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Stray: Chapter 5 – Rooftops Walkthrough

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Stray: Chapter 5 – Rooftops Walkthrough

In this guide, we’ll be telling you the walkthrough of the 5th chapter of the Stray game.

Chapter 5 – Rooftops

You’ll have to reach the tallest building in the slums to place the transmitter so Momo can communicate with the Outside World citizen. You’ll be facing a lot of Zurks on the way to the top of the building. So, you’ll have to attract the zurks and then run through the other side or around them. To attract the zurks, do the “Meow” action. Once you reach a roof with a broken neon sign, look back and you’ll see a metal piece, jump on it and it will rotate a bit. Jump on the metal sheet to your left and then jump back on the metal piece to rotate more, then jump ahead. Go into the barrel and roll it closer to the next metal piece. Jump on the barrel then jump on the metal piece to rotate it and then jump on the next metal piece to reach the next roof. Make your way to the next roof on which there is a door that can be hacked by the B-12 and when you reach that roof, a lot of zurks will come to the other side of the door. You can jump to the other side by jumping on two ledges but the zurks will get you if you go there without locking them in the door. So, to lock the zurks in the door, you need to hack the door twice. At first, the zurks will get inside the door and when you hack the door again, you need to quickly jump through the ledges and go to the other side. The zurks will get stuck on the other side. Roll the barrel and then make your way to the building. Lower the wooden plank and go inside the building through the open vent.

Before you get to the top of the building, you’ll have to go up through several floors filled with zurks. For the first roof, jump down from the plank after making your way through the vent. Then you need to jump on the metal pipes in between the zurks and just run on them to the wooden planks on the right side of the floor. Jump on a wooden platform and go left from there to another side of the floor. There’ll be zurks on this side of the floor as well. Jump down and onto the pipes and then jump on the wooden platform on the right and go up from there and you’ll reach the next floor of the building. On this floor, there’ll be some zurks trapped in a door. There’ll be a barrel in that door that you need to roll to get to the metal pieces and go up from that floor. You can go inside that door from the left side of it by jumping on the block but first, you need to go to the front of the door and hack it then you need to run to the left side and jump up on the blocks and then inside the door and hack it again so, the zurks won’t eat you while you are rolling the barrel. Roll the barrel close to the door and then hack the door again to open and roll the barrel a bit more and then quickly jump on the barrel and then onto the metal piece. Then go up from the metal piece and you’ll see zurks coming for you but there are separate boards on that floor so, go on the first board and when zurks come closer to you then jump on the other boards and make your way up to the top floor.

When you reach the top floor of the building, you’ll need to use the lever to call the elevator down. When you pull the lever, a lot of zurks will come out and you’ll have to just run around on the floor around the boxes or pipes. Go around the whole floor two times and the elevator would have been coming down by that and then just run for the elevator and jump on the box outside the elevator and then jump on the elevator and then inside the elevator. Hack the elevator to go to the top of the building. Once the elevator has reached the top, jump on the stool in the elevator and then jump on the side of the elevator and then jump down on the roof. Place the Transmitter on the Antenna to start a cutscene. After the cutscene, jump inside the bucket and go down into the city of slums. You’ll get back to Momo’s place and the next chapter will start.

Guide

Dead Space: How to Get the Flamethrower

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Dead Space: How to Get the Flamethrower

There are a lot of different items as well as weapons that players will find throughout their gameplay. All weapons can be used to take down Necromorphs in some way and one of the early weapons that players can find in the game is Flamethrower.

In this guide, we’ll tell you how to get the Flamethrower in Dead Space.

Flamethrower Location

Flamethrower is one of the early weapons in Dead Space that players can get in the 3rd Chapter: Course Correction. Flamethrower can be found in the Engine Room which can be reached after players have unlocked Airlock 2.

Getting the Flamethrower

After starting the Centrifuge, go back to the Control Room through the Decontamination Chamber to get to the Zero-Gravity area. You can use the Locator to easily get to the location. Once you are in the zero-gravity area, you need to use Stasis on the spinning fans and go between the fans. Use the breaker and activate Airlock 2 to open the other door. Now, go back on the platform and open the airlock.

Shoot the glowing orange part in front to explode the tentacle and go to the Engine Room. As you go inside the Engine Room, you will get the Flamethrower.

Equip Flamethrower

After picking up the Flamethrower, it will be stored in your inventory. You will have to equip the Flamethrower in order to use it. To equip the Flamethrower, follow the following steps.

  • Press the Triangle Button to open the Inventory.
  • Select the Flamethrower and select it to see the Equip Option.
  • Press the X Button to equip it and then select the space that you want to allocate to the Flamethrower.

Flamethrower will be equipped and you can press the Directional Buttons to pull out the weapons that are currently equipped in the slots.

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Guide

Dead Space: Chapter 3: Course Correction – Walkthrough

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Dead Space: Chapter 3: Course Correction – Walkthrough

In this guide, we’ll be covering the third chapter (Course Correction) of Dead Space.

Course Correction – Walkthrough

The Third Chapter will begin at the Main Hangar Bay of USG Ishimura. You will get to use your suit’s thrusters to fly through the area. Use the Locator to reach the Engineering Deck before your oxygen tank runs out. Once you are in the Engineering Deck, use the Control Console to see the Diagnostic Report. You will have to refuel the Engines in the South, refuel the Engines in the North, and fix the Centrifuge.

