. He’ll tell you that he was left here alone and all his friends are gone to the outside world and only they can tell you the right path to get there. He’ll give you his Notebook in which all the notes are written by Momo. There are also Notebooks of his friends and B-12 will tell you to find other Notebooks as well to find the path to the Outside World. Go back to the window and jump on it, B-12 will tell you that there is a similar symbol on the wall in front that matches the Notebook of Momo. Go to that building to find the next Notebook. Go into that building through the open window. Go straight through the broken glass and then go to the left room. You’ll find Clementine Notebook right next to the computer. B-12 will tell you to find the other 2 books as well. You’ll have to look for the same symbol on the other buildings as well.
Once you go out of the Clementine place, look a bit to your right and you’ll see the same symbol neon sign on a building. Make your way to that building roof. There’ll be an exhaust fan spinning on the roof of the building. Look to its left and there’ll be a power plug, take out the power plug to jump through the fan when it stops. You’ll get into a room. To find the book, you need to jump on the pile of boxes that is in the middle close to the lamp. Jump on the boxes and then jump back down. The book will fall down and then take the book. This Notebook will be Zbaltazar’s. To get out of the room, go to the right side and there’ll be a curtain on a window. Interact with the curtain to scratch on it to open the curtain and then jump out of the window. Go to the roof in front of Momo’s place and look to the right side. You’ll see another same signboard outside a room of a building. Go to the place and enter the room through a small place in the door. You’ll reach some sort of library or a room filled with a lot of books. To find the Notebook, go straight and turn right and you’ll see another room ahead which is blocked by piles of books. Jump on any piles of books and then jump into the room. You’ll find a safe key on the mattress in the room. Take the keys and go out of the room. Go to the left side and turn right, you’ll see a bunch of piles of books. Jump on it one by one to reveal the safe behind them. Use the keys on the safe and take the Notebook. This Notebook will be Doc’s. After getting all the books, B-12 will tell you to go back to Momo, and with all these Notebooks, Momo will be able to fix the Transceiver.
Go back to Momo’s place and give him all the Notebooks, he’ll fix the Transceiver and tell you to place the transceiver on the highest building in the Slums so he can communicate outside the slums. He’ll open a window for you. Go out of the window and jump in a bucket and then the next chapter will start.
Dead Space: How to Get the Flamethrower
There are a lot of different items as well as weapons that players will find throughout their gameplay. All weapons can be used to take down Necromorphs in some way and one of the early weapons that players can find in the game is Flamethrower.
In this guide, we’ll tell you how to get the Flamethrower in Dead Space.
Flamethrower is one of the early weapons in Dead Space that players can get in the 3rd Chapter: Course Correction. Flamethrower can be found in the Engine Room which can be reached after players have unlocked Airlock 2.
Getting the Flamethrower
After starting the Centrifuge, go back to the Control Room through the Decontamination Chamber to get to the Zero-Gravity area. You can use the Locator to easily get to the location. Once you are in the zero-gravity area, you need to use Stasis on the spinning fans and go between the fans. Use the breaker and activate Airlock 2 to open the other door. Now, go back on the platform and open the airlock.
Shoot the glowing orange part in front to explode the tentacle and go to the Engine Room. As you go inside the Engine Room, you will get the Flamethrower.
After picking up the Flamethrower, it will be stored in your inventory. You will have to equip the Flamethrower in order to use it. To equip the Flamethrower, follow the following steps.
- Press the Triangle Button to open the Inventory.
- Select the Flamethrower and select it to see the Equip Option.
- Press the X Button to equip it and then select the space that you want to allocate to the Flamethrower.
Flamethrower will be equipped and you can press the Directional Buttons to pull out the weapons that are currently equipped in the slots.
Dead Space: Chapter 3: Course Correction – Walkthrough
In this guide, we’ll be covering the third chapter (Course Correction) of Dead Space.
Course Correction – Walkthrough
The Third Chapter will begin at the Main Hangar Bay of USG Ishimura. You will get to use your suit’s thrusters to fly through the area. Use the Locator to reach the Engineering Deck before your oxygen tank runs out. Once you are in the Engineering Deck, use the Control Console to see the Diagnostic Report. You will have to refuel the Engines in the South, refuel the Engines in the North, and fix the Centrifuge.
At first, you will have to refuel the Engines in the South. Use the Locator and follow it to reach the Refueling Control Stations. Stay on the left side and you will see a platform ahead. Use the Kinesis Module to pull the Platform towards you. Use the Switch to travel to the other side. Kill the Necromorphs and head up the stairs to get the Fuel Station Keycard. Now, go back down to use the Keycard to enter the Fuel Management Room.
