On the upper level of the church, there’ll be six pages of different symbols and both the players has to figure out what to do with the symbols. These symbols are the code to play the song on the Organ Piano in the church.
In this guide, we tell you how to solve the Music will guide you home puzzle in Chapter 2.
How to Solve Music Will Guide You Home
The player who is on the upper level of the church happens to find the six pages with strange symbols after opening the Resistance puzzle wall. There’ll be six pages on different desks. There’ll be a page on the wall with symbols that will be torn off. There’ll be six holders on the right side of the wall where you can hold all the pages and learn their order to play.
The pages that the player has found, one of them would have a red symbol on the page meaning it would be the first page to start the keys with. But to understand the rest of the pages is a bit tricky, you need to place all of the pages on the wall and then start from the first code symbol and start looking for the changes in symbols in the rest of the pages.
Every page would have a name on the top right so, you’d be able to remember the name of the page and change it if you find a page that has earlier changes in symbols than that page. So, the alignment of pages and codes that you have to give to your partner is the following.
- Alard the Clear: G, A, C, B
- Yde the Elder: G, F, C, B
- Falco the Modern: G, C, C, D
- Mancke the Critic: G, F, G, C
- Yde the Younger: C, F, G, C
- Wulfarde the Talented: E, F, G, A
The player down at the Organ Piano has to play the symbols in order, from the first to the sixth in order to complete the puzzle.