At first, you will have to refuel the Engines in the South. Use the Locator and follow it to reach the Refueling Control Stations. Stay on the left side and you will see a platform ahead. Use the Kinesis Module to pull the Platform towards you. Use the Switch to travel to the other side. Kill the Necromorphs and head up the stairs to get the Fuel Station Keycard. Now, go back down to use the Keycard to enter the Fuel Management Room.

You need to use the Circuit Breaker on the right side and turn on the South Refuel Station. You can turn on another function through Circuit Breaker. If you turn on the life support, you will not have to worry about your oxygen level. However, the lights will go dark. Choose the one that you are comfortable with and then use the Locator to reach the platform with the refueling system. Once there, use the Kinesis Module to lower the lever to fill the fuel in the South Engine. Now, go back to the Platform by which you came here. Use the Locator if you are having trouble finding the platform.

Activate the platform and go to the other side to refuel the North Engine. Use the Locator to reach the refueling system of North Engine. Once again, use the Kinesis Module to lower the lever to refuel the North Engine. Now, you need to restart the Centrifuge. Go back to the Control Room to reach the elevator that will take you down to the Centrifuge. Before you go ahead into the Centrifuge area, make sure to grab some loot in the storage room when you come down from the elevator.

Make your way into the Decontamination Chamber to start the Decontamination Sequence. You will have to wait for the sequence to complete until then, you will get to kill some enemies. Once the sequence is completed, leave the decontamination chamber from the opposite door and enter the Centrifuge. Go to the right side to reach the zero-gravity area. You will have to attach two generator modules to the mechanism in the middle.

In order to join them, you will have to use Stasis at the spinning part of the module and then use the Kinesis Module to attach them to the mechanism. Attach both of the generator modules one by one and then go to the Centrifuge Control Panel to start the Centrifuge. Now, head down by using the elevator and go along the path but be careful of the spinning arm of the Centrifuge. Make sure to stay on each space in the path to easily reach the other elevator. Use the Elevator to go up and enter the door to exit the vacuum.

You will be grabbed by a Tentacle and you will have to shoot the glowing orange part of the Tentacle to explode the tentacle into pieces. Now, go back to the Control Room through the Decontamination Chamber to get to the Zero-Gravity area. You can use the Locator to easily get to the location. Once you are in the zero-gravity area, you need to use Stasis on the spinning fans and go between the fans. Use the breaker and activate Airlock 2 to open the other door. Now, go back on the platform and open the airlock.

Shoot the glowing orange part in front to explode the tentacle and go to the Engine Room. As you go inside the Engine Room, you will get the Flamethrower. To use the Flamethrower, you will have to equip it in one of the slots. Go ahead on the path to reach the other side. Go to the elevator and use it to go down to the lower level. Go right and shoot the orange part of the tentacle to clear the path. Go ahead along the path to get to the elevator. Use the elevator to go further down. Here you will fight a new type of Necromorph. Kill the enemy from the range because it will explode and then use the Flamethrower to take out the mini-necromorphs.

Now, use the Stasis on the door to get through it. Kill the enemies on the way and then go inside the Engine Room. Clear the room with the enemies and then go to the end of the room to see the red socket. Go up the ramp in front of the socket and you will find the Power Cell. Use the Kinesis Module to place the Power Cell inside the Red Socket. The Ignition System will be initiated and you need to go to the control panel up on the first ramp. When the engines are ready, interact with the control panel to confirm the ignition.

After that, you need to return to the Tram Station. Use the Locator to go through the Control Room and reach the Tram Station. Once you are at the Tram Station, board the tram and select the Bridge as your destination. Getting to the Bridge will conclude the third chapter and the fourth chapter will start.

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Guide

Dead Space: How to Get Shock Pads

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Getting Shock Pads

Dead Space has a lot of different puzzles in the game that players will have to solve in order to progress through the game. In the second chapter of the game, players will have to make an explosive charge and use it to open the path to the Emergency Room. To make the charge players will have to get the Shock Pads.

In this guide, we’ll tell you how to get the Shock Pads in Dead Space.

Shock Pads Location

The Shock Pads for the Hydrazine Explosive Charge can be found in the Limb Simulation Therapy. Players will be able to get to the Limb Simulation Therapy by reaching the Main Lab. Main Lab can only be reached once players have obtained the Hydrazine Tank.

Getting Shock Pads

Once you have obtained Hydrazine Tank, go back to the vacuum area and you will get to use the booster in the vacuum area as well. Go up in the vacuum area and go to the Coolant Pipelines. Make your way to the Security Station by following the Locator and then you will get to Research Wing where you will get to use Stasis on a door to cross through it.

Go into the Main Lab and the quarantine will come back online. You will have to kill the Necromorphs and then use the elevator to get to the lower level. There will be some more Necromorphs so, kill them as well. The quarantine will be disabled and all the closed doors will be opened.

Use the Locator and follow it to reach the Biological Prosthetic. You will get to kill a new type of enemy here. Kill the enemy and then go up the elevator and kill a couple of more. Go through the door to reach the Limb Simulation Therapy. Here you will find the Shock Pads. Switch off the shock Pads by using the Circuit Breaker and activate the door to grab the Shock Pads.

After obtaining the Shock Pads, you will have both the items needed to make the charge. You will have to return to the Security Station by following the Locator and plant the Explosive charge to make the path to reach the Emergency Room.

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