You need to use the Circuit Breaker on the right side and turn on the South Refuel Station. You can turn on another function through Circuit Breaker. If you turn on the life support, you will not have to worry about your oxygen level. However, the lights will go dark. Choose the one that you are comfortable with and then use the Locator to reach the platform with the refueling system. Once there, use the Kinesis Module to lower the lever to fill the fuel in the South Engine. Now, go back to the Platform by which you came here. Use the Locator if you are having trouble finding the platform.
Activate the platform and go to the other side to refuel the North Engine. Use the Locator to reach the refueling system of North Engine. Once again, use the Kinesis Module to lower the lever to refuel the North Engine. Now, you need to restart the Centrifuge. Go back to the Control Room to reach the elevator that will take you down to the Centrifuge. Before you go ahead into the Centrifuge area, make sure to grab some loot in the storage room when you come down from the elevator.
Make your way into the Decontamination Chamber to start the Decontamination Sequence. You will have to wait for the sequence to complete until then, you will get to kill some enemies. Once the sequence is completed, leave the decontamination chamber from the opposite door and enter the Centrifuge. Go to the right side to reach the zero-gravity area. You will have to attach two generator modules to the mechanism in the middle.
In order to join them, you will have to use Stasis at the spinning part of the module and then use the Kinesis Module to attach them to the mechanism. Attach both of the generator modules one by one and then go to the Centrifuge Control Panel to start the Centrifuge. Now, head down by using the elevator and go along the path but be careful of the spinning arm of the Centrifuge. Make sure to stay on each space in the path to easily reach the other elevator. Use the Elevator to go up and enter the door to exit the vacuum.
You will be grabbed by a Tentacle and you will have to shoot the glowing orange part of the Tentacle to explode the tentacle into pieces. Now, go back to the Control Room through the Decontamination Chamber to get to the Zero-Gravity area. You can use the Locator to easily get to the location. Once you are in the zero-gravity area, you need to use Stasis on the spinning fans and go between the fans. Use the breaker and activate Airlock 2 to open the other door. Now, go back on the platform and open the airlock.
Shoot the glowing orange part in front to explode the tentacle and go to the Engine Room. As you go inside the Engine Room, you will get the Flamethrower. To use the Flamethrower, you will have to equip it in one of the slots. Go ahead on the path to reach the other side. Go to the elevator and use it to go down to the lower level. Go right and shoot the orange part of the tentacle to clear the path. Go ahead along the path to get to the elevator. Use the elevator to go further down. Here you will fight a new type of Necromorph. Kill the enemy from the range because it will explode and then use the Flamethrower to take out the mini-necromorphs.
Now, use the Stasis on the door to get through it. Kill the enemies on the way and then go inside the Engine Room. Clear the room with the enemies and then go to the end of the room to see the red socket. Go up the ramp in front of the socket and you will find the Power Cell. Use the Kinesis Module to place the Power Cell inside the Red Socket. The Ignition System will be initiated and you need to go to the control panel up on the first ramp. When the engines are ready, interact with the control panel to confirm the ignition.
After that, you need to return to the Tram Station. Use the Locator to go through the Control Room and reach the Tram Station. Once you are at the Tram Station, board the tram and select the Bridge as your destination. Getting to the Bridge will conclude the third chapter and the fourth chapter will start.
Dead Space: How to Get Shock Pads
Dead Space has a lot of different puzzles in the game that players will have to solve in order to progress through the game. In the second chapter of the game, players will have to make an explosive charge and use it to open the path to the Emergency Room. To make the charge players will have to get the Shock Pads.
In this guide, we’ll tell you how to get the Shock Pads in Dead Space.
Shock Pads Location
The Shock Pads for the Hydrazine Explosive Charge can be found in the Limb Simulation Therapy. Players will be able to get to the Limb Simulation Therapy by reaching the Main Lab. Main Lab can only be reached once players have obtained the Hydrazine Tank.
Getting Shock Pads
Once you have obtained Hydrazine Tank, go back to the vacuum area and you will get to use the booster in the vacuum area as well. Go up in the vacuum area and go to the Coolant Pipelines. Make your way to the Security Station by following the Locator and then you will get to Research Wing where you will get to use Stasis on a door to cross through it.
Go into the Main Lab and the quarantine will come back online. You will have to kill the Necromorphs and then use the elevator to get to the lower level. There will be some more Necromorphs so, kill them as well. The quarantine will be disabled and all the closed doors will be opened.
Use the Locator and follow it to reach the Biological Prosthetic. You will get to kill a new type of enemy here. Kill the enemy and then go up the elevator and kill a couple of more. Go through the door to reach the Limb Simulation Therapy. Here you will find the Shock Pads. Switch off the shock Pads by using the Circuit Breaker and activate the door to grab the Shock Pads.
After obtaining the Shock Pads, you will have both the items needed to make the charge. You will have to return to the Security Station by following the Locator and plant the Explosive charge to make the path to reach the Emergency Room.